  This is the solution for the game 'MANIAC MANSION'  (ne e mnogo tochno!)

- On start select Bernard (third from the right) and somebody else (e.g. Razor)
- Choose Dave.
- Go to front door, pick up door mat, pick up key, unlock front door with
  the key and enter the mansion.
- Go to kitchen and pick up the flashlight, go to the refrigerator then run
  away from Edna.
- Go to the closet and get fruit drinks.
- Go to library and turn on lamp (it is near the door).
- Open the last panel and pick up cassette tape.
- Go to atelier on second floor and pick up bowl of wax fruit and the paint
  remover.
- Go to second door and open steel security door.
- Go to the third floor and give bowl of wax friut to the Green Tentacle, then
  give the fruit drinks to the Green Tentacle.
- Use Hunk-O-Matic Machine on fourth floor until Dave says he's had enough.
- Go to the attic and pick up record from shelf then pick up the yellow key
  from the nail on the wall.
- Go to the music room on the second floor.
- Use the cassette tape in the cassette recorder.
- Use the record on the Victrola.
- Turn on the cassette recorder then turn on the Victrola.
- Wait until the vase breaks then turn off the Victrola and the cassette
  recorder.
- Pick up the cassette tape from the cassette recorder.
- Go to room on right (first floor).
- Use the cassette tape in the cassette player.
- Turn on the cassette player and wait until the glass chandelier breaks then
  turn off the cassette player.
- Pick up old rusty key from floor.
- Choose Bernard.
- Go to the room on right (first floor).
- Open old fashion radio and pick up radio tube.
- Go to the closet and unlock the door with the silver key.
- Choose Dave.
- Exit the mansion.
- Go to the bushes that are to the left from the front door.
- Pick up the bushes then open the grating.
- Enter the basement and turn off the water valve.
- Choose Bernard.
- Go to the pool bottom.
- Pick up the radio and the glowing key.
- Get out of the pool.
- Choose Dave.
- Turn off the water valve.
- Go in front of Edna's door.
- Choose Bernard.
- Go in front of Edna's door.
- Choose Dave.
- Enter Edna's room. Edna will lock Dave in the jail.
- Choose quickly Bernard, enter Edna's room get the small key and clibm up the
  ladder.
- Turn on the light (above the hatch).
- Open the painting, then open the wall safe.
- Pick up the sealed envelope.
- Open the sealed envelope.
- Climb down the hatch. Edna will lock Bernard in the jail.
- Choose Dave.
- Use the old rusty key to open the right door.
- Get out of the jail.
- Use the old rusty key to open the door of the jail.
- Choose Bernard and get out of the jail.
- Turn on the light switch (to the left from the next door).
- Pick up the silver key (near the fuse box).
- Go to the first floor.
- Choose Dave.
- Go to the garage.
- Open the garage door.
- Unlock the car trunk with the yellow key.
- Pick up the tools from the trunk.
- Go to Bernard (on the first froor).
- Give the tools and the flashlight to Bernard.
- Choose Bernard.
- Give the glowing key and the card key to Dave.
- Choose Dave.
- Go in front of Weird Ed's door.
- Go to last room on fourth floor and use the paint remover to clean the paint
  blotch from the wall.
- Enter the Weird Ed's door. Weird Ed will lock Dave in the jail.
- Choose quickly Bernard and enter Weird Ed's room.
- Pick up the hamster then the card key.
- When Weird Ed appears give him the hamster and enter the door that had been
  covered with paint.
- Open the radio you have got from the pool. - Use the batteries with the
  flashlight.
- Choose Dave.
- Unlock the right door with the old rusty key and go to the fuse box.
- Open the fuse box and turn off the curcuit breakers.
- Choose Bernard.
- Turn on the flashlight.
- Use the tools on the wires then turn off the lit flashlight.
- The purple tentacle has locked Dave in the jail, so use the old rusty key to
  unlock the right door and get out of the jail.
- Turn on the circuit breakers.
- Unlock the door of the jail with the old rusty key and enter the jail.
- Unlock the top then the bottom padlock with the glowing key.
- Unlock the inner door with the remembered code combination.
- Wait until the professor plays the 'Meteor Mess' game.
- Choose Bernard.
- Go to the room with games (the third door on the second floor).
- Use the quarter in the 'Meteor Mess' game.
- Remember the highest score - it's the code combination for the door to the
  secret lab.
- If you fail to remember the code, unlock the coin box of the 'Meteor Mess'
  game with the small key and get the quarter, so you can play the game again.
- Go to professor's room.
- Read the wanted poster and remember the number.
- Use the radio tube in the tube socket.
- Turn on the radio.
- Fix the radio with the tools.
- Use the radio to phone the meteor police (enter the number from the wanted
  poster).
- Turn off the radio.
- Choose Dave.
- Wait for the meteor police.
- Pick up the badge from the floor.
- Enter the secret lab.
- Give the badge to the Purple Tentacle.
- Enter the door on the right.
- Open the locker.
- Pick up the radiation suit.
- Use the card key in the card slot.
- Enter the room on the right.
- Push the switch.
- Enter the previous room.
- Game over.