                                                                      .
7492409                                                               |
							 -   -- ÄÄÄ-ÄÄÅÄ- -
	 ±²ÛÛÛÛ² ±²ÛÛÛ²± ²ÛÛÛÛ²± ²ÛÛÛÛ²± ±²ÛÛÛÛ²   °±² ²ÛÛÛ²± °±² °±² ³
	 ²ÛÜÜÜÛÛ ²ÛÜÜÜÛ² ÜÜÜÜÜÛ² ÛÛ   Û² ²ÛÜÜÜÛÛ    ²Û ÛÛÜÜÛ²  ²Û  ²Û |
	 ²Û ²ÛÜÜ ²ÛÜÜ Û² ²ÛÜÜÜÜÜ ²ÛÜÜÜÛ² ²Û ²ÛÜÜ    ²Û   ÜÜÛ²  ²Û  ²Û :
	 ±² ±²Û² ±²ÛÛ Û± ±²ÛÛÛÛ² ±²ÛÛÛ²± ±² ±²Û²    ±²   ²Û²±  ±²  ±² .

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 ³  DOX                Might & Magic 5: Dark Side of Xeen                DOX  ³
 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
 ³  Supplier  : Dee                    ³ Publisher : New World                ³
 ³  Dox By:   : Marauder               ³ Graphics  : SVGA & 256 Color VGA     ³
 ³  Rel. Date : 29th May 1993          ³ Soundcard : All                      ³
 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

