
MicroProse NFL Coaches Club Football                   README.TXT
v1.0 9/1/93              Copyright 1993 MicroProse Software, INC.


                     ATTENTION TANDY OWNERS
                     ======================

Due to a keyboard incompatibility, some Tandy machines may lock
up if you use Alt-Q to end the game from the field.  To avoid
this problem, wait for the current play to end, go into the
timeout menu (Alt-T), then use the Alt-Q key.  We have not yet
identified the problem, but hope to fix it in a future version.


               NOTE TO PRO AUDIO SPECTRUM OWNERS
               =================================

If you have a joystick port on your PAS card and do not load
mvsound.sys in your config.sys file, the joystick port will not be
initialized and NFLCC Football will not work correctly.  Our boot-
disk generation program attempts to find and load your mvsound.sys
file automatically, but may not succeed in unusual system configur-
ations.  If this should happen then you will have to add the 
mvsound.sys device line to your config.sys youself.  Consult your
PAS manual on how to do this.


                          MEMORY NOTES
                          ============

As more EMS memory is made available, graphic and sound features
are added to the game.  The following is an approximate breakdown
of EMS memory sizes and what features are present (memory values 
may vary from system to system):

 Sprite  Running   Kicking    Other   Playbooks  Digital  Mim EMS
 Level   Sprites   Sprites   Sprites  read from  Sounds   Memory
------------------------------------------------------------------
   1    16 Angles 16 Angles 16 Angles   EMS       Yes     1504k
   1    16 Angles 16 Angles 16 Angles   EMS        No     1376k
   2    16 Angles  8 Angles 16 Angles   EMS       Yes     1312k
   2    16 Angles  8 Angles 16 Angles   Disk       No     1188k
   3    16 Angles  8 Angles  8 Angles   Disk      Yes     1024k
   3    16 Angles  8 Angles  8 Angles   Disk       No      896k
   4    16 Angles    None    8 Angles   Disk      Yes      768k
   4    16 Angles    None    8 Angles   Disk       No      654k
   5     8 Angles    None    8 Angles   Disk      Yes      736k


                     NOTES ON INSTANT REPLAY
                     =======================

When viewing a instant replay with highlights on if you should
click on the PREV button to view a previous play you will loose
the current instant replay stored in memory.  This can be averted
by clicking on the SAVE button then viewing previously saved
instant replays.


NOTES ON MIXING ROLAND SOUND THROUGH SOUND BLASTER OR PAS BOARDS
================================================================

In Sound Blaster Pro and PAS sound cards, mixing levels for
external sound sources (such as a Roland card) are usually set
via a command in the autoexec.bat file.  If you are using a boot-
disk to run football, this command will not be present, so you 
may not be able to hear the Roland sound even though you have 
Roland music selected.


                         FILE LOCATIONS
                         ==============

Team files can be found in the the FOOTBALL\TEAMS subdirectory
Playbook files can be found in the FOOTBALL\PBKS subdirectory
Game film files can be found in the FOOTBALL\FILMS subdirectory
Savegame files can be found in the FOOTBALL\SAVEGAME subdirectory
League files can be found in the FOOTBALL\LEAGUE subdirectory

All league teams, game films, and save game files are kept in 
the LEAGUE subdirectory and will be deleted when a new league
is created.


                         PRINTER NOTES
                         =============

If your system has a printer connected to the COM port and you have
rerouted it though the MODE command then you must print to a file
and then use the dos copy command to direct the output to the
printer (ie copy stats.txt prn:). Refer to your DOS manual for
more information.


                        PRINTING TEAMS
                        ==============

To print a team you must press ALT-L when on the main team editor menu.


                        PLAYER FATIGUE
                        ==============

When on the timeout screen viewing player fatigue the CTRL-F key will sort
players by fatigue level rather than roster position. CTRL-N will sort by
name. CTRL-P will sort by position.


                        TEAM EDITOR
                        ===========

When editing a player ALT-U will raise each attribute by 1.  ALT-D will
decrease each attribute by 1.  ALT-# (# meaning any number) will set all
attributes to # value.

        
                        PLAYER NAME NOTES
                        =================

The Coaches Club, NFL, and NFLPA licenses give us the rights to use
most coach and player names.  There are a couple of names that we could
not get permission to use.  We had to scramble those few names. You are 
encouraged to edit the teams so all players have correct names.


                        TEAM COLORS
                        ===========
For those interested we have included a utility called ADDCOLOR.  This is
a seperate file and is used outside the game.  Addcolor will take an LBM
type paint file and extract the colors from it, placing them into a team file.
This will change the team colors used during the game.  A sample LBM is
also included (Redskin colors) to show you how the palette must be ordered. 
The palettes are not simple so it will take considerable work to get them
looking good.  But, if you really want your favorite non-NFL team to play
then you can give it a try.


