COMMAND ADVENTURES: STARSHIP
VERSION 2.0
CD-ROM
Technical Reference Guide

Installing STARSHIP to your Hard Drive
To install STARSHIP on your hard drive, place the STARSHIP program disc in
your CD-ROM drive and log onto that drive.  For example, if you placed the
disk in drive D: you would type
d: [ENTER]
install [ENTER]

Then, follow the on-screen directions for completing the hard disk
installation.

Sound Setup
After the hard disk installation is completed, the sound setup screen will
appear, enabling you to select the sound support which is best suited to
your system.  The next time you play STARSHIP, the program will default to
your setup selection.

Starting the Game
To start STARSHIP once it is installed to your hard drive, select the drive
partition which contains the STARSHIP subdirectory (Example C:); then
type the following:

cd\starship [ENTER]
starship [ENTER]

Not Enough Low DOS Memory?
If you do not have 580,000 bytes (575K) of low DOS memory available when you
launch STARSHIP, the program will display the following message:

At least 580,000 bytes are required to run Starship.

You will then return to the DOS prompt.

If this message appears, you should use the Makeboot utility included with
STARSHIP to create a "boot disk" which will boot up your system but will
bypass "CPU-hogging" TSR's that are part of your hard-drive's auto-execution
sequence.You can create a boot disk by following these steps:

1. Place an unformatted or blank floppy disk in drive A:
2. Log onto your CD-ROM drive:
	d: [ENTER]
3. Log onto the makeboot subdirectory:
	cd\makeboot [ENTER]
4. Next, type: makeboot [ENTER]

The Makeboot utility will format a floppy disk in drive A: and will copy the
necessary system information for making the disk self-bootable.   When this
step is completed, the message, Format another? Y/N will appear.  Be sure to
answer N for No.  At this point, Makeboot will copy the appropriate
AUTOEXEC.BAT and CONFIG.SYS files to the floppy disk in drive A:.

To use your new boot disk, reboot your computer with the boot disk in drive
A:, and load STARSHIP from your hard drive.

Please Note:  Makeboot assumes that your mouse driver is in a directory called
mouse.  If your driver is in another directory, you should edit the
AUTOEXEC.BAT file on your boot disk to include the name of the directory which
contains your mouse driver.  If you boot your system with your newly created
boot disk and you still have less than the required 589K, it may be necessary
to load your CD-ROM drivers into upper memory.  In your CONFIG.SYS file,
the CD-ROM driver will be the last statement in the file.  The statement should
start with devicehigh=.
Example: devicehigh=c:\dev\mtmcdae.sys/d:/msd001/p:300/a:0/m:20/t:s/i:10

In your AUTOEXEC.BAT file, the CD-ROM driver will be the first statement in
the file.  The statement should begin with LH.
Example:LH c:bin\mscdex.exe /d:mscd001 /m:10

DR DOS Users: If you are using DR DOS 5.0 or later, please refer to your DR DOS
user's manual to create a boot disk using MEMMAX.EXE.  The mem command will
show you how much conventional memory is available.

Customer Service
If you are experiencing difficulties with STARSHIP and you are a registered
user, you may call our technical support department for assistance at
(214) 385-2957. A technician will be available to help you between the hours
of 10:00am and 5:00pm Central Time, Monday through Friday.

We welcome your questions, comments, or other feedback regarding STARSHIP or
any of our other products. You may write to us at:

Merit Software
13707 Gamma Road
Dallas, Texas 75244

On-Line Support Via CompuServe
For on-line support of STARSHIP via CompuServe, call 800-848-8199 and ask for
Representative 321 to get your FREE introductory membership and $15 usage
credit. If you are already a member of CompuServe, type the command
GO GAMAPUB at any ! prompt to get Merit Software's support section, or contact
our technical support department at ID# 76711,247.

What is CompuServe?
CompuServe is the world's largest international network of personal computer
users (1.2 million+ members worldwide) and has over 1,400 products and
services to choose from. You can talk directly to software publishers,
download free software, and get the latest news and sports of interest with a
personal clipping service. Check out the weather forecast with Accu-Weather
maps. Plan, schedule and book your own flights; do your own research with an
on-line encyclopedia; and look at the latest up-to-the-minute stock reports
Utilize international electronic mail capabilities, software support and much,
much more.


