
[OVERVIEW_A1]
[
]

[OVERVIEW_A2]
[
]

[OVERVIEW_A3]
[
]

[OVERVIEW_A4]
[
]

[OVERVIEW_B1]
[
MISSION ALPHA-1: ROCKETS RED GLARE
 This mission is intended to take out a
significant part of the weapon delivery
systems that the biomex have captured, along
with the design capability to make
improvements to the existing systems. Make
sure that your forces destroy the DESIGN 
CENTRE in the middle of the zone. Nothing
should be left standing to prevent any of the
files and other design materials surviving.
 At the same time, make sure that the HANGARS
to the EAST and WEST are eradicated. They may
contain experimental missiles. As a secondary
sub-objective you should also destroy the
CONTROL TOWER in the SOUTHEAST which we
believe contains irreplaceable monitoring
equipment.
]

[OVERVIEW_B2]
[
MISSION BRAVO-1: TRAINING FOR WAR
 The biomex are not "born" able to fight with
100% effectiveness, but require training
before combat. The areas you are to destroy
could be vital to this training process, as
they are part of a corporate military
training base. At all costs make sure that
the NORTHEAST MILITARY ACADEMY buildings
are razed to the ground.
 Try and destroy the MEDICAL CLINIC and the
tissue samples it contains in the SOUTHWEST.
You should also make efforts to see that the
ARMOURY STORAGE HANGARS in the NORTHWEST
of the combat area and HEADQUARTERS BUILDING
to the SOUTHEAST are also eliminated. 
]

[OVERVIEW_B3]
[
MISSION ALPHA-3: THE RIGHT TOOLS
As part of the campaign to deny a nuclear
capability to the biomex, it is necessary to
deny them the use of our former weapon
assembly facilities. Your main objective
during this mission is to destroy the WARHEAD
STORAGE WAREHOUSES in the NORTH of the zone.
 In addition you must destroy the MISSILE
STORAGE HANGAR in the SOUTHEAST and the
BOMBER MAINTENANCE SHED in the NORTHWEST in
case any completed weapons are present. Our 
intelligence department has also requested
that you eliminate the MICROWAVE RELAY
STATION in the CENTRE. This will force the
biomex to re-route their communications.
 Finally, raze the SECURE STORE in the CENTRE
of the zone.
]

[OVERVIEW_B4]
[
MISSION BRAVO-4: TESTING TO DESTRUCTION 
 As far as we can determine, the area that you
are about to attack is being used as a
testing ground for the new biomex. Reports
indicate that the STEALTH BOMBER AND SUPPORT
EQUIPMENT in the SOUTHWEST of the zone have
been the site of heavy activity.In addition,
you should cripple the biomex by eliminating
the COMMUNICATIONS CENTRE in the NORTH, the
SECURE WEAPONS STORE in the CENTRE and the
CHEMICALS WEAPONS STORE in the NORTHEAST of
the combat zone.
 All of these sites have been used in the
recent past by large numbers of biomex, and
their destruction can only harm the enemy.
]

[OVERVIEW_C1]
[
MISSION CHARLIE-1: TOYS FOR THE BOYS
SPACECOM ORDERS MESSAGE STARTS
Mission Objectives
1. RECOVER the PULSE ENGINE from the
AEROSPACE FACTORY in the SOUTHEAST of the
operational area. 
2. Destroy the HANGARS and all their contents
that lie to the NORTHWEST.
3. Destroy the HIGH TECHNOLOGY RESEARCH
CENTRE in the NORTHWEST.
4. Reports from a survivor who worked at this
site indicate that some vital components were
moved to the RESEARCH BUILDING on the 
SOUTHEAST PENINSULAR. 
Make sure that this too is completely
destroyed. 
SPACECOM ORDERS MESSAGE ENDS
]

[OVERVIEW_C2]
[
MISSION DELTA-3: POLLUTION CONTROL
 Low Level fly-bys of this area have revealed
that the biomex have opened up a pumping
facility and are dumping toxic waste into the
surrounding area at a prodigious rate.
The mission objective is the PUMPING STATION
in the CENTRE of the designated target area.
Destroy it completely.
 Secondary objectives have been identified in
the target zone as well, and the first of
these is the PUMP CONTROL POINT to the EAST
of the main station. Take out the BIOMEX VATS
to the WEST, if only because this will
seriously damage the creatures' "breeding"
abilities.
]

