{ sound

// **** identity sfx*****************************************

// objects
        
        _cry_iris_close                 = _cry_iris_open
        _rock_whoosh                    = _atk_h4_1                

// ****FIGURES************************************************

// Grd in cell #2

        _wake_up_1_cellgrd              = _wake_up_2_lex
        _wake_up_1_guard1               = _wake_up_2_lex

//SHRIMP
        _Shrimp_Vox_Hello1              = _shrimp_cry
        _Shrimp_Vox_Hello2              = _shrimp_cry
        _Shrimp_Vox_Taunt               = _shrimp_cry
        _Shrimp_Vox_Victory             = _shrimp_cry
        _Start_recoil_1_shrimp          = _Lex_Hits_Conbot
        _Shrimp_hits_lex                = _atk_syringe_1_nursebot        

// Mastaba
        _start_remote_1_mastaba         = _pim_beep_2

// Nursebot 
        _stand_amb_nursebot             = _cry_ambient
        _deactivate_1_nursebot          = _activate_4_nursebot
        _deactivate_2_nursebot          = _activate_3_nursebot
        _deactivate_3_nursebot          = _activate_2_nursebot
        _deactivate_4_nursebot          = _activate_1_nursebot
        _retract_syringe_nursebot       = _silence
        _put_down_rthand_1              = _pick_up_rthand_1
        _put_down_rthand_2              = _pick_up_rthand_2
        _recoil_tr_1_nursebot           = _recoil_tl_1_nursebot       
        _nursebot_bounce                = _nursebot_hit

// Conbot                       
        _activate_1_conbot              = _zapped_1_nursebot
        _lift_1_conbot                  = _defend_1_nursebot        
        _lower_1_conbot                 = _defend_1_nursebot

// acidd - most of these are temp
        _atk_m4_1_acidd                  = _atk_m10_1_fido
        _atk_m6_1_acidd                  = _atk_m10_1_fido
        _die_1_acidd                     = _roar_1_fido        
        _die_2_acidd                     = _die_1_mecho
        _grab_eat_1_acidd                = _atk_h4_1

// Fido
        _head_chomp_1_fido              = _roar_1_fido
        _claw_left_1_fido               = _atk_h4_1 
        _claw_right_1_fido              = _atk_h4_1 
        _die_1_fido                     = _die_1_mecho
        _tail_whip_left_1               = _atk_h4_1 
        _tail_whip_right_1              = _atk_h4_1 
        _tail_whip_right_2              = _tail_whip_left_2
        _atk_m2_1_fido                  = _atk_m10_1_fido
        _atk_m4_1_fido                  = _atk_m10_1_fido
        _atk_m6_1_fido                  = _atk_m10_1_fido
        _atk_m8_1_fido                  = _atk_m10_1_fido
        _atk_m9_1_fido                  = _atk_m10_1_fido
        _jump_out_1_fido                = _fido_growl 
        _Fido_hits_Hard                 = _Fido_hits_Lex
        _run_1_fido                     = _atk_m10_1_fido
        _walk_back_1_fido               = _atk_m10_1_fido
        _turn_left_1_fido               = _atk_m10_1_fido
        _turn_right_1_fido              = _atk_m10_1_fido

// Mecho
        _turn_right_1_mecho             = _turn_left_1_mecho
        _fallback_1_mecho               = _rtr_hit_catwalk
        _fallfrwd_1_mecho               = _rtr_hit_catwalk
        _fire_1_mecho                   = _twr_gun_recoil
        _laser_recoil_1_mecho           = _defend_1_nursebot
        _atk_m4_1_mecho                 = _turn_left_1_mecho
        _atk_m6_1_mecho                 = _turn_left_1_mecho

//Airmecho
        _walk_1_Airmecho                = _walk_1_mecho
        _turn_right_airmecho            = _walk_1_mecho
        _fallback_1_airmecho            = _rtr_hit_catwalk
        _fallfrwd_1_airmecho            = _rtr_hit_catwalk
        _fire_1_airmecho                = _twr_gun_recoil
        _die_1_airmecho                 = _die_1_mecho
        _laser_recoil_1_airmecho        = _defend_1_nursebot
        _atk_m4_1_airmecho              = _turn_left_1_mecho
        _atk_m6_1_airmecho              = _turn_left_1_mecho

// Caynan
        _run_1_caynan                   = _walk_1_caynan
        _atk_h3_1_caynan                = _atk_h4_1
        _atk_h3_2_caynan                = _walk_1_caynan
        _atk_h6_1_caynan                = _atk_h4_1
        _atk_h7_1_caynan                = _atk_h4_1
        _atk_h8_1_caynan                = _atk_h4_1
        _atk_h9_1_caynan                = _atk_h4_1
        _atk_m1_1_caynan                = _walk_1_caynan
        _atk_m2_1_caynan                = _walk_1_caynan        
        _atk_m3_1_caynan                = _walk_1_caynan        
        _atk_m4_1_caynan                = _sidestep_left_1
        _atk_m6_1_caynan                = _sidestep_left_1
        _atk_m6_2_caynan                = _walk_1_caynan        
        _atk_m7_1_caynan                = _walk_1_caynan        
        _atk_m8_1_caynan                = _walk_1_caynan
        _atk_m9_1_caynan                = _walk_1_caynan
        _atk_m10_1_caynan               = _walk_1_caynan
        _die_1_caynan                   = _caynan_grunt
        _die_2_caynan                   = _die_3
        _caynan_arm_drop                = _die_3        // temp
        _fall_backward_1_caynan         = _die_3
        _fall_forward_1_caynan          = _die_3
        _recoil_br_1_caynan             = _recoil_bl_1_caynan            
        _recoil_mr_1_caynan             = _recoil_ml_1_caynan
        _recoil_tr_1_caynan             = _recoil_tl_1_caynan            
        _super_rec_br_1_caynan          = _super_rec_bl_1_caynan
        _super_rec_mr_1_caynan          = _super_rec_ml_1_caynan
        _super_rec_tr_1_caynan          = _super_rec_tl_1_caynan

