Buzz Aldrin's Race into Space
Version 1.00 Release Notes                                     March 11, 1993
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"BARIS" in the following notes refer to Buzz Aldrin's Race into Space.

Installation Program Notes:
   Install Programmed by Michael K. McCarty and is
     copyright (c) 1992-93 Strategic Visions, Inc.
   Compression code based on Robert Jung's UNARJ source and is
     copyright (c) 1990-92 Robert K Jung, all rights reserved.

I. SOUND DEVICE INFORMATION

  Reconfiguration
    If you with to reconfigure which Music and Sound Devices BARIS uses
    then you should execute SETUP.  You can also do this executing BARIS
    with the command line option "r".  "BUZZ r" will allow this
    reconfiguration.


  Sound Blaster / Thunderboard Notes
    BARIS looks for the BLASTER environment variable to configure any
    Sound Blaster or Compatible Card.  Set this variable according to
    how it is defined in your manual. The setup program will establish 
    a blaster environment variable if you do not have one set. 
    Afterwards, this will be set everytime you run BUZZ.


  Advanced Gravis Ultrasound (GUS) Notes
    If you select the GUS for either Music or Sound then BARIS will use
    it for both Music and Sound in the game.  BARIS relies on the GUS
    to be set up according to it's installation program.
    Currently only the game's Digitized sound is supported through this
    device.
    

  Environment Variables
    If you wish to use different settings for your sound devices then
    you may with to set the two BARIS environment variables.
    These environment variables will instruct BARIS which Port Addresses,
    Interrupts, and DMA channels to use.  The variables are "BUZM" for 
    Music Device, and "BUZS" for the digitized sound device.

    SET BUZM=220,5,1     will set the Music Device to
                                      Port Address to 220h
                                      Interrupt to 5
                                      DMA Channel to 1 

    SET BUZS=240,7,3     will set the Digitized Sound Device to
                                      Port Address to 240h
                                      Interrupt to 7
                                      DMA Channel to 3

    If a device, like the SCC-1 does not have a DMA channel then use
    a '1' as a placeholder.


II. SAVE GAME INFORMATION
    
    A reminder that all saved games are saved from the beginning of the
    current turn.  So all work done during the Season of the save will
    not be saved.  The save games always start from the beginning of the
    season.

    All save games are stored in the SAVEDAT directory.  There is a limit
    of 100 save games from within BARIS.  If you exceed this then not all
    your save games will be displayed.


III. ADDITIONAL NOTES

    BARIS requires at additional 30,000 bytes of hard disc space in
    order to execute properly.  To allow save games you will need at
    least an additional 25,000 bytes for each save game.  Some save
    games will use more and some will use less.  25,000 is an average
    save usage.

    It is possible to perform a quick exit from BARIS.  From just about 
    any place in the game, you may use a <Shift>-<Tab> key combination
    to exit from the game.  This will not verify that you wish to quit,
    nor will it ask you to save.  Please use this option with caution.

IV. ADDITIONAL GAME NOTES
    When you scrub missions, you will be penalized a minus three (3) 
    prestige points.

    MANNED SPACE missions- While in Prestige Summary, data show attempts
    for most conditions, however certain failure mode sequences will not
    give credit for attempts. MAN IN SPACE Presitige is credited for 
    Sub-Orbital and or (Prestige First) Manned Orbital Missions.

    SPACE HISTORY - To move between seasons, hit the left and right arrow
    keys.  To jump to the first season (Spring 1957) hit "Home" key, to
    jump to your last season (current turn) hit "End" key. To select
    Mission you wish to view, type "1", "2", or "3". To replay a mission
    (when viewing a mission), type "R". 
        
    FAILURE MODES - There are event cards that state that a Failure Mode
    been identified and can be avoided in future missions.  When you do
    avoid it, you will see a res failure line as you would normally but
    the mission proceeds anyways.

 V. ADDITIONAL CREDITS
    
    Thomas Glinskas did some additional 3D modeling and rendering.

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Buzz Aldrin's Race into Space
Published by Interplay Productions, Inc.
Copyright (c) 1993 Strategic Visions, Inc.
