


----------------------------------------------------------------
			    PRISONER OF ICE
----------------------------------------------------------------
			      Readme File



This file has a copy of the game manual, with last minute changes and additions.  
Also included are general hints and tips for technical problems regarding memory, 
sound, and other operating systems, such as Windows 95* and OS/2 Warp*.



* Windows 95 is a trademark of Microsoft
* OS/2 Warp is a trademark of IBM


-----------------------------------------------------------------
				CONTENTS
-----------------------------------------------------------------

	Manual
-------------------------------------------
PREFACE			
EQUIPMENT REQUIREMENTS
STARTING UP THE GAME
PLAYING PRISONER OF ICE
ERROR GUIDE
LAST MINUTE INFO

	Technical Tips
-------------------------------------------
GENERAL
MEMORY
SOUND		
OPERATING SYSTEMS	


**************************************************************
				MANUAL
**************************************************************

--------------------------------------------------------------
				PREFACE
--------------------------------------------------------------

----------------------------------------
Contents of the "Prisoner of Ice" CD-ROM
----------------------------------------
	The game in 320x200 VGA resolution (MCGA 256 color mode).
	The game in 640x480 SVGA resolution (256 color).
	The game instructions for DOS (README.TXT file).
	The game instructions for WINDOWS (README.WRI file).

-----------------------
How to Read this Manual
-----------------------
Words inside brackets ([]) always refer to a key on your keyboard (e.g.
[key]) and words inside "<>" refer to a button displayed on the screen
(e.g. <button>). Words displayed in caps represent commands entered in
DOS (e.g. EDIT AUTOEXEC.BAT.)

Please Note: 
Don't use the "MS-DOS Prompt" from Windows to enter the DOS commands in
these instructions.  Make sure you've quit Windows to run these commands.
From Program Manager choose File and then select "Exit Windows."

-----------------
Your CD-ROM Drive
-----------------
Each of your drives is assigned a letter. Generally:
	A and B are the first and second floppy drives, even if there's only
                one.
	C is always the first hard disk drive.
	D is usually the CD-ROM drive.

If you have more than one hard disk (or partition) the CD-ROM will come later
as E, F, or all the way up to (a very unlikely) Z.  For the sake of
convenience this manual assumes that your CD-ROM drive is identified by the
letter D. If this is not the case, replace the letter D in the instructions
below by the real letter of your CD-ROM drive. If you are not sure, check
which letter is assigned to your CD-ROM drive while your computer is starting.

-----------
Precautions
-----------
A few last minute changes may have been made between the time these
instructions went to press and the time the Prisoner of Ice CD-ROM was
completed.  If so, you can find out about these changes in the README.TXT
file located on the Prisoner of Ice CD-ROM.

To access the README.TXT file:
	Start your computer.
	Insert the Prisoner of Ice CD-ROM into your CD-ROM drive.
	At the prompt, the computer displays C:\>.
	Type: EDIT D:\README.TXT and press [Enter].

-----------------------------------------------------------------------
				EQUIPMENT REQUIREMENTS
-----------------------------------------------------------------------
You have just purchased the Prisoner of Ice CD-ROM.  Before you set off on
this mind-boggling interactive adventure, you must make sure you have at
least the minimum configuration specified below.  If your configuration does
not match these basic criteria or if you are in any doubt, contact your
retailer.

Necessary equipment
	100% compatible IBM PC AT, 486 DX 33 minimum.
	Hard disk (with 50k free per saved game. 20 saved games = ~ 1 meg.)
	Mouse (Microsoft compatible)
	CD-ROM drive (double speed minimum recommended).
	Sound card: Sound Blaster or 100% compatible.
	MSCDEX version 2.21 or higher (Comes with DOS 6.0 and above)

To run the VGA version
	4 MB RAM minimum.
	320x200 VGA resolution, 256 colors (MCGA mode).

To run the SVGA version
	8 MB RAM minimum.
	640x480 SVGA graphic mode, 256 colors (VESA compatible).

Optional equipment
	Microsoft WINDOWS version 3.1 or higher.

--------------------------------------------------------------------
				STARTING UP THE GAME
--------------------------------------------------------------------
Prisoner of Ice does not need to be installed onto your hard disk. However,
a directory will be created on your hard disk when you start the game for
the first time, to store the configuration file as well as saved game files.