// Hard
        _walk_1_hard_pad2               = _walk_1_dirt
        _walk_1_hard_pad3               = _walk_1_dirt
        _walk_1_hard_pad4               = _walk_1_dirt
        _walk_1_hard_bch2               = _walk_1_stone
        _walk_1_hard_bch3               = _walk_1_stone
        _walk_1_hard_bch4               = _down_ladder_1        
        _walk_1_hard_bch5               = _walk_1_stone
        _walk_1_hard_bch6               = _walk_1_stone
        _walk_1_hard_bch7               = _walk_1_stone
        _walk_1_hard_bch8               = _walk_1_stone
        _walk_1_hard_bch9               = _down_ladder_1        
        _walk_1_hard_bcha               = _down_ladder_1        
        _walk_1_hard_bchb               = _down_ladder_1        
        _walk_1_hard_bchc               = _down_ladder_1        
        _walk_1_hard_bchd               = _walk_1_stone        
        _walk_1_hard_bche               = _walk_1_stone
        _walk_1_hard_bchf               = _walk_1_stone
        _walk_1_hard_bchg               = _walk_1_stone
        _walk_1_hard_bchh               = _walk_1_dirt
        _walk_1_hard_bchj               = _walk_1_dirt
        _walk_1_hard_bchk               = _walk_1_dirt        
        _walk_back_1_hard_pad2          = _walk_1_dirt
        _walk_back_1_hard_pad3          = _walk_1_dirt
        _walk_back_1_hard_pad4          = _walk_1_dirt
        _walk_back_1_hard_bch2          = _walk_1_stone
        _walk_back_1_hard_bch3          = _walk_1_stone
        _walk_back_1_hard_bch4          = _down_ladder_1        
        _walk_back_1_hard_bch5          = _walk_1_stone
        _walk_back_1_hard_bch6          = _walk_1_stone
        _walk_back_1_hard_bch7          = _walk_1_stone
        _walk_back_1_hard_bch8          = _walk_1_stone
        _walk_back_1_hard_bch9          = _down_ladder_1        
        _walk_back_1_hard_bcha          = _down_ladder_1        
        _walk_back_1_hard_bchb          = _down_ladder_1        
        _walk_back_1_hard_bchc          = _down_ladder_1        
        _walk_back_1_hard_bchd          = _walk_1_stone        
        _walk_back_1_hard_bche          = _walk_1_stone
        _walk_back_1_hard_bchf          = _walk_1_stone
        _walk_back_1_hard_bchg          = _walk_1_stone
        _walk_back_1_hard_bchh          = _walk_1_dirt
        _walk_back_1_hard_bchj          = _walk_1_dirt
        _walk_back_1_hard_bchk          = _walk_1_dirt        
        _run_1_hard_pad2                = _walk_1_dirt
        _run_1_hard_pad3                = _walk_1_dirt
        _run_1_hard_pad4                = _walk_1_dirt
        _run_1_hard_bch2                = _walk_1_stone
        _run_1_hard_bch3                = _walk_1_stone
        _run_1_hard_bch4                = _down_ladder_1        
        _run_1_hard_bch5                = _walk_1_stone
        _run_1_hard_bch6                = _walk_1_stone
        _run_1_hard_bch7                = _walk_1_stone
        _run_1_hard_bch8                = _walk_1_stone
        _run_1_hard_bch9                = _down_ladder_1        
        _run_1_hard_bcha                = _down_ladder_1        
        _run_1_hard_bchb                = _down_ladder_1        
        _run_1_hard_bchc                = _down_ladder_1        
        _run_1_hard_bchd                = _walk_1_stone        
        _run_1_hard_bche                = _walk_1_stone
        _run_1_hard_bchf                = _walk_1_stone
        _run_1_hard_bchg                = _walk_1_stone
        _run_1_hard_bchh                = _walk_1_dirt
        _run_1_hard_bchj                = _walk_1_dirt
        _run_1_hard_bchk                = _walk_1_dirt        
        _walk_dmg1_1_hard_pad2          = _walk_1_dirt
        _walk_dmg1_1_hard_pad3          = _walk_1_dirt
        _walk_dmg1_1_hard_pad4          = _walk_1_dirt
        _walk_dmg1_1_hard_bch2          = _walk_1_stone
        _walk_dmg1_1_hard_bch3          = _walk_1_stone
        _walk_dmg1_1_hard_bch4          = _down_ladder_1        
        _walk_dmg1_1_hard_bch5          = _walk_1_stone
        _walk_dmg1_1_hard_bch6          = _walk_1_stone
        _walk_dmg1_1_hard_bch7          = _walk_1_stone
        _walk_dmg1_1_hard_bch8          = _walk_1_stone
        _walk_dmg1_1_hard_bch9          = _down_ladder_1        
        _walk_dmg1_1_hard_bcha          = _down_ladder_1        
        _walk_dmg1_1_hard_bchb          = _down_ladder_1        
        _walk_dmg1_1_hard_bchc          = _down_ladder_1        
        _walk_dmg1_1_hard_bchd          = _walk_1_stone        
        _walk_dmg1_1_hard_bche          = _walk_1_stone
        _walk_dmg1_1_hard_bchf          = _walk_1_stone
        _walk_dmg1_1_hard_bchg          = _walk_1_stone
        _walk_dmg1_1_hard_bchh          = _walk_1_dirt
        _walk_dmg1_1_hard_bchj          = _walk_1_dirt
        _walk_dmg1_1_hard_bchk          = _walk_1_dirt        
        _walk_dmg2_1_hard_pad2          = _walk_1_dirt
        _walk_dmg2_1_hard_pad3          = _walk_1_dirt
        _walk_dmg2_1_hard_pad4          = _walk_1_dirt
        _walk_dmg2_1_hard_bch2          = _walk_1_stone
        _walk_dmg2_1_hard_bch3          = _walk_1_stone
        _walk_dmg2_1_hard_bch4          = _down_ladder_1        
        _walk_dmg2_1_hard_bch5          = _walk_1_stone
        _walk_dmg2_1_hard_bch6          = _walk_1_stone
        _walk_dmg2_1_hard_bch7          = _walk_1_stone
        _walk_dmg2_1_hard_bch8          = _walk_1_stone
        _walk_dmg2_1_hard_bch9          = _down_ladder_1        
        _walk_dmg2_1_hard_bcha          = _down_ladder_1        
        _walk_dmg2_1_hard_bchb          = _down_ladder_1        
        _walk_dmg2_1_hard_bchc          = _down_ladder_1        
        _walk_dmg2_1_hard_bchd          = _walk_1_stone        
        _walk_dmg2_1_hard_bche          = _walk_1_stone
        _walk_dmg2_1_hard_bchf          = _walk_1_stone
        _walk_dmg2_1_hard_bchg          = _walk_1_stone
        _walk_dmg2_1_hard_bchh          = _walk_1_dirt
        _walk_dmg2_1_hard_bchj          = _walk_1_dirt
        _walk_dmg2_1_hard_bchk          = _walk_1_dirt        
        _limp_back_1_hard_pad2          = _walk_1_dirt
        _limp_back_1_hard_pad3          = _walk_1_dirt
        _limp_back_1_hard_pad4          = _walk_1_dirt
        _limp_back_1_hard_bch2          = _walk_1_stone
        _limp_back_1_hard_bch3          = _walk_1_stone
        _limp_back_1_hard_bch4          = _down_ladder_1        
        _limp_back_1_hard_bch5          = _walk_1_stone
        _limp_back_1_hard_bch6          = _walk_1_stone
        _limp_back_1_hard_bch7          = _walk_1_stone
        _limp_back_1_hard_bch8          = _walk_1_stone
        _limp_back_1_hard_bch9          = _down_ladder_1        
        _limp_back_1_hard_bcha          = _down_ladder_1        
        _limp_back_1_hard_bchb          = _down_ladder_1        
        _limp_back_1_hard_bchc          = _down_ladder_1        
        _limp_back_1_hard_bchd          = _walk_1_stone        
        _limp_back_1_hard_bche          = _walk_1_stone
        _limp_back_1_hard_bchf          = _walk_1_stone
        _limp_back_1_hard_bchg          = _walk_1_stone
        _limp_back_1_hard_bchh          = _walk_1_dirt
        _limp_back_1_hard_bchj          = _walk_1_dirt
        _limp_back_1_hard_bchk          = _walk_1_dirt        
        _sidestep_left_1_pad2      = _walk_1_dirt
        _sidestep_left_1_pad3      = _walk_1_dirt
        _sidestep_left_1_pad4      = _walk_1_dirt
        _sidestep_left_1_bch2      = _walk_1_stone
        _sidestep_left_1_bch3      = _walk_1_stone
        _sidestep_left_1_bch4      = _down_ladder_1        
        _sidestep_left_1_bch5      = _walk_1_stone
        _sidestep_left_1_bch6      = _walk_1_stone
        _sidestep_left_1_bch7      = _walk_1_stone
        _sidestep_left_1_bch8      = _walk_1_stone
        _sidestep_left_1_bch9      = _down_ladder_1        
        _sidestep_left_1_bcha      = _down_ladder_1        
        _sidestep_left_1_bchb      = _down_ladder_1        
        _sidestep_left_1_bchc      = _down_ladder_1        
        _sidestep_left_1_bchd      = _walk_1_stone        
        _sidestep_left_1_bche      = _walk_1_stone
        _sidestep_left_1_bchf      = _walk_1_stone
        _sidestep_left_1_bchg      = _walk_1_stone
        _sidestep_left_1_bchh      = _walk_1_dirt
        _sidestep_left_1_bchj      = _walk_1_dirt
        _sidestep_left_1_bchk      = _walk_1_dirt        
        _sidestep_left_2_pad2      = _walk_1_dirt
        _sidestep_left_2_pad3      = _walk_1_dirt
        _sidestep_left_2_pad4      = _walk_1_dirt
        _sidestep_left_2_bch2      = _walk_1_stone
        _sidestep_left_2_bch3      = _walk_1_stone
        _sidestep_left_2_bch4      = _down_ladder_1        
        _sidestep_left_2_bch5      = _walk_1_stone
        _sidestep_left_2_bch6      = _walk_1_stone
        _sidestep_left_2_bch7      = _walk_1_stone
        _sidestep_left_2_bch8      = _walk_1_stone
        _sidestep_left_2_bch9      = _down_ladder_1        
        _sidestep_left_2_bcha      = _down_ladder_1        
        _sidestep_left_2_bchb      = _down_ladder_1        
        _sidestep_left_2_bchc      = _down_ladder_1        
        _sidestep_left_2_bchd      = _walk_1_stone        
        _sidestep_left_2_bche      = _walk_1_stone
        _sidestep_left_2_bchf      = _walk_1_stone
        _sidestep_left_2_bchg      = _walk_1_stone
        _sidestep_left_2_bchh      = _walk_1_dirt
        _sidestep_left_2_bchj      = _walk_1_dirt
        _sidestep_left_2_bchk      = _walk_1_dirt        
        _sidestep_right_1_pad2     = _walk_1_dirt
        _sidestep_right_1_pad3     = _walk_1_dirt
        _sidestep_right_1_pad4     = _walk_1_dirt
        _sidestep_right_1_bch2     = _walk_1_stone
        _sidestep_right_1_bch3     = _walk_1_stone
        _sidestep_right_1_bch4     = _down_ladder_1        
        _sidestep_right_1_bch5     = _walk_1_stone
        _sidestep_right_1_bch6     = _walk_1_stone
        _sidestep_right_1_bch7     = _walk_1_stone
        _sidestep_right_1_bch8     = _walk_1_stone
        _sidestep_right_1_bch9     = _down_ladder_1        
        _sidestep_right_1_bcha     = _down_ladder_1        
        _sidestep_right_1_bchb     = _down_ladder_1        
        _sidestep_right_1_bchc     = _down_ladder_1        
        _sidestep_right_1_bchd     = _walk_1_stone        
        _sidestep_right_1_bche     = _walk_1_stone
        _sidestep_right_1_bchf     = _walk_1_stone
        _sidestep_right_1_bchg     = _walk_1_stone
        _sidestep_right_1_bchh     = _walk_1_dirt
        _sidestep_right_1_bchj     = _walk_1_dirt
        _sidestep_right_1_bchk     = _walk_1_dirt        
        _sidestep_right_2_pad2     = _walk_1_dirt
        _sidestep_right_2_pad3     = _walk_1_dirt
        _sidestep_right_2_pad4     = _walk_1_dirt
        _sidestep_right_2_bch2     = _walk_1_stone
        _sidestep_right_2_bch3     = _walk_1_stone
        _sidestep_right_2_bch4     = _down_ladder_1        
        _sidestep_right_2_bch5     = _walk_1_stone
        _sidestep_right_2_bch6     = _walk_1_stone
        _sidestep_right_2_bch7     = _walk_1_stone
        _sidestep_right_2_bch8     = _walk_1_stone
        _sidestep_right_2_bch9     = _down_ladder_1        
        _sidestep_right_2_bcha     = _down_ladder_1        
        _sidestep_right_2_bchb     = _down_ladder_1        
        _sidestep_right_2_bchc     = _down_ladder_1        
        _sidestep_right_2_bchd     = _walk_1_stone        
        _sidestep_right_2_bche     = _walk_1_stone
        _sidestep_right_2_bchf     = _walk_1_stone
        _sidestep_right_2_bchg     = _walk_1_stone
        _sidestep_right_2_bchh     = _walk_1_dirt
        _sidestep_right_2_bchj     = _walk_1_dirt
        _sidestep_right_2_bchk     = _walk_1_dirt        
        