STARSHIP VERSION 2.0 CD-ROM
USER'S GUIDE

Command Adventures: Starship
The Beginning

	The year is 2127 galactic standard time, at the close of the Galactic
Wars, one of bloodiest on record.  Governments lacked resources to continue
the war, so the 12 known civilizations gradually worked out some of their
differences.  As with any war, the Galactic War created heroes on all sides -
those who achieved the most victory and prestige.

	You are the "Hero" of your race. You accumulated many honors and
commendations.  You made many friends and bloodthirsty enemies.  With the war
over, you are honorably discharged from military service with a large pension
that was given to you as a reward for your valiant fighting.  In the aftermath
of the bloody war, the galaxy is in chaos as fragmented civilizations spread
across many worlds.  Your government turns to you for help in order to
acquire these worlds for further expansion.  Your first order of business will
be to establish a foothold in these worlds by installing an isolation grid on
the surface of the planet.  After the isolation grid is installed, government
forces will land on the planet and establish a controlling force there.

	Always, in the back of your mind, are the memories of the bloody
battles that earned you your reputation and vengeful enemies - enemies that
will stalk you and hunt you down, relentlessly, until their dying days.  Though
the war is over, the peace may not hold.  The other civilizations may erupt
into violence at any moment.  The universe is full of pirates and bloodthirsty
alien beings who kill without a second thought.

	You now have a starship of your own.  You feel it is your duty to make
the universe safe for your civilization.  You also want to make money on the
side.  What the future holds for you, Hero, is up to you.  The time is now to
bravely go forth, to explore and seek your fortune!

	When visiting starbases, it is easy to find those that will follow you
in pursuit of adventure and exploration.  A well armed crew and personal
assault team should provide protection from raiding pirates and others who
would like to see you dead.  Or will it? 

	Twelve civilizations took part in this universal war.  Some fought as
allies, others as bloodthirsty enemies.  The twelve civilizations are:

The Deakuns, Weapons makers
The Rogs, Pirates
The Takedians, Thinkers
The Maconians, Scientific investigation, via torture
The Terrans, Universal do-gooders
The Dorians, Unifiers
The Urach, Strategists
The Marthains, Curious beings
The Ibians, Propulsion systems
The Chordians, Slave drivers
The Rionites, Shield systems
The Benalius, Field armor       

Playing Starship
Overview
Your mission as a starship commander is one of acquisition. You are hired by
your civilization's government to establish a foothold on planets that were
unclaimed after the war.  These planets are infested by hostile beings who
have no allegiance to any civilization, whatsoever.   In order to prepare
these planets for future colonization by your government (and to earn cash for
purchasing a more powerful arsenal) you must rid each planet of these hostile
beings, and build an isolation grid to seal off  the planet.

Your starting position is located in a sector of the galaxy that is in total
chaos, filled with many competing factions.  There are hundreds of worlds in
this sector, but only fifty of those planets have been identified as suitable
for future colonization.  Getting to these worlds will not be easy.  Your only
defense is your personal arsenal and access to starbases.  The starbases were
built by an alliance of twelve civilizations in order to provide a place for
trade and cultural exchanges.  Unfortunately, these bases have now degenerated
into little more than a forum for weapons and construction trade, with the
possibility of advances through cultural exchange almost nonexistent.

Gameplay
There are two major components of gameplay: Space Combat and Ground Combat.

Space Combat.  The space combat section is used for both navigation and
combat.  The navigation component is used to locate starbases and planets,
and to direct ships within docking/landing range.  When navigating around
the galaxy there is a high probability of encountering hostile alien starships
bent on your destruction.  In the combat component,  the player may access his
ship's weapons systems for the purpose of defending his ship and for attacking
enemy ships.   While in combat mode, the player may obtain additional credits
for disabling, boarding and defeating enemy ships.