Starting up the game under DOS:
1.	Insert the Prisoner of Ice CD-ROM into your CD-ROM drive.
2.	Start your computer.
3.	The computer displays C:\>.
4a. 	To play Prisoner of Ice in SVGA 
        (high resolution: 640x480 pixels), type: D:\ICE640 and press [Enter]
4b.	To play Prisoner of Ice in VGA 
        (low resolution: 320x200 pixels), type: D:\ICE320, and press [Enter]

---------------------------------------
Configuring the Game for the First Time
---------------------------------------
If you're starting the game for the first time a number of screens will
appear define various necessary settings before you start the game.
If you encounter any problems during this phase, refer to the Error Guide
at the end of these Instructions.

Creating the Directory C:\I-MOTION\ICE
The first screen warns you that the game is about to create the directory
C:\I-MOTION\ICE on your hard disk.
Confirm this operation by clicking the box <OK>.

Every time you decide to save a game, it will be stored in the directory
C:\IMOTION\ICE (the names of these save files all have the extension .ICE
and each one takes about 50k). This directory also contains your computer's
configuration files; these files are called ICE.CFG and ICE.PCK, and will be
modified every time you decide to change the configuration or the options
(see the section: Reconfiguring the game).

Warning: Saved games in VGA and SVGA are different; they do not overwrite
each other, and a game from one mode cannot be used in the other.

------------------------
Sound Card Configuration
------------------------
The next screen allows you to configure your sound card.
There are two types of sound available on your sound card.  The first
concerns the played back sound effects and noises; the second, the
synthesized music.  For this reason your sound card's configuration must be
specified in two ways (sound effects card / music card).

Note: To allow you to check your selection, we have added the buttons
<Test sound effects> and <Test music>.

	If the test result is not conclusive or if the computer locks,
        reconfigure the card by changing the settings.

	If no sound at all comes out, check the connection of your
        loudspeakers and the volume button.

--------------------------------
Sound Effects Card Configuration
--------------------------------
The first thing to do is identify the make of your sound card.  If it is not
among the list of cards handled by the game, check its compatibility with one
of the listed cards and select that one.  (Most cards are at least Sound
Blaster compatible.)

Next you need to select a series of three settings (Note: some cards may not
require all three settings). These settings must match the actual settings of
your soundcard.  Selecting an incorrect value can hang your system.  If you
make a mistake, you can use the [Esc] key to return to the previous screen.

To ensure your sound card is installed correctly, refer to the manuals
supplied with your card.  Very often, utilities supplied with the card allow
you to know the value of the various settings precisely.  You can also check
your Autoexec.Bat file (EDIT C:\AUTOEXEC.BAT and press [Enter]) for a
"SET BLASTER=Axx Ixx Dxx ..." line which will have the numbers for the
various settings below.  For example, "A220 I5 D1" translates to an address
of 220, IRQ number 5, and DMA channel 1.

Note: If you are using a correctly installed Sound Blaster type card, the
game will try to detect the configuration automatically and display the
detected values as default values.

-----------------
Starting the Game
-----------------
Once you have completed the configuration, return to the Configuration Menu.
Select the option "Save and Start-Up Game". The game will start.

----------------------
Reconfiguring the game
----------------------
To play Prisoner of Ice in SVGA (high resolution: 640x480 pixels), type: 
D:\ICE640 -CONFIG, and press [Enter] and repeat the configuration procedure
above.

or

To play Prisoner of Ice in VGA (low resolution: 320x200 pixels), type: 
D:\ICE320 -CONFIG, and press [Enter] and repeat the configuration procedure
above.

-------------------------------
Starting the game under Windows
-------------------------------
1.	Insert the Prisoner of Ice CD-ROM into your CD-ROM drive.
2.	Start your computer.
3.	Run WINDOWS (if it's not automatically run at start-up) by typing WIN
        and pressing [Enter].
4.	From the "Program Manager" window click the File command from the main
        menu. Next click the "Run..." option.
5.	In the dialogue box the cursor is flashing in the Command Line input
        box.

	To start the SVGA version
	Type D:\ICE640 in the box, then click the <OK> button.

	or

	To start the VGA version
	Type D:\ICE320 in the box, then click the <OK> button.

WARNING: Some difficulties have been detected under a few Windows
configurations. In case of any problem, go to DOS (press [Alt][F4]) and
start up the game following the instructions under "Starting the game under
DOS," above.