        _turn_left_1_pad2          = _walk_1_dirt
        _turn_left_1_pad3          = _walk_1_dirt
        _turn_left_1_pad4          = _walk_1_dirt
        _turn_left_1_bch2          = _walk_1_stone
        _turn_left_1_bch3          = _walk_1_stone
        _turn_left_1_bch4          = _down_ladder_1        
        _turn_left_1_bch5          = _walk_1_stone
        _turn_left_1_bch6          = _walk_1_stone
        _turn_left_1_bch7          = _walk_1_stone
        _turn_left_1_bch8          = _walk_1_stone
        _turn_left_1_bch9          = _down_ladder_1        
        _turn_left_1_bcha          = _down_ladder_1        
        _turn_left_1_bchb          = _down_ladder_1        
        _turn_left_1_bchc          = _down_ladder_1        
        _turn_left_1_bchd          = _walk_1_stone        
        _turn_left_1_bche          = _walk_1_stone
        _turn_left_1_bchf          = _walk_1_stone
        _turn_left_1_bchg          = _walk_1_stone
        _turn_left_1_bchh          = _walk_1_dirt
        _turn_left_1_bchj          = _walk_1_dirt
        _turn_left_1_bchk          = _walk_1_dirt        
        _turn_right_1_pad2         = _walk_1_dirt
        _turn_right_1_pad3         = _walk_1_dirt
        _turn_right_1_pad4         = _walk_1_dirt
        _turn_right_1_bch2         = _walk_1_stone
        _turn_right_1_bch3         = _walk_1_stone
        _turn_right_1_bch4         = _down_ladder_1        
        _turn_right_1_bch5         = _walk_1_stone
        _turn_right_1_bch6         = _walk_1_stone
        _turn_right_1_bch7         = _walk_1_stone
        _turn_right_1_bch8         = _walk_1_stone
        _turn_right_1_bch9         = _down_ladder_1        
        _turn_right_1_bcha         = _down_ladder_1        
        _turn_right_1_bchb         = _down_ladder_1        
        _turn_right_1_bchc         = _down_ladder_1        
        _turn_right_1_bchd         = _walk_1_stone        
        _turn_right_1_bche         = _walk_1_stone
        _turn_right_1_bchf         = _walk_1_stone
        _turn_right_1_bchg         = _walk_1_stone
        _turn_right_1_bchh         = _walk_1_dirt
        _turn_right_1_bchj         = _walk_1_dirt
        _turn_right_1_bchk         = _walk_1_dirt        