[OVERVIEW_C3]
[
MISSION FOXTROT-1: BURNING IT ALL
 Intelligence have just cracked the coding on
a set of corporate files and revealed the 
location of vital data that we must recover
for future use and an important technology 
base that we must destroy before the biomex
have the chance to use it to aid their war 
efforts.
 Your key objective is the recovery of a DATA
PACK which holds information about nanotech
machines. This is located in a CONTROL TOWER
in the WESTERN part of the operational area.
Make sure that the whole place burns, but pay
particular attention to the STORAGE AREA in
the SOUTHWEST, the COMMS DISHES and the 
NANOTECH STORAGE UNIT (both located to the 
NORTHEAST) and finally the STORAGE YARD.
]

[OVERVIEW_C4]
[
MISSION FOXTROT-3: EVERY LITTLE HELPS
 This is an emergency mission that needs to be
completed as quickly as possible. If we're 
(temporarily) abandoning the surface to the
biomex, there are items that need to be
recovered for our own use.
 You must make sure that your recover the
MATERIAL CANNISTERS in the SOUTHEASTERN
sector of this combat zone at all costs. They
contain a variety of compounds that we cannot
manufacture in orbit at this time. You should
also destroy all the STORAGE AREAS in the
sector that could be of use to the enemy.
 In practice, treat this as meaning: blow the
lot when you have what we need!
]

[OVERVIEW_D1]
[
MISSION ALPHA-4: THE SPECIALISTS
 The biomex are attempting to construct
orbital thermonuclear weaponry with the 
assistance of human captives. These same men
and women will be useful to our war effort,
so that killing them is not an option at this
time.
 Your main objective is to RESCUE the
SCIENTIFIC RESEARCH STAFF who are currently
in holding pens in the WEST of the
operational zone. You should also try to
recover the RESEARCH DATA from the STORAGE
AREA near the holding pen. If possible the
RESEARCH LABORATORIES and their data files in
the NORTHWEST and the BOMB WORKSHOPS in the
NORTH of the combat zone should be completely
destroyed.
]

[OVERVIEW_D2]
[
MISSION ALPHA-2: SPLITTING MOLECULES
 This mission should put a severe crimp in 
the biomex bomb production capability.
Eliminating their research efforts is
important, but it is also necessary to make
sure that they lack the ability to make any
crude thermonuclear devices.
 Your mission objective, therefore is to raze
the HYDROGEN CRACKING PLANT in the CENTRE of
the operational area. At the same time, you
should endeavour to destroy the EXTRACTION
TOWER to the EAST of the central area and the
HYDROGEN STORAGE TANKS to the WEST. You
should also completely destroy the COMPUTER
AND CONTROL BUILDINGS in the CENTRE of the
combat zone as this will hamper any repair
work after your attack is completed. 
]

[OVERVIEW_D3]
[
MISSION BRAVO-3: CULLING JOKE
 One of the main biomex "birthing factories"
has now been located by our reconnaissance 
drones. 
 Your mission objective at this time is to
completely destroy the BIOMEX PRODUCTION
FACILITY and in particular the BIOPODS which
are in the MIDDLE of the target area.
Furthermore, you should attempt to destroy
the C3I BUNKERS to the NORTHEAST which house
the production controls, and the POWER 
TRANSFORMER to the NORTH which supplies
energy to the site. Additional sub-objectives
include the UNDERGROUND STORAGE TANKS to the
SOUTH which we believe hold raw materials for
the plant and the BIO-MATTER STORE TANKS on
the SOUTHEAST ISLAND complex.
]

[OVERVIEW_D4]
[
]

