
XS v4.11 (Apr 26 1995) by J.C.Brandwood
CommandFile = NOS.CMD


NOS2.ABM

frame=000 x=+0   y=+0   w=16   h=28   data
sprnumber=0x0000

frame=001 x=+0   y=+0   w=16   h=28   data
sprnumber=0x0001

frame=002 x=+0   y=+0   w=16   h=28   data
sprnumber=0x0002

frame=003 x=+0   y=+0   w=16   h=28   data
sprnumber=0x0003

frame=004 x=+0   y=+0   w=16   h=28   data
sprnumber=0x0004

frame=005 x=+0   y=+0   w=16   h=28   data
sprnumber=0x0005

frame=006 x=+0   y=+0   w=16   h=28   data
sprnumber=0x0006

frame=007 x=+0   y=+0   w=16   h=28   data
sprnumber=0x0007

frame=008 x=+0   y=+0   w=16   h=28   data
sprnumber=0x0008

frame=009 x=+0   y=+0   w=16   h=28   data
sprnumber=0x0009

frame=010 x=+0   y=+0   w=16   h=28   data
sprnumber=0x000A (repeat of 0x0000)

frame=011 x=+0   y=+0   w=16   h=28   data
sprnumber=0x000B

frame=012 x=+0   y=+0   w=16   h=28   data
sprnumber=0x000C

frame=013 x=+0   y=+0   w=16   h=28   data
sprnumber=0x000D

frame=014 x=+0   y=+0   w=16   h=28   data
sprnumber=0x000E

frame=015 x=+0   y=+0   w=16   h=28   data
sprnumber=0x000F

frame=016 x=+0   y=+0   w=16   h=28   data
sprnumber=0x0010

frame=017 x=+0   y=+0   w=16   h=28   data
sprnumber=0x0011

frame=018 x=+0   y=+0   w=16   h=28   data
sprnumber=0x0012 (repeat of 0x0008)

frame=019 x=+0   y=+0   w=16   h=28   data
sprnumber=0x0013

0x0001 total characters used

0x0001 total maps used

0x0014 total sprites used

Writing NOS.RGB

Writing NOS.SPR

All files written.

XS process completed without error.