// Tower
        _walk_back_1_twr                = _Walk_1_twr
        _Turn_Left_1_twr                = _walk_1_twr
        _Turn_Right_1_twr               = _walk_1_twr
        _sidestep_left_1_twr            = _walk_1_twr
        _sidestep_right_1_twr           = _walk_1_twr        
        _run_1_twr                      = _walk_1_twr
        _limp_back_1_twr                = _walk_1_twr
        _atk_f1_2_twr                   = _walk_1_twr 
        _atk_f4_2_twr                   = _walk_1_twr                                
        _pfd_shoot_1_twr                = _walk_1_twr
        _enter_combat_1_twr             = _walk_1_twr
        _run_n_fall_1_twr               = _walk_1_twr        
        _atk_f7_1_twr                   = _walk_1_twr 
        _atk_f9_1_twr                   = _walk_1_twr 
        _atk_m1_1_twr                   = _walk_1_twr 
        _atk_m2_1_twr                   = _walk_1_twr 
        _atk_m3_1_twr                   = _walk_1_twr    
        _atk_m7_1_twr                   = _walk_1_twr 
        _atk_m8_1_twr                   = _walk_1_twr 
        _atk_m9_1_twr                   = _walk_1_twr 
        _fire_1_twr                     = _walk_1_twr        
        _walk_dmg1_1_twr                = _walk_1_twr        
        _walk_dmg2_1_twr                = _walk_1_twr        
        _mantle_6_2_twr                 = _walk_1_twr        
        
// Tunnel Room
        _walk_1_tun                     = _Walk_1_stone
        _walk_back_1_tun                = _Walk_1_stone
        _Turn_Left_1_tun                = _walk_1_stone
        _Turn_Right_1_tun               = _walk_1_stone
        _sidestep_left_1_tun            = _walk_1_stone
        _sidestep_right_1_tun           = _walk_1_stone        
        _run_1_tun                      = _walk_1_stone
        _limp_back_1_tun                = _walk_1_stone
        _atk_f1_2_tun                   = _walk_1_stone 
        _atk_f4_2_tun                   = _walk_1_stone                                
        _pfd_shoot_1_tun                = _walk_1_stone
        _enter_combat_1_tun             = _walk_1_stone
        _run_n_fall_1_tun               = _walk_1_stone        
        _atk_f7_1_tun                   = _walk_1_stone 
        _atk_f9_1_tun                   = _walk_1_stone 
        _atk_m1_1_tun                   = _walk_1_stone 
        _atk_m2_1_tun                   = _walk_1_stone 
        _atk_m3_1_tun                   = _walk_1_stone    
        _atk_m7_1_tun                   = _walk_1_stone 
        _atk_m8_1_tun                   = _walk_1_stone 
        _atk_m9_1_tun                   = _walk_1_stone 
        _fire_1_tun                     = _walk_1_stone        
        _walk_dmg1_1_tun                = _walk_1_stone        
        _walk_dmg2_1_tun                = _walk_1_stone        
        _mantle_6_2_tun                 = _walk_1_stone        
        

// Temple        
        _walk_1_tmp                     = _Walk_1_stone
        _walk_back_1_tmp                = _Walk_1_stone
        _Turn_Left_1_tmp                = _walk_1_stone
        _Turn_Right_1_tmp               = _walk_1_stone
        _sidestep_left_1_tmp            = _walk_1_stone
        _sidestep_right_1_tmp           = _walk_1_stone        
        _run_1_tmp                      = _walk_1_stone
        _limp_back_1_tmp                = _walk_1_stone
        _atk_f1_2_tmp                   = _walk_1_stone 
        _atk_f4_2_tmp                   = _walk_1_stone                                
        _pfd_shoot_1_tmp                = _walk_1_stone
        _enter_combat_1_tmp             = _walk_1_stone
        _run_n_fall_1_tmp               = _walk_1_stone        
        _atk_f7_1_tmp                   = _walk_1_stone 
        _atk_f9_1_tmp                   = _walk_1_stone 
        _atk_m1_1_tmp                   = _walk_1_stone 
        _atk_m2_1_tmp                   = _walk_1_stone 
        _atk_m3_1_tmp                   = _walk_1_stone    
        _atk_m7_1_tmp                   = _walk_1_stone 
        _atk_m8_1_tmp                   = _walk_1_stone 
        _atk_m9_1_tmp                   = _walk_1_stone 
        _fire_1_tmp                     = _walk_1_stone        
        _walk_dmg1_1_tmp                = _walk_1_stone        
        _walk_dmg2_1_tmp                = _walk_1_stone        
        _mantle_6_2_tmp                 = _walk_1_stone        
        