-----------------------------------------------------------------------------
				PLAYING PRISONER OF ICE
-----------------------------------------------------------------------------
You are Lieutenant Ryan, a young officer working for the U.S. secret service
and assigned to serve with the Royal Navy on the eve of World War II. A
powerful European adversary has discovered an ancestral threat held trapped
inside the ice of the South Pole... Your mission is to prevent the Prisoners
of Ice from spreading across the world. If you fail, the Great Old Ones will
return to Earth!!!

------------------------
Moving Around the Screen
------------------------
Position the cursor on the spot you wish to move to. Next click the RIGHT or
LEFT mouse button.
Note: Your cursor must not be on an interactive area (character, object or
set element) indicated by text in the black space at the bottom of the screen.

-----------
Interacting
-----------
Position your cursor on an interactive area (character, object or set
element).
RIGHT mouse button: LOOK, EXAMINE.
LEFT mouse button: INTERACT.
	Interacting with an object = Pick up, activate, use (open a door, etc.)
	Interacting with a character = Talk to.

The "Talk to" action sometimes opens a window containing a number of key
words. If so, simply click the key word of your choice to trigger the
corresponding dialogue automatically. The RIGHT button is used to exit the
current dialogue.

----------------
Handling Objects
----------------
Inventory: 
Move the cursor to the black space along the top of the screen. The objects
you have collected are then displayed automatically.

Choosing an object:
Position the cursor on the object of your choice (text at the bottom of the
screen describes the object on which the cursor is located). Click the LEFT
mouse button (Pick-Up action). Your cursor becomes a representation of the
chosen object.

Using a chosen object: 
Once chosen, move the object of your choice to the place or to the spot you
intend to use it on and click the LEFT mouse button.

Releasing a chosen object: 
Click the RIGHT mouse button.  It will remain in your inventory.

Assembling two objects in the inventory: 
Some items can be used on each other to create a necessary item.  Position
the cursor on the object of your choice in the black space. Click the LEFT
mouse button to pick up the chosen object. Move through the inventory to the
second chosen object and click the LEFT mouse button again. The assembled
object replaces the other two in the inventory. If the two chosen objects
are not compatible, nothing happens.

-------------
The Main Menu
-------------
At any time during the game you can access the main menu screen by pressing
the [Esc] key.

-------------
Saving a Game
-------------
Click the <Save Game> button to get to the Save Game screen.  Click on the
empty text box at the top of the selections on the right and enter a name for
the save.  Or click on a previously saved game box to overwrite that saved
game.  A reduced picture of the game will appear in the box on the left.
Click <OK> to save or <Cancel> to cancel the save and return to game play.

If you click <Delete>, the program will prompt you to confirm:
"Delete this saved game?"           
Click <YES> to confirm, or <NO> to keep the saved game.

Note: With this game, the program automatically saves the game in progress
before certain "critical" scenes occur (with a Game Over risk).  These saved
games all go under the name of "TROUBLEJOKER".  Thus, if you lose, there's
likely one of these TROUBLEJOKER games at the point before you lost.

--------------
Loading a Game
--------------
Click the <Load Game> button to get to the Load Game screen.  Click one of
the saved game boxes on the right side of the screen to select it.  A reduced
picture of the game will appear in the box on the left. Click <OK> to load or
<Cancel> to cancel the load and return to game play.

If you click <Delete>, the program will prompt you to confirm:
"Delete this saved game?"           
Click <YES> to confirm, or <NO> to keep the saved game.

-------
Options
-------
Click <Options> to get to the Options screen with the following selections:

Sound Levels Settings:
To set the volume, click the level you want (quieter to the left, louder to
the right) or you can keep the button down and "drag" the level up and down
until you reach the setting you want, then release the button.

Note: If the volume was de-activated, this adjustment activates it.

Text and Music Settings:
You can change the music source, either played back (recorded) music or
synthesized (MIDI) music.  The recorded music will sound best on most
machines, but for those with good MIDI sound cards, you may prefer the MIDI.
You can also select whether to hear dialogue, read it, or both.

Display Settings:
This screen gives options for animation speed and scrolling of scenes

------------------
Keyboard Shortcuts
------------------
You can use a number of keys on the keyboard to modify several settings while
the game is in progress without having to go through the sequence of screens
mentioned above:

[Esc]	: 	go to the main menu.
[F2]	: 	go to the save menu.
[F3]	: 	go to the load menu.          
[F4]	: 	go to the options menu.
[S]	: 	enable/disable the sound effects.
[M]	: 	enable/disable the music.
[V]	: 	enable/disable the voices.
[T]	: 	enable/disable the text display.
[P]	: 	pause (the game "freezes" until you press the same key again).
[PgUp]	: 	increase the sound level of the voices.
[PgDn]	: 	decrease the sound level of the voices.