  Game Notes: This seems to be a pretty cool addition to the Might and Magic
  ~~~~~~~~~~~ series.  Without this manual though, play would be pretty
              difficult.  Look for MANY cool RAZOR releases in June...

      Greets: TRC, Butcher, Randall Flagg, Serpico, Razor Blade, and
      ~~~~~~~ Everyone else...

 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
 ³                             RAZOR 1911 BOARDS                              ³
 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
 ³ Mirage...............World HQ.......6 nodes..ITS-PRI-VATE....Big Boss..... ³
 ³ The Pit..............Courier HQ.....4 nodes..ITS-PRI-VATE....Kidlat!...... ³
 ³ Unknown Pleasures....European HQ....2 nodes..ITS-PRI-VATE....Razor Blade.. ³
 ³ The Brewery..........AHQ............4 nodes..ITS-PRI-VATE....Ginnie....... ³
 ³ Craftworld...........CHQ............2 nodes..ITS-PRI-VATE....Slum Dweller. ³
 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
 ³ Agents of Fortune....Member Board...3 nodes..ITS-PRI-VATE....Butcher...... ³
 ³ Boner's Domain.......Member Board...2 nodes..314-434-8706....Rambone...... ³
 ³ Spyrit's Crypt.......Member Board...2 nodes..ITS-PRI-VATE....Black Spyrit. ³
 ³ Unknown Origin.......Member Board............ITS-PRI-VATE....The Unknown.. ³
 ³ Death Valley.........Member Board............+39-XXX-XXXX....Jurgen....... ³
 ³ State of Devolution..Member Board...2 nodes..305-NUP-JUKE....Marauder..... ³
 ³ C.N.S................Member Board...2 nodes..ITS-PRI-VATE....Wolverine.... ³
 ³ Cloud Nine Elite.....Member Board...4 nodes..ITS-PRI-VATE....Nimbus....... ³
 ³ Suburbia.............Member Board...4 nodes..ITS-PRI-VATE....The Chairman. ³
 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
 ³ ASCII Express........Affiliate...............617-631-3064....Cptn. Over... ³
 ³ Bucket of Blood......Affiliate...............403-XXX-XXXX....Roger Ramjet. ³
 ³ Camelot..............Affiliate......2 nodes..606-258-2821....Black Knight. ³
 ³ Covert Action ][.....Affiliate......3 nodes..818-XXX-XXXX....Contra....... ³
 ³ Data Dump............Affiliate......2 nodes..504-XXX-XXXX....RISC......... ³
 ³ Maximum Overdrive....Affiliate......2 nodes..ITS-PRI-VATE....Twin Turbo... ³
 ³ Metal Works..........Affiliate...............ITS-PRI-VATE....Heavy Metal.. ³
 ³ Midpoint Void........Affiliate......2 nodes..ITS-PRI-VATE....Holy Ward.... ³
 ³ Street Spydrs........Affiliate......4 nodes..713-XXX-XXXX....Maverick..... ³
 ³ The Pump.............Affiliate......2 nodes..ITS-PRI-VATE....The Iron Man. ³
 ³ The Chaos Factory....Affiliate......2 nodes..604-824-9074....Mad Bomber... ³
 ³ Utopian Dream........Affiliate...............416-XXX-XXXX....White Ire.... ³
 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
 ³ CyberSpace...........Affiliate......2 nodes..+41-27563418....ULi.......... ³
 ³ Digital Express......Affiliate...............+55-XXX-XXXX....Red Baron.... ³
 ³ Horror House.........Affiliate...............+45-54850045....Thunder Droid ³
 ³ The House of God.....Affiliate......2 nodes..+31206642172....Hoppermania.. ³
 ³ Violent Playground...Affiliate......2 nodes..+46-XXX-XXXX....Laric........ ³
 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
 ³                         RAZOR 1911 SUPPORT BOARDS                          ³
 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
 ³                           The Interpalace [512]                            ³
 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
 ³                           RAZOR 1911 MEMBER LIST                           ³
 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
 ³ Butcher - Joint Thirtysomething         Randall Flagg - Chief Cracker      ³
 ³ Razor Blade - Still in Mourning         The Renegade Chemist - Cool dude.  ³
 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
 ³ Black Spyrit - Head Artfag              Devil - European Spreadmaster      ³
 ³ Excessive Knight - Brutal Cracker       Conrad - Ace Supplier & Coder      ³
 ³ Ginnie - Sysop of The Brewery           Interloper - Funny kid             ³
 ³ Jack - UK Boardleecher's Society        Jurgen - Sysop of Death Valley     ³
 ³ Marauder - Official Razor Pilot         Melody Maker - Another funny kid   ³
 ³ Picasso - Official Razor Impressionist  Poise - Razor Artfag Division      ³
 ³ Hyperion - Longtime Razor supporter     Prime Target - Cool dude           ³
 ³ Rambone - US Courier Chief              Red Wizard - Killer Trainer        ³
 ³ Serpico - Official Razor Gangsta'       Warchild - Official Razor Dude     ³
 ³ White Ire - Opposite of Black Ire       Wolverine - Cracker from Hell      ³
 ³ The Unknown - Sysop of Unknown Origin   Delirium Tremens - Ace Supplier    ³
 ³ Zodact - Founder of Razor 1911 PC       Big Boss - Sysop of Mirage         ³
 ³ Snacky - Cracker Extraordinaire         Kidlat! & Akira - Sysops, The Pit  ³
 ³ Slum Dweller - Sysop of Craftworld      Nimbus - Resident Health Nut       ³
 ³ Westbam - Supplier                                                         ³
 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
 ³     --> Members not on this list are unlisted for obvious reasons. <--     ³
 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
 ³                          RAZOR 1911 SPREADING TEAM                         ³
 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
 ³        Devil, Interloper, Prince of Sin, Sid Vicious & Wind Walker         ³
 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
 ³  The Illusionist, Czar, Battlehawk, Hunter, Grey Death, Racer-X, Snowball, ³
 ³  The Phantom, Storm Lord, CyberNetic Samurai, Mephistar, Digital Justice,  ³
 ³  Moon, Mace, GML/TU, Hoppermania, Janno, Slain, Youth Gone Wild, TimeLord, ³
 ³  Evil Kiwi, Transparent & Barbarian                                        ³
 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
 ³  Ace High, Cyber Shark, Weakness, The Cardinal, Dr. Johnny Fever, Egghead, ³
 ³  The Traveler, The Magus, Spirit King & Caramon Majere                     ³
 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

	  ATTENTION!! ATTENTION!! ATTENTION!! ATTENTION!! ATTENTION!!
	  ~~~~~~~~~~~ ~~~~~~~~~~~ ~~~~~~~~~~~ ~~~~~~~~~~~ ~~~~~~~~~~~
    RAZOR 1911 is currently looking for dedicated, hardworking, enthusiastic
    courier trainees. If you ever wanted to be a full-fledged courier for a
       major force in the Pirating scene, nows your chance! Download the 
      RAZOR.APP from Boners Domain or grab it from any RAZOR 1911 release
	  fill it out, and upload it to Boners Domain care of Rambone.