Ground Combat.  The primary objective of ground combat is to secure all 50
planets for your civilization.  To do so, the player must send an Away Team to
each planet to destroy all alien beings in the area and build an isolation
grid to fully secure the planet.  While combat is occurring on the planet, the
player should also obtain weapons, ammunition, and medical kits.  (Weapons and
ammunition may be added to the player's inventory, however, only weapons may be
resold at the local starbase.  Medical kits are used during ground combat to
bring a player's health back to excellent condition.)

Beginning Starship
Systems Operations - Main Menu.
A cinematic introduction will begin after Starship is loaded.  If you wish to
skip subsequent introductions, press any key on the keyboard.  Following the
introduction, the main menu will appear.  At the main menu you have the option
to simply begin a New game, Resume an old game, or Exit Starship.

Commander Registration.  At this screen you will select a commander from one
of twelve worlds.  Keep in mind that each commander has specific
characteristics which affect game play.  Your ship's operation and abilities
also depend on the commander you have selected.

Note:  Each commander has a basic ship, space and ground
weaponry, and crew already provided.  However, if you wish
to change this default configuration, you may do so at the
Starbase Menu.

Click on the scroll arrows to scroll through the profiles of the commanders
that are available.  Click on ACCEPT to register the commander you have
chosen.

Starbase Menu
After selecting your commander you will be taken to the Starbase menu.  The
Starbase is your lifeline.  This is where ships, weaponry and crew may be
bought and sold.  Simply click on any of the objects on the menu to access a
particular function. 

Notes:  If you are starting a new game, you may proceed directly to the
elevator doors in order to board your starship and leave the starbase.  (When
you choose a commander, you are equipped with a basic ship, weaponry and crew.)

Take care when selecting the sun (exit) on the Starbase menu, as this will end
the current game in progress.
Note: If you enter an incorrect access code, your command
privileges will be revoked, and your ship will be confiscated.

Ship Editor and Damage Control.  Select this option when you wish to purchase,
sell or repair your starship and weapons.  The Ship Editor and Damage Control
screen consists of four quadrants.  Initially, the two quadrants on the right-
hand side of the screen will be of interest to the player because all ships and
related hardware are purchased there.  The top right quadrant shows pictures
of the starships that are available for purchase.  Use the scroll arrows
located below the picture box to scroll through the available ships.  To the
left of the picture box are the stats for any ship in the picture box,
including the name, cost, and damage of the ship.  If you have sufficient
funds to buy an available ship, you can click on the BUY button located on the
lower left-hand side of the quadrant.

The lower right quadrant shows pictures of any available options.  Along the
left side of the picture are stats on the option's name, cost, power level, and
ammo.  You may flip the scroll arrows above the picture.  You may purchase
options by clicking on the BUY button.

Note:  Ship shielding and engines are based on the ship purchased.  Therefore,
the larger the ship, the stronger the shield and engine.

The two left-hand quadrants show stats on currently owned ships and options.
The top left quadrant shows a top-down view of your current ship, its name, its
resale value, and its damage level, as well as a REPAIR/RELOAD button, which
repairs your ship and shields, and reloads weapons.  A button is also provided
to sell the currently owned ship.  When you click and hold the left mouse
button over the REPAIR/RELOAD button, damage is repaired and weapons are
reloaded a little at a time, enabling you to specify the amount of money spent
repairing and reloading the equipment.  Your available funds appear between the
top and lower left quadrants and increase or decrease as items are sold,
purchased, repaired, or reloaded.

The lower left-hand quadrant of the Ship Editor screen shows pictures of any
add-on options that have been purchased.  Along the right side of the picture
are stats on the options name, resale value, power level, and ammo.  You may
flip through your current inventory using the scroll arrows above the picture.
Options may be sold by clicking on the SELL button.

Click on the red "close" gadget located in the upper left-hand portion of the
screen to exit the Ship Editor screen.

Crew.  Select this option to hire and fire crew for your starship.  Click the
scroll arrows in the AVAILABLE OFFICERS box to scroll through the profiles of
the various officers.  The cost of each crew member is displayed in the lower
right-hand portion of the screen.