Numeric keypad (make sure it is activated with the Num Lock key.)

[+]	: 	increase the sound level of the sound effects.
[-]	: 	decrease the sound level of the sound effects.
[*]	: 	increase the sound level of the music.
[/]	:	decrease the sound level of the music.
[5]	:	stop the hero.
[0]	: 	same function as clicking the left mouse button.
[.]	:	same function as clicking the right mouse button.


Cursor Keypad:  
The arrow keys are used to move the cursor around the screen.
Holding [Shift] down with the arrow keys moves the hero.


------------------------------------------------------------------------
				ERROR GUIDE
------------------------------------------------------------------------
The error messages listed below may appear when the game is being installed
or when it is running. These errors can be due to an incompatibility between
your computer's hardware or software configuration and the required
configuration (please refer to the Chapter "Equipment requirements" and to
your computer's User's guide for more details).

If you have a problem with the sound:
If the sound quality is poor (hissing, crackling, etc.) the problem may be
due to incompatibility between the video card in SVGA mode and the sound card.
Try using an SVGA compatibility driver such as UNIVESA, UNIVBE, TLIVESA,
etc., which should solve the problem.  (Some such VESA utility should come
with the software for your video card.  Check your video card manual for
details.) It may be the sound card is not correctly installed or configured.
Try running the configuration utility for the card and verify the settings
are correct.  Some sound cards may be set to play fine in Windows, but need
to run a driver to play correctly in DOS.  Again, check your sound card's
manual.

---------------
Specific Errors
---------------
MOUSE-00: Mouse driver not found
No mouse driver has been detected.  Check for a mouse driver in your
Autoexec.Bat file.
An easy way to check the presence of such a driver is to use the EDIT text
editor supplied with your DOS.  Simply type EDIT C:\AUTOEXEC.BAT and press
the [Enter] key.
There should be some line with an identifiable reference to a mouse. (If
there's a "REM" at the beginning of the line, remove the "REM".)  If there's
no line, check Config.Sys or re-install the drivers from the original
diskettes supplied with your mouse.  Often, simply typing MOUSE and pressing
[Enter] will load a mouse driver in DOS.

MOUSE-01: Incompatible mouse driver
The mouse driver detected is not compatible with the Microsoft standard.
Re-install the drivers from the original diskettes supplied with your mouse
or use the driver supplied with your DOS.

MEMORY-00: Not enough conventional memory
To check the free conventional memory available to you, use the Mem utility
supplied with your DOS.  You must have at least 300k free under the "Largest
executable program size" listing.  (Note: 1k equals 1024 bytes, thus 300k is
307,200 bytes). This should rarely be a real problem. (Note: 1k equals 1024
bytes, thus 300k is 307,200 bytes).

To optimize your memory:
 	If you are using Quarterdeck'sthe QEMM memory manager (in which case
        it appears in your Config.Sys file), use the Optimize utility.  Type
        OPTIMIZE and press the [Enter] key.

	If you are using the EMM386 memory manager, use the MemMaker utility.
        (Both EMM386.EXE and MemMaker come with MS-DOS 6.0 and after.)  Type
        MEMMAKER and press the [Enter] key.

These two programs will reorganise the way your memory is set and try to use
it as efficiently as possible, thus making space.

Note: Remember that the minimum conventional memory required to run Prisoner
of Ice is 300k.

MEMORY-01: Not enough EMS memory
In fact, Prisoner of Ice doesn't really require EMS.  It simply needs enough
free of either EMS or XMS.  For older versions of DOS especially, it's
usually best to disable EMS, (thus defaulting to XMS) to run Prisoner of Ice.
(Remember the VGA version requires 3 meg to run and the SVGA version requires
7 meg.) To check if EMS memory is set up, use the Mem utility supplied with
your DOS (Note: 1k equals 1024 bytes).  If there's no line for EMS (or
Expanded memory) it's not running.

You can use MemMaker or Optimize to disable EMS automatically, or if you're
using a version of DOS without MemMaker, you can edit the Config.Sys file by
hand by typing EDIT C:\CONFIG.SYS and pressing [Enter]. Free the memory used
as EMS by removing "RAM" (if present) from the line for EMM386.EXE, and
inserting a "NOEMS".

