MissionName     = "Last Rites"            ; mission description
MissionType     = normal/multi                  ; normal;multi;normal/multi
NumberOfLevels  = 11                            ; number of levels in mission

[Level01]                                       
LevelName       = "LEVEL 1"                     ; level name
LevelFileName   = levels\miss01                 ; level game files
PRange          = 96
Briefing        = TRUE                          ; is there a briefing (TRUE/FALSE)
Backdrop        = bitmaps\brief01
Music           = music\game1d.dsf             ; music file
Time			= 600
AllowDeadView	= TRUE				;
ProcessOnDraw	= FALSE				;
LanguageFName01 = lastrite\miss01.eng        	; Language01 file name
LanguageFName02 = lastrite\miss01.fra           ; Language02 file name
LanguageFName03 = lastrite\miss01.ger           ; Language03 file name
LanguageFName04 = lastrite\miss01.spa           ; Language04 file name
LanguageFName05 = lastrite\miss01.ita           ; Language05 file name

[Level02]                                       
LevelName       = "LEVEL 2"                     ; level name
LevelFileName   = levels\miss07                 ; level game files
PRange          = 32
Briefing        = TRUE                          ; is there a briefing (TRUE/FALSE)
Backdrop        = bitmaps\brief06
Music           = music\killer3.dsf              ; music file
Time			= 1200
AllowDeadView	= TRUE				;
ProcessOnDraw	= TRUE				;
LanguageFName01 = lastrite\miss02.eng        	; Language01 file name
LanguageFName02 = lastrite\miss02.fra           ; Language02 file name
LanguageFName03 = lastrite\miss02.ger           ; Language03 file name
LanguageFName04 = lastrite\miss02.spa           ; Language04 file name
LanguageFName05 = lastrite\miss02.ita           ; Language05 file name

[Level03]                                       
LevelName       = "LEVEL 3"                     ; level name
LevelFileName   = levels\miss04                 ; level game files
PRange          = 96
Briefing        = TRUE                          ; is there a briefing (TRUE/FALSE)
Backdrop        = bitmaps\brief03
Music           = music\game6f.dsf              ; music file
Time			= 1200
AllowDeadView	= TRUE				;
ProcessOnDraw	= FALSE				;
LanguageFName01 = lastrite\miss03.eng        	; Language01 file name
LanguageFName02 = lastrite\miss03.fra           ; Language02 file name
LanguageFName03 = lastrite\miss03.ger           ; Language03 file name
LanguageFName04 = lastrite\miss03.spa           ; Language04 file name
LanguageFName05 = lastrite\miss03.ita           ; Language05 file name

[Level04]                                       
LevelNam        = "LEVEL 4"                     ; level name
LevelFileName   = levels\miss05                 ; level game files
PRange          = 32
Briefing        = TRUE                          ; is there a briefing (TRUE/FALSE)
Backdrop        = bitmaps\brief04
Music           = music\link2a4.dsf              ; music file
Time			= 1200
AllowDeadView	= TRUE				;
ProcessOnDraw	= TRUE				;
LanguageFName01 = lastrite\miss04.eng        	; Language01 file name
LanguageFName02 = lastrite\miss04.fra           ; Language02 file name
LanguageFName03 = lastrite\miss04.ger           ; Language03 file name
LanguageFName04 = lastrite\miss04.spa           ; Language04 file name
LanguageFName05 = lastrite\miss04.ita           ; Language05 file name

[Level05]                                       
LevelName       = "LEVEL 5"                     ; level name
LevelFileName   = levels\miss06                 ; level game files
PRange          = 96
Briefing        = TRUE                          ; is there a briefing (TRUE/FALSE)
Backdrop        = bitmaps\brief05
Music           = music\game2.dsf               ; music file
Time			= 1200
AllowDeadView	= TRUE				;
ProcessOnDraw	= FALSE				;
LanguageFName01 = lastrite\miss05.eng        	; Language01 file name
LanguageFName02 = lastrite\miss05.fra           ; Language02 file name
LanguageFName03 = lastrite\miss05.ger           ; Language03 file name
LanguageFName04 = lastrite\miss05.spa           ; Language04 file name
LanguageFName05 = lastrite\miss05.ita           ; Language05 file name