 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
 ³                        HOW TO CONTACT RAZOR 1911                           ³
 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
 ³ To get in touch with Razor 1911 call our WHQ Mirage.  To get in touch with ³
 ³ Razor 1911 Canada call Craftworld.  To get in touch with Razor 1911 Europe ³
 ³ call Unknown Pleasures using account name 'RAZOR' password '1911' and mail ³
 ³ Randall Flagg.  If you want to be a Dist Site call Agents of Fortune with  ³
 ³ account 'RAZOR' password 'RAZOR' and leave mail to Butcher.  Also you can  ³
 ³ write to us for cool stuff at :                                            ³
 ³                                                                            ³
 ³     RAZOR 1911 PC        BOX 2034        Vidor, TX  77662        USA       ³
 ³                                                                            ³
 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

              SUPPORT THE COMPANIES THAT RELEASE QUALITY SOFTWARE!
                If you liked this game, please buy the original.
                                       
                        
                           Razor 1911 PC Presents:

                    Might and Magic 5:  Dark Side of Xeen
                             New World Computing

                            DOCUMENTATIONS MANUAL

                                 MARAUDER



MARAUDER'S Guide to Might & Magic 5 SPELLS:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Format:

Spell Name    #Points/#Gems     Object Affected
Description of Spell

Example:

Acid Spray      8/0             All Vis Monsters
Caster Sprays a fine acid mist on all the monsters in front of him,
inflicting 15 points of Poison damage on each monster.

This spell uses 8 spell points per level, no gems, and works on all visible
monsters.  The descriptions should be self-explanatory...


CLERIC SPELLS


Acid Spray      8/0             All Vis Monsters
~~~~~~~~~~
Caster Sprays a fine acid mist on all the monsters in front of him,
inflicting 15 points of Poison damage on each monster.

Awaken          1/0             Party
~~~~~~
Pulls all sleeping party members from their slumber, cancelling the
SLEEP condition.

Beast Master    5/2             1 Group of Animals
~~~~~~~~~~~~
Hypnotizes a group of animals into stillness until they overcome the spell.

Bless           2/1             1 Party Member
~~~~
Improves the armor class of a character by 1 per level of the caster.

Cold Ray        2/4             All Vis Monsters
~~~~~~~~
A cone of absolute zero springs from the caster's hand momentarily, inflicting
2-4 points of Cold damage per level of the caster on all visible monsters.

Create Food     20/5            Party
~~~~~~~~~~~
Creates one unit of food for each living party member.

Cure Disease    10/0            1 Party Member
~~~~~~~~~~~~
Removes the DISEASED condition of one party member.

Cure Paralysis  12/0            1 Party Member
~~~~~~~~~~~~~~
Removes the PARALYZED condition of one party member.

Cure Poison     8/0             1 Party Member
~~~~~~~~~~~
Removes the POISONED condition of one party member.

Cure Wounds     3/0             1 Party Member
~~~~~~~~~~~
Magically cures one character of 15 points of Damage.

Day of Protection       75/10   Party
~~~~~~~~~~~~~~~~~
Simultaneously casts Light, Protection from all elements, Heroism, Holy
Bonus, and Bless for only 75 points.

Deadly Swarm            12/0    Group
~~~~~~~~~~~~
Surrounds a group of monster with biting, stinging, burning, gouging, and
chewing insects, inflictin 40 points of Physical Damage on EACH monster.

Divine Intervention     200/20  Party
~~~~~~~~~~~~~~~~~~~
Heals the entire party of all damage short of ERADICATION.

Fiery Flail             25/5    1 Monster
~~~~~~~~~~~
Caster fires a jet of flame at one monster, inflicting 100 points of fire
damage.