Click the triple up arrows in the AVAILABLE OFFICERS box to hire the crew
member whose profile is currently being displayed.  Your newly hired crew
member will appear in the CURRENT OFFICER box, and the amount of his salary
will be deducted from your total amount of credits.

HINT:  Engineers are essential in building isolation barriers in Ground Combat.

Click the scroll arrows in the CURRENT OFFICERS box to scroll through the
officers that you have hired.  If you wish, you may assign chief officers to
command a particular station, such as Navigation or Science.  Click on one of
the station names (NAVIGATION, TACTICAL, etc.) located in the upper portion of
the screen to place the officer currently located in the CURRENT OFFICER box
in the CHIEF OFFICERS box.

Note:  The chief crew which are placed in command for your ship, DO affect the
overall speed, repair, and operations of your starship.

To dismiss a member of your crew, click on the scroll arrows in the CURRENT
OFFICER box in order to locate the crew member you wish to dismiss.  Then
click on the triple right arrows which point to the box in the lower right-hand
corner of the screen.
Note:  When a crew member is dismissed, the money spent on the crew member is
not returned to you.

Click on the "close" gadget located in the upper left-hand portion of the
screen to exit the Crew screen.

Shop.  This option enables you to purchase ground assault weapons for your
crew.  Click on the scroll arrows in the SHOP CARGO box to scroll through the
available ground assault weapons.  Notice that the cost of each weapon is
displayed in the box next to the triple left arrows.  Click the triple left
arrows to purchase the currently displayed weapon.  The cost of the weapon is
deducted from your total credits, and the image is displayed in the YOUR CARGO
box.

Click on the scroll arrows in the YOUR CARGO box to scroll through the weapons
that you have purchased.

After you have purchased each weapon, the resale value of the weapon is
displayed in the box next to the triple right arrows.  Notice that the resale
value is less than the original cost of the weapon.  Click on the triple right
arrows to sell a purchased weapon back to the starbase shop.

Click on the "close" gadget located in the upper left-hand portion of the
screen to exit the Shop screen.

Bridge.  Select this option to proceed to the bridge of your starship.

Files.  Select this option to access the files menu.  To load a file, click on
the file you wish to load and select the LOAD button. To save a game in
progress, move the cursor to the next available line in the list of filenames,
click the left mouse button, enter the filename, and click on the SAVE button.

Click on the "close" gadget located in the upper left-hand portion of the
screen to exit the Files screen.

Main Menu.  Select this option to return to the main menu.

The Space Combat System: Tactical View
Once your ship has left the starbase, you will access the Tactical View screen.
Tactical View may be used in two ways:

1)  To maneuver your starship to a planet or starbase
2)  To engage in combat with enemy ships

If you are starting your first mission, you will want to keep space combat to
a minimum, and use Tactical primarily for navigation purposes.

Navigation may be achieved by clicking on the NAVIGATION button in the upper
right hand portion of  the Tactical View screen. 

Tactical Interface. The Tactical View interface is composed of a play area,
damage status, radar screen, weapons stations, 3 active weapons, shield
direction strength, and ship speed.

Play Area.  This is where the action takes place.  All visual movements of
both your ship and the enemy's ship are displayed here.

Damage Status.  This bar indicates the level of damage inflicted upon your
ship.  As your ship is damaged, the indicator will change from green, to
yellow, to red.  Should your indicator reach maximum damage, your ship will
be destroyed.

Note:  Depending upon the skill level of the engineering officer you have
chosen as your chief officer, your starship will repair itself while in
tactical mode.

Radar Screen.  This screen shows the objects in your current area.  The
appropriate dots indicate the following:

	Brown:  Planets, Starbase, ship hulls or space debris
	Red:    Enemy ships
	Green:  Navigation pointer

Weapons Stations.  Depending on the ship you have purchased, each ship has the
capacity to handle from 6 to 12 weapons stations.  Arming each station will
produce a different weapon, depending on the inventory and weapons purchased
from the starbase.

Shield Strength.  Shield strength is determined by the color and size of the
box surrounding the ship icon.  Green indicates maximum strength, yellow
indicates intermediate strength, and red indicates minimum strength.  Damage
causes the box around the ship icon to oscillate more rapidly.