[OVERVIEW_E1]
[
MISSION BRAVO-2: GUINEA PIGS
 Spysats have revealed new variants in the
biomex population. They are breeding new
versions of themselves! The key mission
objective is to release the PRISONERS held in
CENTRE of the area who we believe are to be
the subject of genetic experimentation by the
biomex. You should also destroy the 
LIGHTHOUSE in the NORTHEAST which is believed
to disguise a defence co-ordination relay
station.
 Sink the SUBMARINE currently tied up
alongside the docks to the EAST, as it could
still contain nuclear weapons.
 Finally, eliminate the CONTROL TOWER and the
LABORATORIES in the CENTRE of the area.
]

[OVERVIEW_E2]
[
MISSION CHARLIE-2: GREEN FINGERS
 Reports from human survivors on the ground
have informed us that the biomex are
attempting to merge plant and biomex genetic
material. We have no idea why, but if the
biomex are trying to do it, we must try to
stop them.
 Completely eradicate the LAB COMPUTER
BUILDING in the CENTRAL AREA of the combat
zone, and make sure that the RESEARCH LAB in
the SOUTHWEST suffers a similar fate. 
 Our informers told us that the biomex were
using the PLANTING STATION to the SOUTHEAST
for their hellish experiments, so make sure
that this and the GENETIC ENGINEERING UNIT in
the NORTHWEST subsector are also wiped out.
]

[OVERVIEW_E3]
[
MISSION ECHO-4: CORE DUMP
 Commercial intelligence reviews have
determined that a series of high-value design
data files were not destroyed when the biomex
overran the complex you are about to assault.
 Your mission, therefore, is to RETRIEVE the
MAIN COMPUTER CORE from the SYSTEMS CENTRE
in the MIDDLE of the COMBAT ZONE at all
costs. Once this objective has been achieved,
you should also destroy as many of the
STORAGE FACILITIES in the area as a diversion
from the real purpose of the mission.
 Make sure that the STORAGE UNITS marked on
your briefing map in the NORTHEAST, CENTRE
and SOUTH of the combat zone are demolished,
as reports indicate that these contain war
materiel which is well worth destroying.
]

[OVERVIEW_E4]
[
]

[OVERVIEW_F1]
[
MISSION CHARLIE-3: SCORCHED EARTH
 The area for this mission is the LEO
research station for space medicine. This
facility may give the enemy the opportunity
to find a weakness in our defences.
 Your main objective is to RELEASE the
CAPTIVE TECHNICAL STAFF in the NORTHWEST.
Secondly, you must make sure that any data
files in the SPACE MEDICINE RESEARCH HOSPITAL
in the NORTHEAST are destroyed. It is
believed that some human collaborators may be
at the TRANSPORT CENTRE to the WEST. Finally,
make sure that the APARTMENT BLOCKS in the
CENTRAL and SOUTHEAST of the zone are
completely destroyed because all employees
had home workstations.
]

[OVERVIEW_F2]
[
MISSION DELTA-2: BLACK OP
 This mission has come straight from the
orbital offices of our corporate backers, so
must be carried out to the letter. They
require this rival corporate site to be
destroyed. The reasons for this requirement
are not to be divulged to anyone below
command level at this time. This proving site
is to be destroyed as completely as possible.
 The corporation requires the demolition of 
the TESTING STATION in the EAST as the
primary goal. Other targets that must be
destroyed for full completion of the mission
objectives are the RECORDS BUILDING to the
SOUTHWEST, the SECONDARY TESTING STATION in
the NORTHEAST section and the RESEARCH 
CENTRE AND CREATIVE DEPARTMENT to the WEST.
]

[OVERVIEW_F3]
[
MISSION DELTA-4: INFO WAR
Your main objective is to rescue the RESEARCH
STAFF who are being held in the NORTHEAST.
You must demolish the SECURITY POLICE BASE in
the NORTH WEST which could be used by the
biomex to co-ordinate their defence in this
sector.
The ADMINISTRATIVE BUILDING to the WEST
contains budgetary information which could be
used to piece together the type of research
which was being carried out here.
In addition, eradicate the HEAD RESEARCHER'S
PERSONAL LABORATORY in the NORTHEAST
sector.
Finally, destroy the MEDICAL CENTRE to the
NORTH to destroy any personnel records there.
]