First Aid               1/0     1 Party Member
~~~~~~~~~
Magically cures light battle wounds and scrapes, restoring 6 hit points
to one injured party member.

Flying Fist             2/0     1 Monster
~~~~~~~~~~~
Deals a light blow to a monster, inflicting 6 points of Physical Damage.

Frostbite               7/0     1 Monster
~~~~~~~~~
Draws body heat out of a monster, inflicting 35 points of Cold damage.

Heroism                 2/3     1 Party Member
~~~~~~~
Increases the tempory level of a character by 1 per level of the caster.

Holy Bonus              2/1     1 Party Member
~~~~~~~~~~
Increases the damage inflicted by a character when fighting by 1 point
per level of the caster.

Holy Word               100/20  1 Party Member
~~~~~~~~~
Completely removes the animating magic of the Undead, returning them to dust.

Hyptotize               15/4    Group
~~~~~~~~~
Like a Beast Master, this spell hypnotizes a group of monsters into stillness
until they overcome the spell, except that it works on monsters rather than
animals.

Light                   1/0     Party
~~~~~
Fill a dungeon with a steady, soft light until the party rests.

Mass Distortion          75/10   Group
~~~~~~~~~~~~~~~
Increases the weight of your opponents, effectively removing half of their
hit points.

Moon Ray                 60/10  All Visible Monsters & Party
~~~~~~~~
Inflicts 30 points of Energy Damage to each monster and cures all party members
of 30 points of damage.

Nature's Cure           6/0     1 Party Member
~~~~~~~~~~~~~
Heals a character of 25 points of damage.

Pain                    4/0     Group
~~~~
Stimulates your opponent's pain centers, inflicting 8 points of physical
damage.

Power Cure              2/3     1 Party Member
~~~~~~~~~~
Heals a character of 2-12 points per level of the caster.

Protection frm Elements 1/1     Party
~~~~~~~~~~~~~~~~~~~~~~~
Reduces the damage the party receives from the elements.

Raise Dead              50/10   1 Party Member
~~~~~~~~~~
Removes the DEAD condition from a Character.

Resurrection            125/20  1 Party Member
~~~~~~~~~~~~
Removes the ERADICATED condition from a Character.

Revitalize              1/0     1 Party Member
~~~~~~~~~~
Removes the WEAK condition from a Character.

Sparks                  1/1     Group
~~~~~~
Inflicts 2 Points of electrical damage per level of the caster.

Stone to Flesh          35/5    Group
~~~~~~~~~~~~~~
Removes the STONED condition from a character.

Sun Ray                 150/20  All Visible Monsters
~~~~~~~
Inflicts 200 points of Energy damage.

Suppress Disease        5/0     1 Party Member
~~~~~~~~~~~~~~~~
Slows the effect of disease on a character.

Supress Poison          4/0     1 Party Member
~~~~~~~~~~~~~~
Slows the effect of poison on a character.

Town Portal             30/5    Party
~~~~~~~~~~~
Teleports the party to the town of your choice.

Turn Undead             5/2     1 Group of Undead
~~~~~~~~~~~
Weakens the evil magic that animates the Undead, inflicting 25 points of
Damage.

Walk on Water           7/0     Party
~~~~~~~~~~~~~
All the party to walk on water.

SORCERER SPELLS

Awaken                  1/0     Party
~~~~~~
Pull all sleeping party members from their slumber, cancelling the SLEEP
condition.

Clairvoyance            5/2     Party
~~~~~~~~~~~~
Causes the two Gargoyle heads to give advice to certain yes/no decisions,
usually chests.

Dancing Sword           3/10    Group
~~~~~~~~~~~~~
Hundreds of Razor 1911 sharp blades cause 6-14 points of Physical Damage
per level of the caster.

Day of Sorcery          40/10   Group
~~~~~~~~~~~~~~
Simultaneously casts Light, Levitate, Wizard Eye, Clairvoyance, and Power
sheild on all party members.

Detect Monster          6/0     Party
~~~~~~~~~~~~~~
Shows the location of all monsters near the party.