        _Hard_Hits_dane                 = _Lex_Hits_Fido
        _limp_back_1_hard               = _walk_1_hard
        _limp_back_hard_2               = _sidestep_left_1
        _walk_back_1_hard               = _walk_1_hard
        _walk_back_2_hard               = _walk_2_hard        
        _walk_dmg1_1_hard               = _walk_1_hard
        _walk_dmg2_1_hard               = _walk_1_hard
        _walk_dmg1_2_hard               = _sidestep_left_1
        _walk_dmg2_2_hard               = _sidestep_left_1
        _run_1_hard                     = _walk_1_hard 
        _run_2_hard                     = _walk_2_hard 
        _got_warhead_1_hard             = _walk_2_hard
        _Hard_Hits_Fido                 = _Lex_Hits_Fido               
        _mantle_6_2_hard                = _walk_1_hard
        _get_warhead_1                  = _walk_1_dirt
        _get_warhead_2                  = _pry_celpan_1
        _sidestep_left_1_plt            = _walk_1_plt
        _sidestep_right_1_plt           = _walk_1_plt        
        _sidestep_left_1_btl            = _walk_1_plt
        _sidestep_right_1_btl           = _walk_1_plt        
        _walk_1_btn                     = _down_ladder_1
        _walk_back_1_btn                = _down_ladder_1
        _limp_back_1_btn                = _down_ladder_1
        _run_1_btn                      = _down_ladder_1
        _turn_left_1_btn                = _down_ladder_1        
        _turn_right_1_btn               = _down_ladder_1        
        _sidestep_left_1_btn            = _down_ladder_1        
        _sidestep_right_1_btn           = _down_ladder_1        
        _atk_f1_2_btn                   = _down_ladder_1        
        _atk_f4_2_btn                   = _down_ladder_1        
        _pfd_shoot_1_btn                = _down_ladder_1        
        _enter_combat_1_btn             = _down_ladder_1        
        _run_n_fall_1_btn               = _down_ladder_1        
        _atk_f7_1_btn                   = _down_ladder_1        
        _atk_f9_1_btn                   = _down_ladder_1        
        _atk_m1_1_btn                   = _down_ladder_1        
        _atk_m2_1_btn                   = _down_ladder_1        
        _atk_m3_1_btn                   = _down_ladder_1        
        _atk_m7_1_btn                   = _down_ladder_1        
        _atk_m8_1_btn                   = _down_ladder_1        
        _atk_m9_1_btn                   = _down_ladder_1        
        _fire_1_btn                     = _down_ladder_1        
        _walk_dmg1_1_btn                = _down_ladder_1        
        _walk_dmg2_1_btn                = _down_ladder_1        
        _mantle_6_2_btn                 = _down_ladder_1        

        _walk_1_btl                     = _walk_1_plt
        _walk_back_1_btl                = _walk_1_plt
        _Turn_Left_1_btl                = _walk_1_plt
        _Turn_Right_1_btl               = _walk_1_plt
        _run_1_btl                      = _walk_1_plt
        _limp_back_1_btl                = _walk_1_plt
        _walk_back_1_plt                = _walk_1_plt
        _Turn_Left_1_plt                = _walk_1_plt
        _Turn_Right_1_plt               = _walk_1_plt
        _run_1_plt                      = _walk_1_plt
        _limp_back_1_plt                = _walk_1_plt
        _atk_f1_2_plt                   = _walk_1_plt 
        _atk_f1_2_btl                   = _walk_1_plt 
        _atk_f4_2_plt                   = _walk_1_plt                        
        _atk_f4_2_btl                   = _walk_1_plt                                
        _atk_f7_1_plt                   = _walk_1_plt 
        _atk_f9_1_plt                   = _walk_1_plt 
        _atk_m1_1_plt                   = _walk_1_plt 
        _atk_m2_1_plt                   = _walk_1_plt 
        _atk_m3_1_plt                   = _walk_1_plt    
        _atk_m7_1_plt                   = _walk_1_plt 
        _atk_m8_1_plt                   = _walk_1_plt 
        _atk_m9_1_plt                   = _walk_1_plt 
        _atk_f7_1_btl                   = _walk_1_plt 
        _atk_f9_1_btl                   = _walk_1_plt 
        _atk_m1_1_btl                   = _walk_1_plt 
        _atk_m2_1_btl                   = _walk_1_plt 
        _atk_m3_1_btl                   = _walk_1_plt    
        _atk_m7_1_btl                   = _walk_1_plt 
        _atk_m8_1_btl                   = _walk_1_plt 
        _atk_m9_1_btl                   = _walk_1_plt 
        _sidestep_right_2_btl           = _walk_1_plt
        _sidestep_left_2_btl            = _walk_1_plt
        _walk_dmg1_1_btl                = _walk_1_plt
        _walk_dmg2_1_btl                = _walk_1_plt
        _pfd_shoot_1_plt                = _walk_1_plt
        _pfd_shoot_1_btl                = _walk_1_plt
        _fire_1_plt                     = _walk_1_plt
        _fire_1_btl                     = _walk_1_plt        
        _walk_dmg1_1_plt                = _walk_1_plt        
        _walk_dmg2_1_plt                = _walk_1_plt        
        _mantle_6_2_plt                 = _walk_1_plt        
        _mantle_6_2_btl                 = _walk_1_plt        

// Tanks
        _walk_1_tnk                     = _down_ladder_1
        _walk_back_1_tnk                = _down_ladder_1
        _Turn_Left_1_tnk                = _down_ladder_1
        _Turn_Right_1_tnk               = _down_ladder_1
        _sidestep_left_1_tnk            = _down_ladder_1
        _sidestep_right_1_tnk           = _down_ladder_1        
        _run_1_tnk                      = _down_ladder_1
        _limp_back_1_tnk                = _down_ladder_1
        _atk_f1_2_tnk                   = _down_ladder_1 
        _atk_f4_2_tnk                   = _down_ladder_1                                
        _pfd_shoot_1_tnk                = _down_ladder_1
        _enter_combat_1_tnk             = _down_ladder_1
        _run_n_fall_1_tnk               = _down_ladder_1        
        _atk_f7_1_tnk                   = _down_ladder_1 
        _atk_f9_1_tnk                   = _down_ladder_1 
        _atk_m1_1_tnk                   = _down_ladder_1 
        _atk_m2_1_tnk                   = _down_ladder_1 
        _atk_m3_1_tnk                   = _down_ladder_1    
        _atk_m7_1_tnk                   = _down_ladder_1 
        _atk_m8_1_tnk                   = _down_ladder_1 
        _atk_m9_1_tnk                   = _down_ladder_1 
        _fire_1_tnk                     = _down_ladder_1        
        _walk_dmg1_1_tnk                = _down_ladder_1        
        _walk_dmg2_1_tnk                = _down_ladder_1        
        _mantle_6_2_tnk                 = _down_ladder_1        

