;##############################################################################
;#                                                                            #
;# Source     : definitions for netlevels                                     #
;# File       : netlevel.prs                                                  #
;# Project    : Future Shock SkyNET                                           #
;#                                                                            #
;# Author     : mdm,28.may.96                                                 #
;#                                                                            #
;# Copyright Bethesda Softworks                                               #
;#                                                                            #
;##############################################################################

;******************************************************************************

[level0]
name            = Highway/City
map             = 605
maxplayers      = 0
timesetting	= night
goal            = kills
scoring_kill    = 500
scoring_death   = 400
scoring_hit     = 100
jeeps           = 3
hks             = 3
bullets         = 5
energy          = 5
armor           = 10
health          = 10
slugthrowers    = 5
lasers          = 5
plasmas         = 4
launchers       = 3
grenades        = 12
rockets         = 3
replenish       = yes

[level1]
name            = Freight Yard
map             = 601
maxplayers      = 0
timesetting	= night
goal            = kills
scoring_kill    = 500
scoring_death   = 400
scoring_hit     = 100
jeeps           = 3
hks             = 3
bullets         = 4
energy          = 4
armor           = 10
health          = 10
slugthrowers    = 5
lasers          = 5
plasmas         = 4
launchers       = 3
grenades        = 6
rockets         = 3
replenish       = yes

[level2]
name            = Heavy Ruins
map             = 602
maxplayers      = 0
timesetting	= morning
goal            = kills
scoring_kill    = 500
scoring_death   = 400
scoring_hit     = 100
jeeps           = 3
hks             = 3
bullets         = 4
energy          = 4
armor           = 5
health          = 5
slugthrowers    = 4
lasers          = 2
plasmas         = 4
launchers       = 4
grenades        = 10
rockets         = 3
replenish       = yes

[level3]
name            = Downtown L.A.
map             = 603
maxplayers      = 0
timesetting	= night
goal            = kills
scoring_kill    = 500
scoring_death   = 400
scoring_hit     = 100
jeeps           = 5
hks             = 0
bullets         = 4
energy          = 4
armor           = 4
health          = 10
slugthrowers    = 4
lasers          = 5
plasmas         = 4
launchers       = 3
grenades        = 10
rockets         = 3
replenish       = yes

[level4]
name            = Sewer
map             = 604
maxplayers      = 0
timesetting	= night
goal            = kills
scoring_kill    = 500
scoring_death   = 400
scoring_hit     = 100
jeeps           = 0
hks             = 0
bullets         = 4
energy          = 4
armor           = 4
health          = 4
slugthrowers    = 5
lasers          = 5
plasmas         = 4
launchers       = 2
grenades        = 7
rockets         = 2
replenish       = yes

[level5]
name            = Hollywood Hills       ; Description
map             = 600                   ; Map number
maxplayers      = 0                     ; Max. players (0=Unlim.)
timesetting	= morning		; night/morning
goal            = kills                 ; Goal (time,points,kills,lives)
scoring_kill    = 500			; Points awarded per kill.
scoring_death   = 400			; Points lost per death.
scoring_hit     = 100                   ; Points awarded per hit.
jeeps           = 3                     ; Jeeps
hks             = 3                     ; HKs
bullets         = 5                     ; Equipment
energy          = 5
armor           = 10
health          = 10
slugthrowers    = 4
lasers          = 4
plasmas         = 3
launchers       = 2
grenades        = 15
rockets         = 3
replenish       = yes                   ; Replenish equipment

[level6]
name            = Desert
map             = 606
maxplayers      = 0
timesetting	= morning
goal            = kills
scoring_kill    = 500
scoring_death   = 400
scoring_hit     = 100
jeeps           = 3
hks             = 3
bullets         = 5
energy          = 5
armor           = 8
health          = 8
slugthrowers    = 5
lasers          = 5
plasmas         = 4
launchers       = 3
grenades        = 12
rockets         = 3
replenish       = yes

[level7]
name            = Desert with Canyon
map             = 609
maxplayers      = 0
timesetting	= night
goal            = kills
scoring_kill    = 500
scoring_death   = 400
scoring_hit     = 100
jeeps           = 3
hks             = 3
bullets         = 5
energy          = 5
armor           = 8
health          = 8
slugthrowers    = 4
lasers          = 2
plasmas         = 3
launchers       = 2
grenades        = 15
rockets         = 3
replenish       = yes

[level8]
name            = Terminator Outpost
map             = 607
maxplayers      = 0
timesetting	= night
goal            = kills
scoring_kill    = 500
scoring_death   = 400
scoring_hit     = 100
jeeps           = 0
hks             = 0
bullets         = 5
energy          = 5
armor           = 5
health          = 5
slugthrowers    = 5
lasers          = 5
plasmas         = 4
launchers       = 3
grenades        = 9
rockets         = 1
replenish       = yes

[level9]
name            = Technoir
map             = 608
maxplayers      = 0
timesetting	= night
goal            = kills
scoring_kill    = 500
scoring_death   = 400
scoring_hit     = 100
jeeps           = 0
hks             = 0
bullets         = 5
energy          = 5
armor           = 5
health          = 5
slugthrowers    = 5
lasers          = 5
plasmas         = 4
launchers       = 3
grenades        = 9
rockets         = 1
replenish       = yes

;##############################################################################