Dragon Sleep            10/4    1 Dragon
~~~~~~~~~~~~
Puts 1 dragon to sleep.

Elemental Storm         100/10  All Visible Monsters
~~~~~~~~~~~~~~~
Pounds all monsters in front of the party with a storm of magical energy,
inflicting 150 points of a random damage to each monster.

Enchant Item            30/20   1 Item
~~~~~~~~~~~~
Bestows magical power to an item that has none.

Energy Blast            1/1     1 Monster
~~~~~~~~~~~~
A bolt of pure energy is fired from the caster's clenched fist, inflicting
2 to 6 points of Energy Damage per level of the caster.

Etherealize             30/10   Party
~~~~~~~~~~~
Moves the party one square forward, regardless of barriers.

Fantastic Freeze        15/5    Group
~~~~~~~~~~~~~~~~
Inflicts 40 points of COLD damage to monsters.

Finger of Death         10/4    Group
~~~~~~~~~~~~~~~
Bloodlessly slays the opponents the caster points to.

Fire Ball               2/2     Group
~~~~~~~~~
Iflicts 3-7 Points of damage per level of the caster.

Golem Stopper           20/10   1 Golem
~~~~~~~~~~~~~
Inflicts 100 Points of damage to a Golem.

Identify Monster        5/0     Group
~~~~~~~~~~~~~~~~
Reveals the condition of the monsters the party is fighting.

Implosion               100/20  1 Monster
~~~~~~~~~
This is the most powerful Monster-Killer, inflicting 1000 points of
Energy Damage.

Incinerate              35/10   1 Monster
~~~~~~~~~~
Shoots a stream of fire at one monster, inflicting 250 points of energy
damage.

Inferno                 75/10   Group
~~~~~~~
Engulfs one group of monsters in a magical fire, inflicting 250 points
of fire damage on one group.

Insect Spray            5/1     Group
~~~~~~~~~~~~
Coats a group of monsters with "OFF". :)

Item to Gold            20/10   1 Item
~~~~~~~~~~~~
Converts an item into the number of gold pieces that it is currently worth.

Jump                    4/0     Party
~~~~
Party can jump 1 square, providing there are no walls.  Cannot be used in
Combat.

Levitate                5/0     Party
~~~~~~~~
Imparts weightlessness to the party, preventing falls.

Light                   1/0     Party
~~~~~
Same as clerical spell of same name.

Lightning Bolt          2/2     Group
~~~~~~~~~~~~~~
Lighting bolts fly from the casters hand, inflicting 4-6 points per level of
the caster.

Lloyd's Beacon          6/2     Party
~~~~~~~~~~~~~~
Allows you to return to a place where you have already been.  Cast the spell
once to set the beacon, then again when you wish to return.

Magic Arrow             2/0     1 Monster
~~~~~~~~~~~
Fires a magical bolt at one opponent, inflicting 8 points of Magical Damage.

Mega Volts              40/10   Group
~~~~~~~~~~
Better than Lightning Bolt, inflicts 150 points to a group of Monsters.

Poison Volley           25/10   All Visible Monsters
~~~~~~~~~~~~~
Fires 6 poison arrows into each square in front of the party. Does
10 points of Poison damage each.

Power Shield            2/2     1 Party Member
~~~~~~~~~~~~
Reduces the damage inflicted on one party member equal to the level of the
caster.

Prismatic Light         60/10   All Visible Monsters
~~~~~~~~~~~~~~~
80 Points of Random damage type. ?

Recharge Item           15/10   1 Item
~~~~~~~~~~~~~
Restores 1 to 6 charges to an item that has at least one charge lest.
There is a slight risk that the item will be destroyed.

Shrapmetal              1/1     Group
~~~~~~~~~~
Sprays a group of monsters with shrapmetal, inflicting 2 points Physical
Damage per level of the caster.

Sleep                   3/1     Group
~~~~~
Puts a group of monsters to sleep until they overcome the spell, or are
damaged.