// TK2
        _walk_1_tk2                     = _down_ladder_1
        _walk_back_1_tk2                = _down_ladder_1
        _Turn_Left_1_tk2                = _down_ladder_1
        _Turn_Right_1_tk2               = _down_ladder_1
        _sidestep_left_1_tk2            = _down_ladder_1
        _sidestep_right_1_tk2           = _down_ladder_1        
        _run_1_tk2                      = _down_ladder_1
        _limp_back_1_tk2                = _down_ladder_1
        _atk_f1_2_tk2                   = _down_ladder_1 
        _atk_f4_2_tk2                   = _down_ladder_1                                
        _pfd_shoot_1_tk2                = _down_ladder_1
        _enter_combat_1_tk2             = _down_ladder_1
        _run_n_fall_1_tk2               = _down_ladder_1        
        _atk_f7_1_tk2                   = _down_ladder_1 
        _atk_f9_1_tk2                   = _down_ladder_1 
        _atk_m1_1_tk2                   = _down_ladder_1 
        _atk_m2_1_tk2                   = _down_ladder_1 
        _atk_m3_1_tk2                   = _down_ladder_1    
        _atk_m7_1_tk2                   = _down_ladder_1 
        _atk_m8_1_tk2                   = _down_ladder_1 
        _atk_m9_1_tk2                   = _down_ladder_1 
        _fire_1_tk2                     = _down_ladder_1        
        _walk_dmg1_1_tk2                = _down_ladder_1        
        _walk_dmg2_1_tk2                = _down_ladder_1        
        _mantle_6_2_tk2                 = _down_ladder_1        

// Digsite & Tomb Room           
        _walk_1_dgs                     = _walk_1_stone
        _walk_1_tmb                     = _walk_1_stone
        _walk_back_1_dgs                = _walk_1_stone
        _Turn_Left_1_dgs                = _walk_1_stone
        _Turn_Right_1_dgs               = _walk_1_stone
        _sidestep_left_1_tmb            = _walk_1_stone
        _sidestep_right_1_tmb           = _walk_1_stone        
        _sidestep_left_1_dgs            = _walk_1_stone
        _sidestep_right_1_dgs           = _walk_1_stone        
        _run_1_dgs                      = _walk_1_stone
        _limp_back_1_dgs                = _walk_1_stone
        _walk_back_1_tmb                = _walk_1_stone
        _Turn_Left_1_tmb                = _walk_1_stone
        _Turn_Right_1_tmb               = _walk_1_stone
        _run_1_tmb                      = _walk_1_stone
        _limp_back_1_tmb                = _walk_1_stone
        _atk_f1_2_tmb                   = _walk_1_stone 
        _atk_f1_2_dgs                   = _walk_1_stone 
        _atk_f4_2_tmb                   = _walk_1_stone                        
        _atk_f4_2_dgs                   = _walk_1_stone                                
        _pfd_shoot_1_tmb                = _walk_1_stone
        _pfd_shoot_1_dgs                = _walk_1_stone
        _enter_combat_1_tmb             = _walk_1_stone
        _enter_combat_1_dgs             = _walk_1_stone
        _run_n_fall_1_tmb               = _walk_1_stone
        _run_n_fall_1_dgs               = _walk_1_stone        
        _atk_f7_1_tmb                   = _walk_1_stone 
        _atk_f9_1_tmb                   = _walk_1_stone 
        _atk_m1_1_tmb                   = _walk_1_stone 
        _atk_m2_1_tmb                   = _walk_1_stone 
        _atk_m3_1_tmb                   = _walk_1_stone    
        _atk_m7_1_tmb                   = _walk_1_stone 
        _atk_m8_1_tmb                   = _walk_1_stone 
        _atk_m9_1_tmb                   = _walk_1_stone 
        _atk_f7_1_dgs                   = _walk_1_stone 
        _atk_f9_1_dgs                   = _walk_1_stone 
        _atk_m1_1_dgs                   = _walk_1_stone 
        _atk_m2_1_dgs                   = _walk_1_stone 
        _atk_m3_1_dgs                   = _walk_1_stone    
        _atk_m7_1_dgs                   = _walk_1_stone 
        _atk_m8_1_dgs                   = _walk_1_stone 
        _atk_m9_1_dgs                   = _walk_1_stone 
        _fire_1_tmb                     = _walk_1_stone
        _fire_1_dgs                     = _walk_1_stone        
        _sidestep_right_2_tmb           = _walk_1_stone        
        _sidestep_left_2_tmb            = _walk_1_stone                
        _walk_dmg1_1_tmb                = _walk_1_stone        
        _walk_dmg2_1_tmb                = _walk_1_stone                

// ALC (digsite corridor)       
        _walk_1_alc                     = _walk_1_stone
        _walk_back_1_alc                = _walk_1_stone
        _Turn_Left_1_alc                = _walk_1_stone
        _Turn_Right_1_alc               = _walk_1_stone
        _sidestep_left_1_alc            = _walk_1_stone
        _sidestep_right_1_alc           = _walk_1_stone        
        _run_1_alc                      = _walk_1_stone
        _limp_back_1_alc                = _walk_1_stone
        _atk_f1_2_alc                   = _walk_1_stone 
        _atk_f4_2_alc                   = _walk_1_stone                                
        _pfd_shoot_1_alc                = _walk_1_stone
        _enter_combat_1_alc             = _walk_1_stone
        _run_n_fall_1_alc               = _walk_1_stone        
        _atk_f7_1_alc                   = _walk_1_stone 
        _atk_f9_1_alc                   = _walk_1_stone 
        _atk_m1_1_alc                   = _walk_1_stone 
        _atk_m2_1_alc                   = _walk_1_stone 
        _atk_m3_1_alc                   = _walk_1_stone    
        _atk_m7_1_alc                   = _walk_1_stone 
        _atk_m8_1_alc                   = _walk_1_stone 
        _atk_m9_1_alc                   = _walk_1_stone 
        _fire_1_alc                     = _walk_1_stone        
        _walk_dmg1_1_alc                = _walk_1_stone        
        _walk_dmg2_1_alc                = _walk_1_stone        
        _mantle_6_2_alc                 = _walk_1_stone        
        _escher2_1                      = _use_medic_1

