Level Eleven (19-02-97)

#gbv.StartRating			70	When a drug is researched what rating does it have
#gbv.StartCost			140	When a drug is researched how much does it cost
#gbv.HoldVisualMonths		5	Hold all visual illnesses until x months. 0 never hold
#gbv.HoldVisualPeepCount	10	Hold all visual illnesses until x peeps have arrived. 0 never hold
#gbv.AllocRand			9	Population Allocation - chance of random hospital selection

#expertise[1].ContRate.Known.RschReqd			0	1	0			GENERAL_PRACTICE
#expertise[2].ContRate.Known.RschReqd.MaxDiagDiff	0	0	40000		700	BLOATY_HEAD
#expertise[3].ContRate.Known.RschReqd.MaxDiagDiff	0	0	100000	250	HAIRYITUS
#expertise[4].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		250	ELVIS
#expertise[5].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		250	INVIS
#expertise[6].ContRate.Known.RschReqd.MaxDiagDiff	20	0	100000	1000	RADIATION
#expertise[7].ContRate.Known.RschReqd.MaxDiagDiff	0	0	20000		250	SLACK_TONGUE
#expertise[8].ContRate.Known.RschReqd.MaxDiagDiff	0	1	101000	350	ALIEN
#expertise[9].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		250	BROKEN_BONES
#expertise[10].ContRate.Known.RschReqd.MaxDiagDiff	0	0	60000		250	BALDNESS
#expertise[11].ContRate.Known.RschReqd.MaxDiagDiff	20	0	10000		700	DISCRETE_ITCHING
#expertise[12].ContRate.Known.RschReqd.MaxDiagDiff	20	0	100000	1000	JELLYITUS
#expertise[13].ContRate.Known.RschReqd.MaxDiagDiff	15	1	10000		700	SLEEPING_ILLNESS
#expertise[15].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		350	TRANSPARENCY
#expertise[16].ContRate.Known.RschReqd.MaxDiagDiff	15	0	10000		350	UNCOMMON_COLD
#expertise[17].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		1000	BROKEN_WIND
#expertise[18].ContRate.Known.RschReqd.MaxDiagDiff	0	0	30000		350	SPARE_RIBS
#expertise[19].ContRate.Known.RschReqd.MaxDiagDiff	0	0	30000		700	KIDNEY_BEANS
#expertise[20].ContRate.Known.RschReqd.MaxDiagDiff	20	0	30000		700	BROKEN_HEART
#expertise[21].ContRate.Known.RschReqd.MaxDiagDiff	0	0	30000		700	RUPTURED_NODULES
#expertise[22].ContRate.Known.RschReqd.MaxDiagDiff	0	1	10000		350	MULTIPLE_TV_PERSONALITIES
#expertise[23].ContRate.Known.RschReqd.MaxDiagDiff	8	0	10000		350	INFECTIOUS_LAUGHTER
#expertise[24].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		700	CORRUGATED_ANKLES
#expertise[25].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		700	CHRONIC_NOSEHAIR
#expertise[26].ContRate.Known.RschReqd.MaxDiagDiff	20	0	10000		700	3RD_DEGREE_SIDEBURNS
#expertise[27].ContRate.Known.RschReqd.MaxDiagDiff	0	0	40000		350	FAKE_BLOOD
#expertise[28].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		700	GASTRIC_EJECTIONS
#expertise[29].ContRate.Known.RschReqd.MaxDiagDiff	15	0	10000		1000	THE_SQUITS
#expertise[30].ContRate.Known.RschReqd.MaxDiagDiff	0	0	30000		700	IRON_LUNGS
#expertise[31].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		1000	SWEATY_PALMS
#expertise[32].ContRate.Known.RschReqd.MaxDiagDiff	20	0	10000		700	HEAPED_PILES
#expertise[33].ContRate.Known.RschReqd.MaxDiagDiff	0	1	10000		1000	GUT_ROT
#expertise[34].ContRate.Known.RschReqd.MaxDiagDiff	0	0	30000		700	GOLF_STONES
#expertise[35].ContRate.Known.RschReqd.MaxDiagDiff	20	0	30000		700	UNEXPECTED_SWELLING
#expertise[36].ContRate.Known.RschReqd			0	0	50000		I_D_SCANNER             DIAGNOSIS
#expertise[37].ContRate.Known.RschReqd			0	0	70000		I_D_BLOOD_MACHINE       DIAGNOSIS
#expertise[38].ContRate.Known.RschReqd			0	0	40000		I_D_CARDIO              DIAGNOSIS
#expertise[39].ContRate.Known.RschReqd			0	0	40000		I_D_XRAY                DIAGNOSIS
#expertise[40].ContRate.Known.RschReqd			0	0	80000		I_D_ULTRASCAN           DIAGNOSIS
#expertise[41].ContRate.Known.RschReqd			0	0	20000		I_D_STANDARD            DIAGNOSIS
#expertise[42].ContRate.Known.RschReqd			0	0	10000		I_D_WARD                DIAGNOSIS
#expertise[43].ContRate.Known.RschReqd			0	0	30000		I_D_SHRINK              DIAGNOSIS