Thus:

DEVICE=C:\DOS\EMM386.EXE RAM I=B000-B7FF

becomes

DEVICE=C:\DOS\EMM386.EXE NOEMS I=B000-B7FF

Note: Your line will probably look somewhat different.

VIDEO-00: SVGA driver (VESA compatible) not found
The driver used with your video card is not compatible with the VESA standard.  
Check your video card installation diskettes for a driver that is compatible.  
There are also generic drivers (UNIVBE or UNIVESA) available on our TechBBS
and through on-line services such as America Online, Compuserve, and the
Internet.

VIDEO-01: Video mode is not supported
The video mode (graphic resolution) used by the product is not supported by
your video card.  Check your video card installation diskettes for a driver
that is compatible.

FILE-00: File reading error
An error has occurred while reading data.  Repeat the operation.  If the
error persists, try cleaning the CD-ROM or call Customer Services.

FILE-01: Cannot create a directory
Your hard disk is either full or damaged.
Refer to your DOS manual to repair the error.

FILE-02: Cannot create a file
Your hard disk is either full or damaged.
Refer to your DOS manual to repair the error.

-----------
Readme.Txt
-----------
Remember to check the Readme.Txt file on the CD (EDIT D:\README.TXT and press 
[Enter]) for last minute technical information.  It will also have general 
information/suggestions on memory, hardware, and other operating systems such
as OS/2 Warp and Windows 95.

---------------------------------------------------------------------
				LAST MINUTE INFO
---------------------------------------------------------------------

- It is possible to copy some files onto your hard disk to speed up the game. 
	 
	 The first files concerned are those with the extension .KRO.
	 Just copy them into the directory C:\IMOTION\ICE.
	 (e.g. COPY D:\KSVGA.KRO C:\IMOTION\ICE and press [Enter].)
	 It is not necessary to copy them all, but they will improve
	 performance. 
	 Note: Some of the files are VERY large, as much as 90+ MEG (!!) so
	 make sure you have enough space on the C: drive before copying.

	 F_KLANG.KRO contains text and voices.
	 KVGA.KRO contains the VGA resources.
	 KSVGA.KRO contains the SVGA resources.
	 KSOUND.KRO contains the sound effects and music.

	 The other files concerned are the files with the extension
	 .MUX that you'll find in the directory VIDEO of your
	 CD-ROM. Just create an VIDEO directory on the C: drive 
	 (MD C:\IMOTION\ICE\VIDEO and press [Enter])and then copy them into 
	 the new directory. (e.g. COPY D:\VIDEO\*.* C:\IMOTION\ICE\VIDEO
         and pressing [Enter] will copy ALL the "MUX" files into the
         directory. Again, these are very large files.  Make sure there's
         enough room on the C: drive. It is not necessary to copy them all.
         Please note that the files beginning with 'V' are used for the VGA
         mode and those beginning with 'S' for SVGA!

	 The game will detect the files automatically which will
	 allow you a greater animation fluency!

	 In any case, if a file is not in C:\IMOTION\ICE or
	 C:\IMOTION\ICE\VIDEO, the program will search for the file
	 on the CD-ROM.



**********************************************************************
				TECHNICAL TIPS
**********************************************************************

----------------------------------------------------------------------
				GENERAL
----------------------------------------------------------------------

If the game is freezing, the sound is poor/scratchy, or it just seems to be
having problems, the most likely culprit is some sort of conflict with
something in your system.  These can usually be resolved, but can require as
much as changing jumper settings on some card in your system.  General tips
follow:

---------------------------
Tip #1:  Software Conflicts
---------------------------
Try running the game with as few drivers/utilities as possible.  If you're
running the game from Windows, exit Windows ([Alt][F4]) and run the game from
DOS.  Create a standard DOS boot disk using Himem.Sys and Emm386.exe, as
outlined in your DOS manual. 

Basic boot disk procedure:
1.	Put a blank, formatted disk in the A: disk drive.  (It must be the A:
        drive!)
2.	At a C: prompt, type SYS A: and press [Enter].
3.	When that's done, type COPY C:\CONFIG.SYS A:\ and press [Enter].
4.	Then type COPY C:\AUTOEXEC.BAT A:\ and press [Enter].
5.	Now you must edit these files on the A: drive.  Change to the A:
        drive by typing simply A: and pressing [Enter].
6.	To edit Config.Sys type EDIT A:\CONFIG.SYS and press [Enter].  Make
        any changes as outlined below.  To save the edited file, select
        "Save" from the "File" menu.  Then select "Exit" from the "File"
        menu to return to the A: prompt.
7.	Edit the Autoexec.Bat file the same way.  Type EDIT A:\AUTOEXEC.BAT
        and press [Enter].  Make the necessary modifications and save it as
        you did with Config.Sys.