Ship Speed.  By changing the level of the indicator, this causes the ship's
speed to increase or decrease.  To alter your ship speed, simply slide the
power level up or down.  Pressing keyboard keys 1 through 10 will also
increase or decrease ship speed.

Maneuvering.  Place the pointer anywhere on tactical screen and press the left
mouse button.  This will cause your starship to navigate towards the green
crosshairs located on the radar section of the display.  You may also hold down
the left mouse button to manually navigate your ship.

To view different areas of the tactical sector in which your ship is located,
position the cursor over the radar box, press the left mouse button, and drag
the box to the proper location. 

Special Keyboard Keys. 

Control  Fire  -  Straight Ahead
Left Arrow/Right Arrow  -  Turn Ship Left or Right
Up Arrow/Down Arrow  -  Increase/Decrease ship's Speed
SPACE BAR -  Center Ship on Tactical Screen

U     I     O 
J     K     L
M     ,     .   Move to corresponding sections of Tactical Screen

Firing Ship Weapons.  To fire the selected weapon, simply place the cursor
over the target and press the right mouse button.  The selected weapon will
fire in that direction.

Note:  You must take into account the enemy ship's speed and direction during
combat.  Your accuracy also depends on the officer you have placed in charge
of tactical. 

Using Tactical to Navigate to a Planet or Starbase.  Click on the NAVIGATION
button in the upper right-hand corner of the Tactical View screen to chart
your course in your quest to conquer all 50 planets in the current sector of
the universe.  Initially, only a small portion of the Navigation map is
revealed to you, but as you continue to explore the universe, the areas you
have explored will appear on the map.

While exploring the universe, you will encounter several classifications of
planets, as well as a starbase indicator, to let you know what is in the
general vicinity.  To travel to a particular location, simply place the cursor
in the area where you wish to travel.  Your objective here is to locate as
many of the gold "unknown" planets as possible.

When you have selected your destination, click the ENGAGE button, and an
animation sequence will begin.  When the animation is complete, you will be
returned to the navigation screen once again.  At this point, you may choose
to journey to another destination or you may exit the Navigation screen by
clicking on the "close" gadget located in the upper left-hand corner of the
screen.  When you decide to exit the Navigation screen, you will return to the
Tactical View screen where you may manually maneuver your ship to the planet
or starbase you have chosen, or you may choose AUTOPILOT to automatically
maneuver your ship.

Note:  Your ship's efficiency and power level will determine the distance you
may travel in space.  In other words, the larger the ship you purchase, the
greater distance you will be able to travel.

After selecting a planet or starbase as your destination from the Navigation
screen, you must access the Tactical View screen to maneuver your ship to your
chosen destination.  In order to land on a planet or starbase, you must
maneuver your ship close to the starbase or planet until the LAND/DOCK button
in the upper portion of the screen is highlighted  Once this occurs, you
should slow your ship's speed and click on the LAND/DOCK button.

Note:  If you encounter alien ships while maneuvering to a planet or starbase,
you will not be able to land until you destroy all of these ships.  If you
attempt to leave the Tactical screen, at this point, the following message is
displayed:  Sector not secure!

Land/Dock. Select this option to dock with a planet or starship (when in
range), and issue landing orders to your crew.  The following screen will then
enable you to select the crew you wish to take aboard the captured starship or
to the surface of a planet.

Click the scroll arrows in the lower portion of the AVAILABLE CREW box  to
scroll through your available crew members.  Click the triple right arrows
above the pictured crew member to select him or her for your Away Team crew.
The selected crew member will appear in the lower portion of the AWAY TEAM
box.  Click the scroll arrows in the upper  portion of the AVAILABLE CREW box
to scroll through your current inventory of ground weapons.  Click the triple
right arrows below the pictured weapon to select that weapon for the crew
member that is currently pictured in the AWAY TEAM box.  The selected weapon
will appear in the lower portion of the AWAY TEAM box to the right of the
current Away Team crew member.

When all of your selections have been made, click the LAUNCH button to
initiate a ship-based or ground-based combat assault.