[OVERVIEW_F4]
[
MISSION ECHO-3: "OBJECTIVE ALCATRAZ"
 During the biomex initial breakout they
managed to overrun an important residential
sector which housed many ground workers.
The information that these people have in
their heads is too important to fall into
the clutches of the biomex. It is highly
likely that the prisoners have been
compromised, so no rescue is to be attempted.
Destroy the PRISON AND INTERROGATION CENTRE
in the WESTERN sector of the combat zone.
Your first sub-objective is the POLITICAL
POLICE HQ in the SOUTHWEST where we believe
more prisoners are being held and probably
tortured. The ATTITUDE ADJUSTMENT CENTRE in
the NORTH and the PRISON HOSPITAL in the
CENTRE of the zone are also to be demolished.
]

[OVERVIEW_G1]
[
Mission DELTA-1: PAPERCLIP
SPACECOM ORDERS MESSAGE STARTS
Mission Objectives
1. RELEASE and RESCUE the HUMAN WORKERS
currently being held captive in three
separate areas within the combat zone. The
prisoners are located in three holding pens:
two in the EASTERN section of the zone and
one in the SOUTHEAST. These workers
represent a substantial human resource and
are valuable.
2. DESTROY the COMMAND AND RECORDS BUILDING
in the NORTHEAST sector.
3. DEMOLISH the SECURITY HOUSE and its
communications equipment in the CENTRE
of the operational zone.
MESSAGE ENDS
]

[OVERVIEW_G2]
[
MISSION ECHO-1: OFFICE SHREDDERS
 Your primary responsibility during this
mission is to rescue the ADMINISTRATION AND
ACCOUNTS staff from the biomex holding area
in the NORTHWEST corner of the combat zone.
They may be accountants, but a management
team is too valuable to waste at present.
Demolish both the X-shaped ADMINSTRATION
BLOCK to the WEST and the COMPUTER NET 
CENTRE to the EAST. Mission parameters also
require you to raze the RECORDS OFFICE in the
EAST sector and the COMPUTER SUB CENTRE to
the NORTHEAST of the combat zone. All of
these areas contain files which could
compromise our security in orbit.
]

[OVERVIEW_G3]
[
MISSION FOXTROT-2: HIT AND KEEP RUNNING
EMERGENCY MISSION TRANSMISSION BEGINS: 
 Release and rescue as many of the HUMANS as
you can find scattered throughout this area.
Every biomex you kill is one less who might
try killing a human. Everything else that you
trash means less for those creatures to use
against us!
Good luck, soldier_
EMERGENCY MISSION TRANSMISSION ENDS
]

[OVERVIEW_G4]
[
MISSION FOXTROT-4: AUTHORITY FIGURES
With the biomex gaining the upper hand, it is
important to our future survival to keep them
in the dark about our intentions.
Your key mission objective is to destroy the
GOVERNMENT OFFICE in the SOUTHWEST of the
designated zone to prevent it from falling
into enemy hands. We must deny the biomex any
further information about our command and
control structure and the people who are
taking strategic decisions. To this end,
destroy the COMPUTER BUILDING to the WEST,
the COMMUNICATIONS UPLINK to the NORTH and
the INTELLIGENCE SERVICES HQ to the EAST. We
have also been requested to eradicate all
traces of the SENATORIAL OFFICES in the
CENTRE of this zone. 
]

[OVERVIEW_H1]
[
MISSION CHARLIE-4: SPACEPORT BLUES
 As a key part of our strategy to prevent the
biomex from using any space craft, it is
necessary to destroy the spaceport facilities
they control. Your main objective is to take
out the HEAVY LIFT SHUTTLE in the NORTH
sector as we believe that this is still in
operable condition. In addition, make sure
that the RADAR SYSTEM to the NORTHEAST and
the COMMS TOWER to the NORTHWEST are
completely destroyed as this will prevent the
space port being put back into operation for
a considerable amount of time.
 You should also assign units to destroy the
SPACESHIP COMPONENTS building dumped in the
SOUTHEAST of the combat zone, and also the
operational LIGHT DROPSHIP in the SOUTHEAST. 
]