Star Burst              200/20  All Visible Monsters
~~~~~~~~~~
Includes all visible monsters in frot of the party in a massive explosion,
inflicting 500 points of Physical Damage on each monster.

Super Shelter           15/5    Party
~~~~~~~~~~~~~
Hides the party from the monsters in unsafe places, permitting them to rest
without incident.

Teleport                10/0    Party
~~~~~~~~
Moves the party up to 9 squares in the direction the party is facing,
regardless of obstacles.

Time Distortion         8/0     Party
~~~~~~~~~~~~~~~
Warps time, giving the party just enough time to run away from combat.

Toxic Cloud             4/1     Group
~~~~~~~~~~~
Surrounds a group of monsters with noxious gasses, inflicting 10 points
of poison damage.

Wizard Eye              5/2     Party
~~~~~~~~~~
Gives the party a bird's eye view of their surroundings.



Thanks for choosing RAZOR 1911 DOX, always bringing you the finest in
wares and computer entertainment....

Call SOD 305-722-0277 PW:JUKE



MARAUDER'S Guide to Might & Magic 5 SPELLS:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Format:

Spell Name    #Points/#Gems     Object Affected
Description of Spell

Example:

Acid Spray      8/0             All Vis Monsters
Caster Sprays a fine acid mist on all the monsters in front of him,
inflicting 15 points of Poison damage on each monster.

This spell uses 8 spell points per level, no gems, and works on all visible
monsters.  The descriptions should be self-explanatory...


CLERIC SPELLS


Acid Spray      8/0             All Vis Monsters
~~~~~~~~~~
Caster Sprays a fine acid mist on all the monsters in front of him,
inflicting 15 points of Poison damage on each monster.

Awaken          1/0             Party
~~~~~~
Pulls all sleeping party members from their slumber, cancelling the
SLEEP condition.

Beast Master    5/2             1 Group of Animals
~~~~~~~~~~~~
Hypnotizes a group of animals into stillness until they overcome the spell.

Bless           2/1             1 Party Member
~~~~
Improves the armor class of a character by 1 per level of the caster.

Cold Ray        2/4             All Vis Monsters
~~~~~~~~
A cone of absolute zero springs from the caster's hand momentarily, inflicting
2-4 points of Cold damage per level of the caster on all visible monsters.

Create Food     20/5            Party
~~~~~~~~~~~
Creates one unit of food for each living party member.

Cure Disease    10/0            1 Party Member
~~~~~~~~~~~~
Removes the DISEASED condition of one party member.

Cure Paralysis  12/0            1 Party Member
~~~~~~~~~~~~~~
Removes the PARALYZED condition of one party member.

Cure Poison     8/0             1 Party Member
~~~~~~~~~~~
Removes the POISONED condition of one party member.

Cure Wounds     3/0             1 Party Member
~~~~~~~~~~~
Magically cures one character of 15 points of Damage.

Day of Protection       75/10   Party
~~~~~~~~~~~~~~~~~
Simultaneously casts Light, Protection from all elements, Heroism, Holy
Bonus, and Bless for only 75 points.

Deadly Swarm            12/0    Group
~~~~~~~~~~~~
Surrounds a group of monster with biting, stinging, burning, gouging, and
chewing insects, inflictin 40 points of Physical Damage on EACH monster.

Divine Intervention     200/20  Party
~~~~~~~~~~~~~~~~~~~
Heals the entire party of all damage short of ERADICATION.

Fiery Flail             25/5    1 Monster
~~~~~~~~~~~
Caster fires a jet of flame at one monster, inflicting 100 points of fire
damage.

First Aid               1/0     1 Party Member
~~~~~~~~~
Magically cures light battle wounds and scrapes, restoring 6 hit points
to one injured party member.

Flying Fist             2/0     1 Monster
~~~~~~~~~~~
Deals a light blow to a monster, inflicting 6 points of Physical Damage.

Frostbite               7/0     1 Monster
~~~~~~~~~
Draws body heat out of a monster, inflicting 35 points of Cold damage.

Heroism                 2/3     1 Party Member
~~~~~~~
Increases the tempory level of a character by 1 per level of the caster.