Using Tactical to Engage in Space Combat.  You will obtain credits during
space combat by first destroying each alien vessel and then selecting the
docking option to dock with the ship.  After eliminating all alien crew
members, a salvage buoy will be deployed and a message will appear informing
you of the amount of credits which you have earned. When combat occurs on the
alien spacecraft, you are able to obtain weapons, ammunition, and medical kits.
(Weapons and ammunition may be added to the player's inventory, however, only
weapons may be resold at the local starbase.  Medical kits are used during
ground combat to bring a player's health back to excellent condition.)

In order to dock or engage an enemy starship in on-board combat, you MUST
maneuver your ship alongside the enemy ship and maintain his EXACT speed.
At this point, the LAND/DOCK button will be highlighted. Click on the
LAND/DOCK button to select a landing party for on-board combat.

When you board an enemy ship, the combat interface is the same as that found
in Ground Combat, except that your engineers will not be required to build
isolation grids.  Please refer to the section entitled, The Ground Combat
System for more information.

If you are unsuccessful in commanding your ship in space combat and you are
destroyed, the following message will appear:

Your Ship's a total Loss!  Command Privileges Revoked!
Report to Starbase for Retraining.

You will then be returned to the Starship Main Menu, where you will have the
option of starting a new game, resuming a previously saved game, or exiting
Starship.

The Ground Combat System
Upon landing on the planet surface, your Away Team has three areas of
responsibility:

	To dispatch Engineers to each corner of the planet map to successfully
	activate an isolation grid

	To destroy all alien creatures who are defending the planet

	To obtain weapons and ammunition which may be added to the Away Team's
	inventory, or sold at the local starbase

Ground Combat Interface.  The ground combat interface screen is composed of a
play area, crew member rank and action, crew member damage, ground radar, a
ground weapon inventory, active weapons, and crew member action buttons.

Play Area.  This is where the action takes place.  All visual movements of all
crew and enemies are displayed here.

Crew Member Rank and Action.  This indicates the status and action of the
current selected crew member.  The possible actions are, move, attack, defend,
pick up item, and drop item.
Note: All crew members other than engineers will be considered as security
personnel during ground combat.

Crew Member Damage.  This indicator shows the current damage of the crew
member selected.  Conditions are green for normal, yellow for injured, and red
for critical.

Ground Radar.  This screen shows the objects in your current area.  The
appropriate dots indicate the following:

	Light Blue:  All outside ground areas. - Arctic, Lunar, Volcanic,
		     Martian, Desert, Tropical
	Red:    All enemies
	Light Gray:     Base tiles, enemy installations
	White:  Your crew

Weapons in Use.  Click on the appropriate green button to select an active
weapon. Only one weapon may be active at any one time.

Maneuvering.  To select a crew member, click on the character with the left
mouse button.  Then select the action which you want the crew member to
perform.

MOVE - Move to a location & then stop.
ATTACK - Move to a location & then attack.
DEFEND -  Stay at location & defend.
PICKUP - Pick up an object.
DROP - Drop the currently selected weapon.

Note: You can only attack the enemy when he is near a crew member.

Special Keyboard Keys.
	M   Move
	D   Defend
	P   Pick up
	R   Drop
	SPACEBAR  Cycle through ground units

       UP ARROW - Move view screen up one space
       DOWN ARROW - Move view screen down one space
       LEFT ARROW - Move view screen left one space
       RIGHT ARROW - Move view screen right one space

Firing Ground Weapons.  Crew members will automatically fire if not manually
controlled.  However, when the current crew member is selected, you will have
full control over firing speed and accuracy.  To fire your weapon manually,
select the character, place the cursor over the target, and then press the
right mouse button.
Note: When firing ground weapons, small puffs of smoke indicate a "miss;"
large red explosions indicate a "hit."

Building the Isolation Grid.  The primary objective of ground combat is to
secure each planet by erecting an isolation grid.  To do so, you must dispatch
your Engineers to the four corner sections on the planet map to begin
construction.  Completion of the isolation grid will proceed automatically,
provided that your Away Team is successful in their quest to destroy the enemy
on the planet.