[OVERVIEW_H2]
[
MISSION ECHO-2: ORBIT DENIED
 This is a "cutting out" expedition intended
to deny the biomex of another chance to reach
orbit. It is of key importance that all the
targets listed for this operational area are
destroyed.
 Your primary objective is the TOTAL
DESTRUCTION of the LEO SPACE LIFTER in the
CENTRE of the operational area.
 Your secondary objectives involve the
DEMOLITION of the LAUNCH SUPPORT BUILDINGS in
the MIDDLE and NORTH of the zone, and the 
DESTRUCTION of the CONTROL BUILDINGS in the
WEST and CENTRE of the zone. You should also
DESTROY the COMMUNICATIONS RELAY STATION in
the EAST of the combat area.
]

[OVERVIEW_H3]
[
MISSION GOLF: 
This is your final assignment. Reports
confirm that the bios have access to
FOUR NUCLEAR MISSILES.
Your main priority therefore is to take out
these as soon as possible before they are
launched. There are also the bios' control 
buildings located in each corner of the
island. Once done, find the jamming tower
and get the hell out of there. Your men
should be there to pick you up...
]


[OVERVIEW_H4]
[
Secret...
]



[MENU_ITEMS]

[
Difficulty: EASY
Difficulty: STANDARD	
Difficulty: HARD
New Game		
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of 				
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Player 1 to make
a mission selection		
#Host Co-operative Game		
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Main Menu			
Join Game	
Select Game To Join:
Waiting for Host	
Player List:
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Start	
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Waiting for			
other players			
Load Game		
Name:				
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Mission Debrief			
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Sub Objective #1		
Sub Objective #2		
Sub Objective #3		
Sub Objective #4		
Sub Objective #5		
Failed				
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not completed !			
Re-execute Mission
Units Extracted			
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Options				
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High Detail			
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PAUSED
UNITS
Player
has quit
Humans rescued:
Quit to DOS
Master Volume
$Loading$
Please wait...
Credits
Campaign completed.
Proceed to Campaign
Mirage Best
Par Time
Your Time
Verdict:
Excellent - Well Done
Good effort
Above average
Average attempt
Sub-standard
Poor effort
Cash Bonus
#
#
#
#
#
#
Destroy all BioCapsules
Congratulations !!!
You have made one small corner
of the world safe again from
Biomex infestation.
Maybe...
Quit to Windows
Hall of Fame		
Difficulty: BEDLAM
Difficulty: ABSOLUTE BEDLAM
Training Zone
Alpha
Bravo
Charlie
Delta
Echo
Foxtrot
Gopher
Training
Mission failure.
Return to base...
]				


All warnings must appear in CAPS

[WARNINGS]

[
UNIT 1 HAS NOW ARRIVED
UNIT 2 HAS NOW ARRIVED
UNIT 3 HAS NOW ARRIVED
UNIT 1 HAS OVERHEATED
UNIT 2 HAS OVERHEATED
UNIT 3 HAS OVERHEATED
UNIT 1 TEMPERATURE CRITICAL
UNIT 2 TEMPERATURE CRITICAL
UNIT 3 TEMPERATURE CRITICAL
UNIT 1 ARRIVAL IS IMMINENT
UNIT 2 ARRIVAL IS IMMINENT
UNIT 3 ARRIVAL IS IMMINENT
DANGER - UNIT 1 TARGETTED FOR
DANGER - UNIT 2 TARGETTED FOR
DANGER - UNIT 3 TARGETTED FOR
IMMINENT AERIAL BOMBARDMENT
UNIT 1 IS TAKING HITS
UNIT 2 IS TAKING HITS
UNIT 3 IS TAKING HITS
UNIT 1 DOWN TO HALF POWER
UNIT 2 DOWN TO HALF POWER
UNIT 3 DOWN TO HALF POWER
UNIT 1 POWER AT CRITICAL
UNIT 2 POWER AT CRITICAL
UNIT 3 POWER AT CRITICAL
UNIT 1 DESTROYED
UNIT 2 DESTROYED
UNIT 3 DESTROYED
UNIT 1 AUTO WEAPON CHANGE
UNIT 2 AUTO WEAPON CHANGE
UNIT 3 AUTO WEAPON CHANGE
UNIT 1 OUT OF WEAPONS
UNIT 2 OUT OF WEAPONS
UNIT 3 OUT OF WEAPONS
LASER FENCE DEACTIVATED
SECTION RAISED
SECTION LOWERED
X
MAIN OBJECTIVE COMPLETED
SUB OBJECTIVE COMPLETED
CONGRATULATIONS
ALL OBJECTIVES COMPLETED
EVACUATION COMMENCED
UNIT 1 BATTERY EXHAUSTED
UNIT 2 BATTERY EXHAUSTED
UNIT 3 BATTERY EXHAUSTED
UNIT 1 DAMPER EXHAUSTED
UNIT 2 DAMPER EXHAUSTED
UNIT 3 DAMPER EXHAUSTED
UNIT 1 IS LOSING AMMO
UNIT 2 IS LOSING AMMO
UNIT 3 IS LOSING AMMO
PART OBJECTIVE COMPLETED
]