// Lex ************************************************
        _walk_1_lex                     = _walk_1
        _Turn_Left_1                    = _walk_1
        _Turn_Right_1                   = _walk_1
        _run_1_lex                      = _walk_1 
        _run_2_lex                      = _walk_2_lex 
        _walk_back_1_lex                = _walk_1 
        _walk_back_2_lex                = _walk_2_lex 
        _walk_back_1_lb                 = _walk_1_lb 
        _mantle_6_2_lex                 = _walk_1_lex
        _Lex_Hits_dane                  = _Lex_hits_fido

// others
        _mantle_6_1                     = _open_tomb3_1
        _mantle_9_1                     = _open_tomb3_1
        _open_tomb1_1                   = _walk_1_stone                      
        _open_tomb3_2                   = _walk_1_stone                      
        _die_2                          = _rtr_hit_catwalk
        _climb_up_1                     = _down_ladder_1
        _run_n_fall_1                   = _walk_1_lex
        _run_n_fall_3                   = _die_3
        _climb_shuttle_1                = _down_ladder_1
        _pfd_shoot_1_lex                = _walk_1_lex
        _pfd_shoot_2_lex                = _sidestep_left_1
        _limp_back_1_lex                = _walk_1
        _limp_back_2_lex                = _sidestep_left_1

// Hand to hand combat - no cam
        _Lex_Hits_Caynan                = _Lex_Hits_Fido
        _enter_combat_1                 = _walk_1_lex
        _atk_f1_1                       = _atk_h4_1
        _atk_f1_2                       = _walk_1_lex 
        _atk_f2_2                       = _atk_h4_1        
        _atk_f2_3                       = _rtr_hit_catwalk
        _atk_f3_1                       = _atk_h4_1        
        _atk_f4_1                       = _atk_h4_1
        _atk_f4_2                       = _walk_1_lex                        
        _atk_f6_1                       = _atk_h4_1        
        _atk_f7_1                       = _walk_1_lex 
        _atk_f7_2                       = _atk_h4_1        
        _atk_f9_1                       = _walk_1_lex
        _atk_f9_2                       = _atk_h4_1        
        _atk_h6_1                       = _atk_h4_1        
        _atk_h7_1                       = _atk_h4_1        
        _atk_h8_1                       = _atk_h4_1        
        _atk_h9_1                       = _atk_h4_1        
        _atk_m1_1                       = _walk_1_lex
        _atk_m2_1                       = _walk_1_lex
        _atk_m3_1                       = _walk_1_lex    // quiet
        _atk_m4_1                       = _sidestep_left_1
        _atk_m6_1                       = _sidestep_left_1
        _atk_m7_1                       = _walk_1_lex
        _atk_m8_1                       = _walk_1_lex
        _atk_m9_1                       = _walk_1_lex
        _fire_1                         = _walk_1_lex
        _choke_2_lex                    = _walk_1_lex // knee hits
        _choke_3_lex                    = _rtr_hit_catwalk // body hits
        _enter_iris2_1                  = _down_ladder_1
        _off_ladder_1                   = _walk_1_lex    
        _on_ladder_1                    = _down_ladder_1
        _out_of_bed_2_lex               = _walk_1_lex
        _pry_door_fail_1                = _pry_door_1 
        _pry_ready_1                    = _walk_1_lex
        _sidestep_right_1               = _sidestep_left_1
        _sidestep_right_2               = _walk_1_lex        
        _sidestep_left_2                = _walk_1_lex                
        _walk_dmg1_1_lex                = _walk_1_lex        
        _walk_dmg2_1_lex                = _walk_1_lex                
        _walk_dmg2_2_lex                = _sidestep_left_1
        _super_rec_tl_2                 = _die_3              
        _super_rec_tr_2                 = _die_3              
        _wake_up_3                      = _sidestep_left_1
        _fall_backward_1                = _rtr_hit_catwalk
        _fall_forward_2                 = _rtr_hit_catwalk         
        _knocked_forward_1              = _die_3
        _land_hard_1                    = _rtr_hit_catwalk
        _land_hard_2                    = _recoil_mr_1 
        _land_medium_1                  = _rtr_hit_catwalk
        _land_soft_1                    = _walk_1_lex
        _zap_lex                        = _blk_zapguy
        _throw1                         = _atk_h4_1        
        _tnk_scream                     = _Lex_scream_3

// LEXMIR
        _Lexmir_Hits_dane               = _Lex_Hits_fido
        _Turn_Left_1_lexmir             = _walk_1_lexmir
        _Turn_Right_1_lexmir            = _walk_1_lexmir
        _run_1_lexmir                   = _walk_1_lexmir 
        _run_2_lexmir                   = _walk_2_lex 
        _walk_back_1_lexmir             = _walk_1_lexmir
        _walk_back_2_lexmir             = _walk_2_lex 
        _mantle_6_2_lexmir              = _walk_1_lexmir
        _limp_back_1_lexmir             = _walk_1_lexmir
        _limp_back_2_lexmir             = _walk_1_lexmir

// Hand to hand combat - no cam
        _lexmir_Hits                    = _Lex_Hits_Fido
        _enter_combat_1_lexmir          = _walk_1_lexmir
        _atk_f1_2_lexmir                = _walk_1_lexmir 
        _atk_f4_2_lexmir                = _walk_1_lexmir                        
        _atk_f7_1_lexmir                = _walk_1_lexmir 
        _atk_f9_1_lexmir                = _walk_1_lexmir
        _atk_m1_1_lexmir                = _walk_1_lexmir
        _atk_m2_1_lexmir                = _walk_1_lexmir
        _atk_m3_1_lexmir                = _walk_1_lexmir    // quiet
        _atk_m4_1_lexmir                = _sidestep_left_1
        _atk_m6_1_lexmir                = _sidestep_left_1
        _atk_m7_1_lexmir                = _walk_1_lexmir
        _atk_m8_1_lexmir                = _walk_1_lexmir
        _atk_m9_1_lexmir                = _walk_1_lexmir
        _fire_1_lexmir                  = _walk_1_lexmir
        _choke_2_lexmir                 = _walk_1_lex // knee hits
        _enter_iris2_1_lexmir           = _walk_1_lexmir    
        _off_ladder_1_lexmir            = _walk_1_lexmir    
        _on_ladder_1_lexmir             = _walk_1_lexmir    
        _get_warhead_1_lexmir           = _walk_1_lexmir
        _get_warhead_2_lexmir           = _pry_celpan_1
        _got_warhead_1_lexmir           = _walk_2_lex
        _sidestep_right_1_lexmir        = _walk_1_lexmir
        _sidestep_right_2_lexmir        = _walk_1_lexmir
        _sidestep_left_2_lexmir         = _walk_1_lexmir
        _walk_dmg1_1_lexmir             = _walk_1_lexmir
        _walk_dmg2_1_lexmir             = _walk_1_lexmir
        _walk_dmg2_2_lexmir             = _walk_1_lexmir
        _land_hard_2_lexmir             = _walk_1_lexmir
        _land_medium_1_lexmir           = _rtr_hit_catwalk
        _land_soft_1_lexmir             = _walk_1_lexmir
        _zap_lexmir                     = _blk_zapguy