Note: Success in building an isolation grid is dependent upon the health and
ability of your engineers.  If an engineer is hurt or is rated as "average,"
he or she may not be able to build the isolation grid.

The Conclusion of a Successful Ground Campaign.  If you should successfully
win control of the planet, an animation showing the activation of the
isolation grid will occur.  A screen will then appear allowing you to name the
planet as well as the amount of credits which you have received as a result of
victory.  After which, you will be returned to the bridge of your starship
where you may launch your next ground or space combat assault.

Termination of an Unsuccessful Ground Campaign.   If your crew is unable to
capture the planet, or unable to do so because of manpower or lack of weapons,
you may terminate the current ground campaign by clicking on the red "close"
button and selecting yes to verify this action.

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PROGRAM AND LICENSE AGREEMENT AND LIMITED WARRANTY
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implied warranties of merchantability and fitness for a particular purpose.
The entire risk as to the results and performance of any program is assumed by
you.  Should the program prove defective, you (and not MERIT STUDIOS or its
dealers) assume the entire cost of all necessary servicing, repair or
correction.  Further, MERIT STUDIOS does not warrant, guarantee or make any
representations regarding the use of, or the results of the use of, the program
in terms of suitability, accuracy, reliability, currentness, or otherwise; and
you rely on the program and results solely at your own risk.

6. MEDIA LIMITED WARRANTY: MERIT STUDIOS warrants to the original licensee
that the media on which the program is recorded shall be free from defects in
material and workmanship only for a period of ninety (90) days from the date of
original purchase. If a defect covered by this warranty occurs during this
90-day warranty period, and it is returned to MERIT STUDIOS no later than five
(5) days after the end of such 90 day period, MERIT STUDIOS shall either
replace or repair the product. At the end of the expiration MERIT STUDIOS will
replace or repair your purchase for $5.

The above warranty is exclusive and in lieu of all other conditions and
warranties, express or implied, including, but not limited to implied
conditions or warranties of merchantability or fitness for a particular purpose
and those arising by statute or otherwise in law or from a course of dealing or
trade. To the extent such statutes or laws prohibit the exclusion of such
implied warranties they shall be limited to a period of 90 days from the date
of your original purchase. No conditions or warranties, either expressed or
implied will apply after this period. 

7. LIMITATION OF LIABILITY: MERIT Studios' liability is limited solely to the
repair or replacement of the defective product, in its sole discretion, and
shall not in any event include damages for loss of use or loss of anticipated
profits or benefits or other incidental or consequential costs, expenses or
damages, including without limitation, any data or information which may be
lost or rendered inaccurate, even if MERIT STUDIOS has been advised of the
possibility of such damages. 

Some states do not allow an exclusion of implied warranty or limitation of
incidental or consequential damages, so the above limitations or exclusions
may not apply to you. This warranty gives you specific legal rights, and you
may also have other rights which vary from state to state.

8. MISCELLANEOUS: This agreement represents the entire understanding regarding
the programs and related documentation, and supersedes any prior purchase
order, communications or representations. This agreement may only be modified
by a written amendment signed by an officer of MERIT STUDIOS. If any provision
of the agreement shall be deemed unlawful, void, or for any reason,
unenforceable it shall be deemed severable from, and shall in no way affect
the validity and enforceability of the remaining provisions of the agreement.

This license agreement shall be governed by the laws of the United States of
America, State of Texas.

If this product is being acquired for or on behalf of the United States of
America, its agencies and/or instrumentalities, it is provided with RESTRICTED
RIGHTS, and all use, duplication, or disclosure with respect to the included
software and documentation is subject to the restrictions set forth in The
Rights in Technical Data and Computer Software clause at 252.227-7013 of the
DOD FAR and the Rights in Data-General clause at 52.227-14 of the FAR.

Unless otherwise indicated, the manufacturer/integrator is Merit Studios, 13707
Gamma Road, Dallas, TX  75244.

9. The program License Agreement shall inure to the benefit of Merit Studios,
its parent, and all affiliated companies thereof.

Merit Studios and the Merit logos are trademarks of Merit Software, Inc.

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