[BOOT_CAMP_000]

[
Welcome to the Absolute Bedlam Training Zone.
Messages at various points will help you
survive against the biomex!
]

[BOOT_CAMP_001]
     
[
Here, moving onto switches allows access to
new areas. In this case, move your unit onto
the red switch to lower the elevator.
]

[BOOT_CAMP_002]

[
This time, move your unit onto the blue
switch to raise the nearby elevator. This is
a typical purpose for switches. 
]

[BOOT_CAMP_003]

[
Move your unit onto the green switch to
raise and lower different elevators. Some
switches can do more than one thing.
]

[BOOT_CAMP_004]

[
Note that the elevators you see in combat
vary in shape. Do not assume that they must
all be square.
]


[BOOT_CAMP_005]

[
Pads are invisible areas, and can trigger
effects just like switches. Here, the
elevators are camouflaged.
]

[BOOT_CAMP_006]

[
Some elevators do not need you to use
switches. They will work automatically.
]


[BOOT_CAMP_007]

[
Move your unit onto a teleporter to quickly
transfer it to another location. This
teleporter takes you to next part of your
training mission.
]


[BOOT_CAMP_008]

[
This island in the Training Zone includes
hazards that you will encounter in combat. Be
careful!
]


[BOOT_CAMP_009]

[
Mud slows your unit down. Here you should
keep moving to avoid fire from the nearby gun
turrets. 
]

[BOOT_CAMP_010]

[
WARNING! Mines always explode on contact
and cause damage to your units.
]


[BOOT_CAMP_011]

[
WARNING! Toxic waste causes corrosion
damage to your units. Avoid prolonged
exposure.
]

[BOOT_CAMP_012]

[
Move your unit across this gantry to the
next island to continue the training
mission.
]


[BOOT_CAMP_013]

[
WEAPONS ARMED! This is the target range	area.
Almost anything in this section can be shot.
]


[BOOT_CAMP_014]

[
Building demolition practice. Shoot these
buildings to pieces!
]

[BOOT_CAMP_015]

[
Take care shooting while on a ramp. The
recoil from walls can cause damage to your
units.
]
[BOOT_CAMP_016]

[
All laser fences are powered by fence
generators. Destroying the generator is the
only way to knock out a laser fence.
]
[BOOT_CAMP_017]

[
Direct weapons fire is useless against laser
fences. Find and destroy the generator to
remove the laser fence.
]
[BOOT_CAMP_018]

[
This teleporter will take you to the next
part of the training area. Use what you have
learned so far against the enemy.
]
[BOOT_CAMP_019]

[
Various power ups can be found in this
area. Move your units onto a power up to
collect it.
]
[BOOT_CAMP_020]

[
WARNING! There are live biomex on this
training island, so collect power ups before
engaging the enemy.
]
[BOOT_CAMP_021]

[
Some walls can be blown to pieces. This
is one that can be easily demolished with
excessive firepower!
]
[BOOT_CAMP_022]

[
This teleporter will immediately take you
to the Training Zone exit zone.
]
[BOOT_CAMP_023]