Try not to load any of the following in Config.Sys or Autoexec.Bat:
	
	Network drivers
	Third party disk caches
	Disk compression drivers
	Fax or Scanner drivers
	Virus Scanners

Remember that you must load your CD-ROM drivers, one in Config.Sys and
MSCDEX.EXE in Autoexec.Bat.  (Check for lines with something like
"/D:MSCD001", "/D:ASPICD01", "/D:SONY001", "/D:MTMCD01" or something similar.
This is probably a CD-ROM driver.) You may also need some sort of driver for
your sound card.  Check your sound card manual for details.  Also, make sure
you load a mouse driver.  Try to make the Config.Sys and Autoexec.Bat as
simple and generic as possible.

Config.Sys, for example:

DEVICE=C:\DOS\HIMEM.SYS
DEVICE=C:\DOS\EMM386.EXE NOEMS
DOS=HIGH,UMB
FILES=40
BUFFERS=15,0
STACKS=9,256
FCBS=4,0
DEVICEHIGH=C:\MYCD\MYCD.SYS /A:240 /D:MYCD001  <---Or whatever your CD-ROM
                                                   line is.

...and possibly for some sound card...

DEVICEHIGH=C:\MYSOUND\SNDINIT.SYS /A:220 /I:5 /D:1 /H:5

This is about as generic as possible for Config.Sys.  "DEVICE" or
"DEVICEHIGH" lines refering to IFSHLP.SYS, ANSI.SYS, SETVER.EXE, NAV.SYS,
etc., can be removed. (Just make sure your NOT editing the Config.Sys on your
C: drive, unless you know what your doing.  Only make these modifications on
a boot disk for the A: drive.)

An example Autoexec.Bat might be:

@ECHO OFF
PROMPT $P$G
PATH=C:\DOS;C:\WINDOWS;C:\;
SET TEMP=C:\TEMP
LH C:\DOS\MOUSE.COM
LH C:\DOS\MSCDEX.EXE /D:MYCD001 /M:10  <----- Note the same "/D:MYCD001" as
                                              above.

...There may also be some sound card stuff...

SET BLASTER=A220 I5 D1 H5 T4
SET SOUND=C:\MYSOUND
C:\MYSOUND\SNDCNFG.EXE /A:220 /I:5 /D:1 /H:5
C:\MYSOUND\MMEDIA.EXE

...And you might also put a...

LH C:\DOS\SMARTDRV.EXE

But only put that if you can spare the memory.  It can help with CD accesses.  
(Make sure it comes AFTER MSCDEX.EXE in Autoexec.Bat.)

You can leave out lines refering to NET, FAX, WIN, or lines beginning with
CALL.

Note:  This process can be quite daunting if your unfamiliar with these files.  
The general outline above is correct, but can vary wildly from one system to 
another.  Check "How to Contact I*Motion" for the ways and means to contact
our technical support staff. 

--------------------------
Tip #2: Hardware Conflicts
--------------------------
Another possible problem could be a hardware conflict or incorrect
configuration. In the game itself, make sure you've selected the correct
sound card and settings for it.  It's easy for conflicts to come up with
sound cards, modems, printer ports, etc.  Each hardware device generally uses
an IRQ (interrupt), a port address, and possibly a DMA channel (Direct Memory
Access.) These can be very limited resources and conficts are all to easily
created.  Often there's a conflict between the IRQ for printers (IRQ 7) and
sound cards.  Sound cards are the most notorious for configuration problems.
Try running the sound card's installation utility and check it's
documentation for possible conflicts. Nine times out of ten, the sound card
configuration is the culprit.  Sometimes resolving a conflict requires cross-
checking all the manuals and hardware/software settings for all the cards/
ports in a system.  Not a task for the novice.  If you discover a conflict
with a device and need help fixing it, call the technical support staff for
the manufacturer of the device.  You can call us, but we won't know as much
about the device as they will, and may not be able to resolve the conflict.