Holy Bonus              2/1     1 Party Member
~~~~~~~~~~
Increases the damage inflicted by a character when fighting by 1 point
per level of the caster.

Holy Word               100/20  1 Party Member
~~~~~~~~~
Completely removes the animating magic of the Undead, returning them to dust.

Hyptotize               15/4    Group
~~~~~~~~~
Like a Beast Master, this spell hypnotizes a group of monsters into stillness
until they overcome the spell, except that it works on monsters rather than
animals.

Light                   1/0     Party
~~~~~
Fill a dungeon with a steady, soft light until the party rests.

Mass Distortion          75/10   Group
~~~~~~~~~~~~~~~
Increases the weight of your opponents, effectively removing half of their
hit points.

Moon Ray                 60/10  All Visible Monsters & Party
~~~~~~~~
Inflicts 30 points of Energy Damage to each monster and cures all party members
of 30 points of damage.

Nature's Cure           6/0     1 Party Member
~~~~~~~~~~~~~
Heals a character of 25 points of damage.

Pain                    4/0     Group
~~~~
Stimulates your opponent's pain centers, inflicting 8 points of physical
damage.

Power Cure              2/3     1 Party Member
~~~~~~~~~~
Heals a character of 2-12 points per level of the caster.

Protection frm Elements 1/1     Party
~~~~~~~~~~~~~~~~~~~~~~~
Reduces the damage the party receives from the elements.

Raise Dead              50/10   1 Party Member
~~~~~~~~~~
Removes the DEAD condition from a Character.

Resurrection            125/20  1 Party Member
~~~~~~~~~~~~
Removes the ERADICATED condition from a Character.

Revitalize              1/0     1 Party Member
~~~~~~~~~~
Removes the WEAK condition from a Character.

Sparks                  1/1     Group
~~~~~~
Inflicts 2 Points of electrical damage per level of the caster.

Stone to Flesh          35/5    Group
~~~~~~~~~~~~~~
Removes the STONED condition from a character.

Sun Ray                 150/20  All Visible Monsters
~~~~~~~
Inflicts 200 points of Energy damage.

Suppress Disease        5/0     1 Party Member
~~~~~~~~~~~~~~~~
Slows the effect of disease on a character.

Supress Poison          4/0     1 Party Member
~~~~~~~~~~~~~~
Slows the effect of poison on a character.

Town Portal             30/5    Party
~~~~~~~~~~~
Teleports the party to the town of your choice.

Turn Undead             5/2     1 Group of Undead
~~~~~~~~~~~
Weakens the evil magic that animates the Undead, inflicting 25 points of
Damage.

Walk on Water           7/0     Party
~~~~~~~~~~~~~
All the party to walk on water.

SORCERER SPELLS

Awaken                  1/0     Party
~~~~~~
Pull all sleeping party members from their slumber, cancelling the SLEEP
condition.

Clairvoyance            5/2     Party
~~~~~~~~~~~~
Causes the two Gargoyle heads to give advice to certain yes/no decisions,
usually chests.

Dancing Sword           3/10    Group
~~~~~~~~~~~~~
Hundreds of Razor 1911 sharp blades cause 6-14 points of Physical Damage
per level of the caster.

Day of Sorcery          40/10   Group
~~~~~~~~~~~~~~
Simultaneously casts Light, Levitate, Wizard Eye, Clairvoyance, and Power
sheild on all party members.

Detect Monster          6/0     Party
~~~~~~~~~~~~~~
Shows the location of all monsters near the party.

Dragon Sleep            10/4    1 Dragon
~~~~~~~~~~~~
Puts 1 dragon to sleep.

Elemental Storm         100/10  All Visible Monsters
~~~~~~~~~~~~~~~
Pounds all monsters in front of the party with a storm of magical energy,
inflicting 150 points of a random damage to each monster.

Enchant Item            30/20   1 Item
~~~~~~~~~~~~
Bestows magical power to an item that has none.

Energy Blast            1/1     1 Monster
~~~~~~~~~~~~
A bolt of pure energy is fired from the caster's clenched fist, inflicting
2 to 6 points of Energy Damage per level of the caster.