[
Congratulations. You have survived the
Training Zone. You are now cleared for
operational missions.
]
[BOOT_CAMP_024]

[
Return to the last island section of the
Training Zone if you want to continue combat
action drills.
]
[BOOT_CAMP_025]

[
WARNING! This is a Bioplasma Generator. If it
is damaged dangerous bioplasma will spread
into the surrounding areas!
]
[BOOT_CAMP_026]

[
This is a SHIELD power up. It will give
your unit temporary protection from enemy
weapons fire.
]
[BOOT_CAMP_027]

[
This is a ENERGY power up. It will boost
your unit's energy reserves.
]
[BOOT_CAMP_028]

[
This is a SPEED power up. It will temporarily
increase your unit's top speed.
]
[BOOT_CAMP_029]

[
This area holds three biomex types to
fight. Be aware that on later you will
encounter mutant species with different
powers and abilities.
]
[BOOT_CAMP_030]

[
Scattered around the levels are coins
worth 50 credits each. Collect these 
whenever possible to accumulate cash
for your weapons.
]
[BOOT_CAMP_031]

[
This is the jamming tower. Destroy it
then step on it to be beamed out of the
current level.
]


[CREDIT_1]
[
ORIGINAL CONCEPT AND PROGRAMMING
Paul Johnson
]

[CREDIT_2]
[
LEAD PROGRAMMER
Jonathan Baddeley
]

[CREDIT_3]
[
ADDITIONAL PROGRAMMING
Paul Johnson
Gary Leach
Peter Dabbs
Andy Clark 
Stephen Wright
]

[CREDIT_4]
[
ARTWORK
Kevin Green
Paul Dossis 
Mike Bareham
Sean Rhodes
]

[CREDIT_5]
[
GAME DESIGN
Sean Rhodes
Kevin Green
Paul Dossis
Jon Baddeley
Paul Johnson
Mike Bareham
James O'Donoghue
]

[CREDIT_6]
[
ADDITIONAL ARTWORK
Kwan Lee
Sean Naden 
Jason Swift-Clowes
Matt Smith
]

[CREDIT_7]
[
MUSIC AND SOUND FX
Tom Grimshaw
]

[CREDIT_8]
[
WORLD CREATION
Sean Rhodes
Paul Dossis
James O'Donoghue
Rory Payton
Brett Bailey
John Campbell
Gary Mason
Tom Wardle
]

[CREDIT_9]
[
MANUAL/SCRIPT
Mike Brunton
Jon Baddeley
Mike Bareham
]

[CREDIT_10]
[
PRODUCTION
Peter Jones
Andy Wood
]

[CREDIT_11]
[
QUALITY CONTROL
Matt Austin
Sean Rhodes
Paul Dossis
Tom Wardle
James O'Donoghue
Rory Payton
Gary Stevens
Ian Knowles
]

[CREDIT_12]
[
TECHNICAL ADVICE AND SUPPORT
Jez Moore
Gareth Pointon
]

[CREDIT_13]
[
FINANCIAL CONTROL
Debbie Jones
Holly Bourne
]


[CREDIT_14]
[
P.R. MANAGERS
Tony King
Nicola Wilson
]

[CREDIT_15]
[
THANKS AND HELLOS TO
Kate Auty
Tony Stoddart
Jim Murdoch
Bev Wood
Dave Eardley
Kev Sheppard
John Wooley
Stephen Wright
John Pullen
Rodger Harris
Jacob Rhodes
Claire Brown
Matt's Mum
Ann Middleton
Dave Maxwell
Steve Palmer
Rob Layne
Chris
Yannocopoulos
"Slim" Jim Tripp
Sarah Mould
God
Satan
Tom Jones
Subgenius
Tom & Jerry
The Anthill Mob
Spoons
Charcoal
Bernie Clifton
]



[DEATH_MENU]

[
DEATHMATCH LEVELS
DEATH TO ALL
WHERE ARE YOU?
MAD AS HELL
OVERKILL
MISS ISLE
THE KILLZONE
CORONARY STREET
WHAT THE..!?!
FRAG'S FOR THE MEMORIES
IT'S HOT UP HERE
]