#objects[9].StartAvail.WhenAvail.AvailableForLevel	1	0	1	9 Inflator Machine
#objects[13].StartAvail.WhenAvail.AvailableForLevel	1	0	1	13 Cardiogram
#objects[14].StartAvail.WhenAvail.AvailableForLevel	0	0	1	14 Scanner
#objects[22].StartAvail.WhenAvail.AvailableForLevel	0	0	1	22 Ultrascan
#objects[23].StartAvail.WhenAvail.AvailableForLevel	0	0	1	23 DNA Restorer
#objects[24].StartAvail.WhenAvail.AvailableForLevel	1	0	1	24 Cast Remover
#objects[25].StartAvail.WhenAvail.AvailableForLevel	0	0	1	25 Hair restorer
#objects[26].StartAvail.WhenAvail.AvailableForLevel	0	0	1	26 Slicer for slack tongues
#objects[27].StartAvail.WhenAvail.AvailableForLevel	0	0	1	27 X-Ray
#objects[30].StartAvail.WhenAvail.AvailableForLevel	1	0	1	30 Operating Table
#objects[37].StartAvail.WhenAvail.AvailableForLevel	1	0	1	37 Projector
#objects[40].StartAvail.WhenAvail.AvailableForLevel	0	0	1	40 Research Computer
#objects[41].StartAvail.WhenAvail.AvailableForLevel	0	0	1	41 Chemical Mixer 
#objects[42].StartAvail.WhenAvail.AvailableForLevel	0	0	1	42 Blood Machine
#objects[46].StartAvail.WhenAvail.AvailableForLevel	0	0	1	46 Electrolysis Machine
#objects[47].StartAvail.WhenAvail.AvailableForLevel	0	0	1	47 Jellyitus Moulding Machine
#objects[54].StartAvail.WhenAvail.AvailableForLevel	0	0	1	54 Decontamination Shower
#objects[55].StartAvail.WhenAvail.AvailableForLevel	1	0	1	55 Autopsy Research Machine
#objects[57].StartAvail.WhenAvail.AvailableForLevel	1	0	1	57 Video Game

#visuals[0]			5	I_BLOATY_HEAD
#visuals[1]			4	I_HAIRYITUS
#visuals[2]			3	I_ELVIS
#visuals[3]			2	I_INVIS
#visuals[4]			4	I_RADIATION
#visuals[5]			4	I_SLACK_TONGUE
#visuals[6]			0	I_ALIEN
#visuals[7]			6	I_BROKEN_BONES
#visuals[8]			4	I_BALDNESS
#visuals[9]			2	I_DISCRETE_ITCHING
#visuals[10]		4	I_JELLYITUS
#visuals[11]		2	I_SLEEPING_ILLNESS
#visuals[13]		2	I_TRANSPARENCY

#non_visuals[0]		5	I_UNCOMMON_COLD
#non_visuals[1]		3	I_BROKEN_WIND
#non_visuals[2]		4	I_SPARE_RIBS
#non_visuals[3]		4	I_KIDNEY_BEANS
#non_visuals[4]		3	I_BROKEN_HEART
#non_visuals[5]		3	I_RUPTURED_NODULES
#non_visuals[6]		4	I_MULTIPLE_TV_PERSONALITIES
#non_visuals[7]		3	I_INFECTIOUS_LAUGHTER
#non_visuals[8]		4	I_CORRUGATED_ANKLES
#non_visuals[9]		4	I_CHRONIC_NOSEHAIR
#non_visuals[10]		4	I_3RD_DEGREE_SIDEBURNS
#non_visuals[11]		4	I_FAKE_BLOOD
#non_visuals[12]		4	I_GASTRIC_EJECTIONS
#non_visuals[13]		4	I_THE_SQUITS
#non_visuals[14]		3	I_IRON_LUNGS
#non_visuals[15]		5	I_SWEATY_PALMS
#non_visuals[16]		5	I_HEAPED_PILES
#non_visuals[17]		5	I_GUT_ROT
#non_visuals[18]		4	I_GOLF_STONES
#non_visuals[19]		4	I_UNEXPECTED_SWELLING
			 
#win_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	1	700		1	550
#win_criteria[1].Criteria.MaxMin.Value.Group.Bound	2	1	500000	1	0
#win_criteria[2].Criteria.MaxMin.Value.Group.Bound	3	1	70		1	0
#win_criteria[3].Criteria.MaxMin.Value.Group.Bound	4	1	600		1	0
#win_criteria[4].Criteria.MaxMin.Value.Group.Bound	6	1	240000	1	0