[Level06]                                       
LevelName       = "LEVEL 6"                     ; level name
LevelFileName   = levels\miss08                 ; level game files
PRange          = 32
Briefing        = TRUE                          ; is there a briefing (TRUE/FALSE)
Backdrop        = bitmaps\brief07
Music           = music\mercy.dsf              ; music file
Time			= 1200
AllowDeadView	= FALSE				;
ProcessOnDraw	= FALSE				;
LanguageFName01 = lastrite\miss06.eng        	; Language01 file name
LanguageFName02 = lastrite\miss06.fra           ; Language02 file name
LanguageFName03 = lastrite\miss06.ger           ; Language03 file name
LanguageFName04 = lastrite\miss06.spa           ; Language04 file name
LanguageFName05 = lastrite\miss06.ita           ; Language05 file name

[Level07]                                       
LevelName       = "LEVEL 7"                     ; level name
LevelFileName   = levels\miss09                 ; level game files
PRange          = 32
Briefing        = TRUE                          ; is there a briefing (TRUE/FALSE)
Backdrop        = bitmaps\brief08
Music           = music\garden.dsf             ; music file
Time			= 1200
AllowDeadView	= TRUE				;
ProcessOnDraw	= TRUE				;
LanguageFName01 = lastrite\miss07.eng        	; Language01 file name
LanguageFName02 = lastrite\miss07.fra           ; Language02 file name
LanguageFName03 = lastrite\miss07.ger           ; Language03 file name
LanguageFName04 = lastrite\miss07.spa           ; Language04 file name
LanguageFName05 = lastrite\miss07.ita           ; Language05 file name

[Level08]                                       
LevelName       = "LEVEL 8"                     ; level name
LevelFileName   = levels\miss10                 ; level game files
PRange          = 32
Briefing        = TRUE                          ; is there a briefing (TRUE/FALSE)
Backdrop        = bitmaps\brief09
Music           = music\level666.dsf               ; music file
Time			= 1200
AllowDeadView	= TRUE				;
ProcessOnDraw	= TRUE				;
LanguageFName01 = lastrite\miss08.eng        	; Language01 file name
LanguageFName02 = lastrite\miss08.fra           ; Language02 file name
LanguageFName03 = lastrite\miss08.ger           ; Language03 file name
LanguageFName04 = lastrite\miss08.spa           ; Language04 file name
LanguageFName05 = lastrite\miss08.ita           ; Language05 file name

[Level09]                                       
LevelName       = "LEVEL 9"                    ; level name
LevelFileName   = levels\miss11                 ; level game files
PRange          = 32
Briefing        = TRUE                          ; is there a briefing (TRUE/FALSE)
Backdrop        = bitmaps\brief10
Music           = music\tension.dsf             ; music file
Time			= 1200
AllowDeadView	= FALSE				;
ProcessOnDraw	= TRUE				;
LanguageFName01 = lastrite\miss09.eng        	; Language01 file name
LanguageFName02 = lastrite\miss09.fra           ; Language02 file name
LanguageFName03 = lastrite\miss09.ger           ; Language03 file name
LanguageFName04 = lastrite\miss09.spa           ; Language04 file name
LanguageFName05 = lastrite\miss09.ita           ; Language05 file name

[Level10]                                       
LevelName       = "LEVEL 10"                    ; level name
LevelFileName   = levels\miss12                 ; level game files
PRange          = 32
Briefing        = TRUE                          ; is there a briefing (TRUE/FALSE)
Backdrop        = bitmaps\brief11
Music           = music\builder.dsf             ; music file
Time			= 1200
AllowDeadView	= TRUE				;
ProcessOnDraw	= TRUE				;
LanguageFName01 = lastrite\miss10.eng        	; Language01 file name
LanguageFName02 = lastrite\miss10.fra           ; Language02 file name
LanguageFName03 = lastrite\miss10.ger           ; Language03 file name
LanguageFName04 = lastrite\miss10.spa           ; Language04 file name
LanguageFName05 = lastrite\miss10.ita           ; Language05 file name

[Level11]                                       
LevelName       = "LEVEL 11"                    ; level name
LevelFileName   = levels\miss13                 ; level game files
PRange          = 32
Briefing        = FALSE                         ; is there a briefing (TRUE/FALSE)
Backdrop        = bitmaps\brief11
Music           = music\frying.dsf             ; music file
Time			= 1200
AllowDeadView	= TRUE				;
ProcessOnDraw	= TRUE				;
LanguageFName01 = lastrite\miss10.eng        	; Language01 file name
LanguageFName02 = lastrite\miss10.fra           ; Language02 file name
LanguageFName03 = lastrite\miss10.ger           ; Language03 file name
LanguageFName04 = lastrite\miss10.spa           ; Language04 file name
LanguageFName05 = lastrite\miss10.ita           ; Language05 file name