Etherealize             30/10   Party
~~~~~~~~~~~
Moves the party one square forward, regardless of barriers.

Fantastic Freeze        15/5    Group
~~~~~~~~~~~~~~~~
Inflicts 40 points of COLD damage to monsters.

Finger of Death         10/4    Group
~~~~~~~~~~~~~~~
Bloodlessly slays the opponents the caster points to.

Fire Ball               2/2     Group
~~~~~~~~~
Iflicts 3-7 Points of damage per level of the caster.

Golem Stopper           20/10   1 Golem
~~~~~~~~~~~~~
Inflicts 100 Points of damage to a Golem.

Identify Monster        5/0     Group
~~~~~~~~~~~~~~~~
Reveals the condition of the monsters the party is fighting.

Implosion               100/20  1 Monster
~~~~~~~~~
This is the most powerful Monster-Killer, inflicting 1000 points of
Energy Damage.

Incinerate              35/10   1 Monster
~~~~~~~~~~
Shoots a stream of fire at one monster, inflicting 250 points of energy
damage.

Inferno                 75/10   Group
~~~~~~~
Engulfs one group of monsters in a magical fire, inflicting 250 points
of fire damage on one group.

Insect Spray            5/1     Group
~~~~~~~~~~~~
Coats a group of monsters with "OFF". :)

Item to Gold            20/10   1 Item
~~~~~~~~~~~~
Converts an item into the number of gold pieces that it is currently worth.

Jump                    4/0     Party
~~~~
Party can jump 1 square, providing there are no walls.  Cannot be used in
Combat.

Levitate                5/0     Party
~~~~~~~~
Imparts weightlessness to the party, preventing falls.

Light                   1/0     Party
~~~~~
Same as clerical spell of same name.

Lightning Bolt          2/2     Group
~~~~~~~~~~~~~~
Lighting bolts fly from the casters hand, inflicting 4-6 points per level of
the caster.

Lloyd's Beacon          6/2     Party
~~~~~~~~~~~~~~
Allows you to return to a place where you have already been.  Cast the spell
once to set the beacon, then again when you wish to return.

Magic Arrow             2/0     1 Monster
~~~~~~~~~~~
Fires a magical bolt at one opponent, inflicting 8 points of Magical Damage.

Mega Volts              40/10   Group
~~~~~~~~~~
Better than Lightning Bolt, inflicts 150 points to a group of Monsters.

Poison Volley           25/10   All Visible Monsters
~~~~~~~~~~~~~
Fires 6 poison arrows into each square in front of the party. Does
10 points of Poison damage each.

Power Shield            2/2     1 Party Member
~~~~~~~~~~~~
Reduces the damage inflicted on one party member equal to the level of the
caster.

Prismatic Light         60/10   All Visible Monsters
~~~~~~~~~~~~~~~
80 Points of Random damage type. ?

Recharge Item           15/10   1 Item
~~~~~~~~~~~~~
Restores 1 to 6 charges to an item that has at least one charge lest.
There is a slight risk that the item will be destroyed.

Shrapmetal              1/1     Group
~~~~~~~~~~
Sprays a group of monsters with shrapmetal, inflicting 2 points Physical
Damage per level of the caster.

Sleep                   3/1     Group
~~~~~
Puts a group of monsters to sleep until they overcome the spell, or are
damaged.

Star Burst              200/20  All Visible Monsters
~~~~~~~~~~
Includes all visible monsters in frot of the party in a massive explosion,
inflicting 500 points of Physical Damage on each monster.

Super Shelter           15/5    Party
~~~~~~~~~~~~~
Hides the party from the monsters in unsafe places, permitting them to rest
without incident.

Teleport                10/0    Party
~~~~~~~~
Moves the party up to 9 squares in the direction the party is facing,
regardless of obstacles.

Time Distortion         8/0     Party
~~~~~~~~~~~~~~~
Warps time, giving the party just enough time to run away from combat.

Toxic Cloud             4/1     Group
~~~~~~~~~~~
Surrounds a group of monsters with noxious gasses, inflicting 10 points
of poison damage.

Wizard Eye              5/2     Party
~~~~~~~~~~
Gives the party a bird's eye view of their surroundings.



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