------
MEMORY
------
Prisoner of Ice is forgiving in it's demands on memory.  It shouldn't require 
nearly the memory juggling of many other DOS games on the market.  Having 300k of 
Conventional memory free is practically gauranteed on systems these days.  
However, you MUST have 3 meg free memor for the VGA version, and 7 meg free
for the SVGA version.  This can be trickier...  Make sure you're not running
some sort of driver, such as a disk cache, mouse, or disk/compression driver
that eats up too much memory for the game to run.  Type MEM and press [Enter]
to see how much free XMS or EMS you have.  If there isn't at least 3,072,000
bytes free for VGA or 7,168,000 bytes free for SVGA, check Tip #1 above for
making a minimal Config.Sys and Autoexec.Bat.  

-----
SOUND
-----
As stated above, sound cards can be a configuration nightmare.  These days,
they often require two IRQs, two DMA channels, and two to six port addresses.
Some require much more.  Generally, they also will have a driver or two in
Config.Sys and/or Autoexec.Bat to configure and initialize them, as well as
some "SET" lines in Autoexec.Bat to let other software know the cards
settings.  Check (and double-check) the card's installation/configuration
utilities for proper settings and conflicts with other devices.  Make sure
the "SET" statements concur with the hardware settings.  Make sure the
drivers are properly loaded and set to be as compatible as possible.  Some
cards require that a driver/utility be run in a certain way to set them for
Sound Blaster compatibility.  (If your card is not listed in the game's
configuration, try setting it up as a Sound Blaster.)

Optimal/Standard settings for most cards (Sound Blasters in particular)
follow:

	IRQ: 		5 (Watch for conflicts with modems and PS/2 style
                        mice)
	Low DMA:	1 (Usually safe)
	High DMA:	5, 6, or 7 (Watch for conflicts with disk controllers 
			and CD-ROMs)
	Address:	220, or 240 (Watch out for CD-ROMs)
	MIDI port:	330, or 300 (Can conflict with disk controllers,
                        usually SCSI, or network cards.)

Some cards will have different IRQ/DMA settings for high quality music/sound.
There may be settings for a CD-ROM interface, perhaps even a series for 
voice/fax/modem!

-----------------
OPERATING SYSTEMS
-----------------
Other versions of DOS:
Most other non-Microsoft versions of DOS, such as PC-DOS 6.x and 7, and
Novell DOS, should have no trouble running Prisoner of Ice.  Setting memory
properly is the only major difference.  PC-DOS 6.1 and above comes with a
utility pair called RAMSETUP/RAMBOOST that will optimize the memory in your
system in a similar way to MemMaker and Optimize.  Novell DOS, unfortunately,
has no such easy to use utility, and most optimization must be done by hand.
Check your DOS manual for details.

Windows 95:
Prisoner of Ice should have no problem running in a DOS box under Windows 95.  
Since Windows 95 keeps good track of possible conflicts, there shouldn't be
any problems with devices and sound under Win/95.  (Check the System icon in
the Control Panel and click the device manager tab.  Any conflicts should
have an exclamation point next to them.)
The only problem to really watch for is memory.  There must be 3 meg free
DPMI memory for the VGA version and 7 meg DPMI for the SVGA version.  (Right-
click on the DOS session's icon and select "properties", then click on the
Memory tab. There'll be a box for DPMI memory at the bottom of the page.  Try
setting the EMS and XMS settings to "None".)  If you can't get that much in a
DOS session, you'll probably have to run the game in "MS-DOS" mode, or quit
Windows 95 into MS-DOS mode to run the game.  (If you use a "clean"
Config.Sys and Autoexec.Bat when booting Windows 95, and rely mainly on
Windows' 32-bit drivers, you may have to create another Config.Sys and
Autoexec.Bat to load the older DOS drivers for your MS-DOS mode's memory
manager, CD-ROM drivers, and sound card.)

OS/2 Warp:
Prisoner of Ice should have little difficulty running under IBM's OS/2 Warp.
As long as all devices are properly installed with device drivers functioning 
correctly, the game should be fine.  The problem, again, can be getting
enough megabytes of RAM free for the game.  Running both OS/2 AND a DOS game
that requires a lot of memory on its own can be difficult, and may be
impossible. When running a DOS session for Prisoner of Ice, make sure you set
aside enough DPMI memory to run the game.  To get to the Session settings,
right-click on the DOS session icon, select Settings from the pop-up menu,
click the Session tab, click the DOS Settings button, scroll to the
DPMI_MEMORY_LIMIT setting and set it to at least 4 for the VGA version and at
least 8 for the SVGA version.  The EMS_MEMORY_LIMIT and XMS_MEMORY_LIMIT
won't help one way or the other, you can set them to 0 to save memory.  All
the general settings to check would be:

Setting name			Suggested value
----------------------------------------------------
AUDIO_ADAPTER_SHARING		Required
DPMI_MEMORY_LIMIT		4 for VGA, 8 for SVGA
HW_TIMER			On
IDLE_SECONDS			60
IDLE_SENSITIVITY		100
INT_DURING_IO			On
SESSION_PRIORITY		15 -> 32
VIDEO_8514A_XGA_IOTRAP		Off
VIDEO_RETRACE_EMULATION		Off

Most of the above can only help the game, some, like INT_DURING_IO to On, are 
critical to performance.  Note that the SVGA version will not run Windowed on 
the desktop, but the VGA version will.