// drogg 
        _Lex_Hits_Drogg                 = _lex_hits_caynan        
        _Drogg_Hits_Lex                 = _Caynan_Hits_Lex
        _Hard_Hits_Drogg                = _Lex_Hits_Drogg
        _Drogg_Hits_Hard                = _Drogg_Hits_Lex
        _Drogg_Hits_LexMir              = _Drogg_Hits_Lex
        _spec_atk_1_1_drogg             = _whoosh1
        _spec_atk_2_1_drogg             = _whoosh1
        _spec_atk_3_1_drogg             = _whoosh1
        _walk_1_drogg                   = _walk_1_hard
        _run_1_drogg                    = _run_1_hard
        _Die_1_Drogg                    = _drogg_recoil
        _recoil_bl_1_drogg              = _drogg_recoil
        _recoil_br_1_drogg              = _drogg_recoil
        _recoil_ml_1_drogg              = _drogg_recoil
        _recoil_mr_1_drogg              = _drogg_recoil
        _recoil_tl_1_drogg              = _drogg_recoil
        _recoil_tr_1_drogg              = _drogg_recoil
        _super_rec_bl_1_drogg           = _drogg_recoil
        _super_rec_br_1_drogg           = _drogg_recoil
        _super_rec_ml_1_drogg           = _drogg_recoil
        _super_rec_mr_1_drogg           = _drogg_recoil
        _super_rec_tl_1_drogg           = _drogg_recoil
        _super_rec_tr_1_drogg           = _drogg_recoil

// Droggmir
        _Die_1_Droggmir                 = _Die_1_Drogg
        _Lex_Hits_Droggmir              = _lex_hits_caynan
        _Droggmir_Hits_Lex              = _Caynan_Hits_Lex
        _Hard_Hits_Droggmir             = _Lex_Hits_Drogg
        _Droggmir_Hits_Hard             = _Drogg_Hits_Lex
        _Droggmir_Hits_LexMir           = _Drogg_Hits_Lex
        _spec_atk_1_1_droggmir          = _whoosh1
        _spec_atk_2_1_droggmir          = _whoosh1
        _spec_atk_3_1_droggmir          = _whoosh1
        _walk_1_droggmir                = _walk_1_lexmir
        _run_1_droggmir                 = _walk_1_lexmir
        _recoil_bl_1_droggmir           = _drogg_recoil
        _recoil_br_1_droggmir           = _drogg_recoil
        _recoil_ml_1_droggmir           = _drogg_recoil
        _recoil_mr_1_droggmir           = _drogg_recoil
        _recoil_tl_1_droggmir           = _drogg_recoil
        _recoil_tr_1_droggmir           = _drogg_recoil
        _super_rec_bl_1_droggmir        = _drogg_recoil
        _super_rec_br_1_droggmir        = _drogg_recoil
        _super_rec_ml_1_droggmir        = _drogg_recoil
        _super_rec_mr_1_droggmir        = _drogg_recoil
        _super_rec_tl_1_droggmir        = _drogg_recoil
        _super_rec_tr_1_droggmir        = _drogg_recoil

// Elite 
        _Lex_Hits_Elite                 = _lex_hits_caynan        
        _Elite_Hits_Lex                 = _log
        _die_1_elite                    = _die_1_drogg

// Guards 
        _Lex_Hits_Guard                 = _Lex_Hits_Caynan
        _Lexmir_Hits_Guard              = _Lex_Hits_Caynan
        _Guard_Hits_Lex                 = _Lex_Hits_Guard
        _Guard_Hits_Lexmir              = _Lex_Hits_Guard
        _Hard_Hits_Guard                = _Lex_Hits_Guard
        _Guard_Hits_Hard                = _Lex_Hits_Guard

// Marines 
        _Lex_Hits_Marine                = _Lex_Hits_Caynan
        _Lexmir_Hits_Marine             = _Lex_Hits_Caynan
        _Marine_Hits_Lex                = _Lex_Hits_Marine
        _Marine_Hits_Lexmir             = _Lex_Hits_Marine        
        _Hard_Hits_Marine               = _Lex_Hits_Marine
        _Marine_Hits_Hard               = _Lex_Hits_Marine

// bleeding ambients
        _hal3_bleed_elh1                = _hal_ambient
        _hal1_bleed_grd3                = _hal_ambient
        _grd3_bleed_hal1                = _grd_ambient
        _grd4_bleed_blk5                = _grd_ambient
        _twr_bleed_elt                  = _twr_ambient

// blocks
        _block                          = _metal_clank_1
        _block_lex_elite                = _log

// hits
        _metal_hits_glass               = _metal_clank_2
        _metal_hits_metal               = _metal_clank_1

//temp 
        _metal_hits_stone               = _metal_clank_1
        _towerbot_hit                   = _nursebot_hit
        _conbot_hit                     = _nursebot_hit

// Firing
        _shiplas_fire                   = _blaster_fire
        _missile_fire                   = _doorhit
        _bike_lift_off_6                = _explosion7        
        _tnfabolt_fire                  = _handgun_fire
        _boltpfd_fire                   = _handgun_fire

// ambients
        _elt_ambient                    = _twr_ambient
        _elh_ambient                    = _hal_ambient
        _elc_ambient                    = _hlc_ambient
        _elv_ambient                    = _hfr_ambient
        _tk2_ambient                    = _rtr_ambient
        _pad_ambient                    = _wind2
        _arl_ambient                    = _air_ambient
        _bch_ambient                    = _wind4
        _alc_ambient                    = _air_ambient
        _plt_ambient                    = _wind3
        _ce1_ambient                    = _blk_ambient
        _ce2_ambient                    = _blk_ambient
        _ce3_ambient                    = _blk_ambient
        _ce4_ambient                    = _blk_ambient
        _btn_ambient                    = _bch_ambient
        //_rtrw_ambient                   = _bch_ambient

// Speech
        _mecho_vox_taunt2A              = _mecho_vox_taunt1A              
        _mecho_vox_taunt3A              = _mecho_vox_taunt1A                      
        _GrdCon_Vox_Taunt2              = _GrdCon_Vox_Hello1
        _Temple_Vox_ATemple2            = _Temple_Vox_BTemple8A
        _Marine3_Vox_Recoil2            = _Marine2_Vox_Recoil2
        _Marine5_Vox_Recoil2            = _Marine4_Vox_Recoil1 
}