----------------------------------------------------------------------
				CONTACTING I*MOTION
----------------------------------------------------------------------
If you have tried all the suggestions made in this Section and still cannot
solve the problem, contact our Customer Support.  Make sure you have the
answers to the following questions ready:
Type of computer (486, Pentium, etc.):	___________________________	
Largest executable program size*:	___________________________
Total extended memory (XMS)*:		___________________________
Make and type of sound card:		___________________________
Make and type of CD-ROM drive:		___________________________
Do you use hard-disk compression?	___________________________
DOS Version:				___________________________
Make of the graphics card:		___________________________
Also have handy a copy/printout of your 
Config.Sys and Autoexec.Bat files.

* Use the Mem command (MEM and press [Enter]) to display this information.


You can contact I*Motion Customer Support by mail at the following address:

I*Motion, Inc., 1333 Ocean Ave., Suite J, Santa Monica, CA, 90401

Or by phone, fax, BBS and E-Mail:
Phone:          (310) 576-1885 (9am-5pm PST, 7 days a week, except holidays.)
Fax:		(310) 576-1889
BBS:		(310) 576-1820 (Standard modem settings, up to 14.4kbps.)
E-Mail: 	IMOT@AOL.COM 
World Wide Web: http://www.imotion.com

If you fax or E-Mail, please include a copy of your Config.Sys and
Autoexec.Bat files in your message.

The phone system itself will have late-breaking info and solutions to common 
problems available by touch-tone selections.  You'll need a pen/pencil to
write down the information.



----------------------------------------------------------------------
				CREDITS
----------------------------------------------------------------------

BRUNO BONNELL presents 
AN INFOGRAMES MULTIMEDIA / I*MOTION PRODUCTION : 
PRISONER OF ICE

STARRING
 
PRISONERS OF COMPUTER
Edouard Viollet, Denis Dufour, Pascal Perenon, Bruno Pivano.
 
PRISONERS OF GRAPHICS AND ANIMATIONS
Patrick Charpenet, Dominique Peyronnet, Josiane Girard, Franck Drevon, Mathieu 
Chaboud, Christine Allemand, Christophe Anton. Daniel Balage, Fabrice Giraud, 
Jo'l Mouclier, Xavier Fournier, Xavier Bottet, Fabrice Tete.
AND 
Gribouille, Etranges Libellules, ActiSystem,  Miroir, Ozo.
 
PRISONERS OF SCRIPT
Hubert Chardot, Christian Nabais, Michel Monteil, Philippe Chanoinat, Frederic 
Cornet.
 
PRISONERS OF MOTIONS
Frederic Jouannet, Ina S., Patrick Dread.
 
PRISONERS OF MUSIC & SOUNDS
Herve Cohen, Vincent Bruley, Laurent Paret, Thierry Carron.
 
PRISONERS OF VOICES
 Vox Populi, Ramses, Les producteurs , Plaza Synchron, Multi-media Audio Centre,
Musicom, Sound Developments.
 
PRISONERS OF PRODUCTION
Marc Albinet, Olivier Masclef, Olivier Goulay, Christiane Sgorlon.
 
PRISONERS OF PUBLISHING
Patrick Chouzenoux, Jacqueline Penot, Beatriz Rodriguez, Beate Reiter, 
Veronique Salmeron.
 
PRISONERS OF TESTS
Olivier Robin, Sylvain Branchu, C.G.S.
 
SPECIAL THANKS TO
Norbert Cellier, Eric Mottet, William Hennebois, Vincent Terraillon, Arnaud 
Debayeux, Chaosium, H.P. Lovecraft,  Scott Givens,  Yannick Turbe, 
Jean-Nicolas Gerbaux, Bruce Ryan, Human Machine Interface.



c INFOGRAMES MULTIMEDIA and I*MOTION 1995