#lose_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	0	400	1	550
#lose_criteria[1].Criteria.MaxMin.Value.Group.Bound	2	0	-2000	2	20000
#lose_criteria[2].Criteria.MaxMin.Value.Group.Bound	5	1	15	3	5

#popn[0].Month.Change		0		4
#popn[1].Month.Change		1		1
#popn[2].Month.Change		9		0
#popn[3].Month.Change		15		1
#popn[4].Month.Change		19		0
#popn[5].Month.Change		25		1
#popn[6].Month.Change		29		0
#popn[7].Month.Change		36		1
#popn[8].Month.Change		39		0
#popn[9].Month.Change		46		1
#popn[10].Month.Change		49		0
#popn[11].Month.Change		56		1
#popn[12].Month.Change		59		0
#popn[13].Month.Change		67		1
#popn[14].Month.Change		69		0
#popn[15].Month.Change		77		1
#popn[16].Month.Change		79		0
#popn[17].Month.Change		87		1
#popn[18].Month.Change		89		0
#popn[19].Month.Change		98		1
#popn[20].Month.Change		99		0
#popn[21].Month.Change		108		1
#popn[22].Month.Change		109		0
#popn[23].Month.Change		118		1
#popn[24].Month.Change		119		0

#staff_levels[0].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	0	7	6	8	7	2234	5	5	4	6	5
#staff_levels[1].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	6	6	5	7	7	4456	6	6	6	8	4
#staff_levels[2].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	12	5	4	7	6	6678	8	8	8	10	3
#staff_levels[3].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	18	4	3	6	6	8890	12	10	10	12	2
#staff_levels[4].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	24	3	4	6	5	9012	15	15	15	14	1

#emergency_control[0].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		3	6	2	4	22	75	800
#emergency_control[1].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		9	12	1	2	34	75	500
#emergency_control[2].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		15	18	3	4	13	75	1000
#emergency_control[3].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		21	24	8	13	7	75	900
#emergency_control[4].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		27	30	4	6	12	75	1000
#emergency_control[5].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		33	36	3	3	21	75	2000
#emergency_control[6].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		39	42	8	14	9	75	500
#emergency_control[7].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		45	48	5	8	8	75	2000
#emergency_control[8].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		51	54	3	4	18	75	1300
#emergency_control[9].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		57	60	7	10	8	75	2000
#emergency_control[10].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	63	66	5	7	10	75	1000
#emergency_control[11].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	69	72	7	13	2	75	800
#emergency_control[12].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	75	78	4	7	3	75	1000
#emergency_control[13].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	81	84	2	4	19	75	1000
#emergency_control[14].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	87	90	7	12	4	75	1500
#emergency_control[15].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	93	96	9	12	8	75	2000
#emergency_control[16].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	99	102	6	15	5	75	1500
#emergency_control[17].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	105	108	8	14	8	75	2000
#emergency_control[18].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	111	114	4	10	6	75	1500
#emergency_control[19].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	117	120	8	16	8	75	2000

#quake_control[0].StartMonth.EndMonth.Severity		6	12	2
#quake_control[1].StartMonth.EndMonth.Severity		18	24	4
#quake_control[2].StartMonth.EndMonth.Severity		30	36	6
#quake_control[3].StartMonth.EndMonth.Severity		42	48	2
#quake_control[4].StartMonth.EndMonth.Severity		56	62	4
#quake_control[5].StartMonth.EndMonth.Severity		68	74	6
#quake_control[6].StartMonth.EndMonth.Severity		90	100	3
#quake_control[7].StartMonth.EndMonth.Severity		110	120	5


Trophy win conditions
#awards_trophies.RatKillsAbsolute		22	Kill more than this number of rats in a year to win this award MIN 0 MAX 255
#awards_trophies.CansofCoke			110	Sell more than this number of cans to win the award MIN 0 MAX 255
#awards_trophies.Reputation			600	If player's reputation is >x all through the year then win trophy MIN 0 MAX 1000
#awards_trophies.RatKillsPercentage		21	Percentage - Rats shot:Rats killed - only valid if player kills at least half the number of rats needed to win the other rats trophy MIN 0 MAX 100
#awards_trophies.TrophyMayor			80	Percentage  (0-100) low is good needs at 2 mayor visits to be triggered

Award win criteria
#awards_trophies.CuresPoor				25	<x to win this award 			MIN 0 MAX 255
#awards_trophies.DeathsAward				10	<x to win this award 			MIN 0 MAX 255
#awards_trophies.DeathsPoor				25	>x to win the award			MIN 0 MAX 255
#awards_trophies.PopulationPercentageAward		40	>x Percentage - to win the award	MIN 0 MAX 100
#awards_trophies.ReputationAward			600	>x to win the award			MIN 0 MAX 1000
#awards_trophies.ReputationPoor				300	<x to win the award			MIN 0 MAX 1000
#awards_trophies.HospValueAward				200000	>x to win the award			MIN 0 MAX 2000000
#awards_trophies.HospValuePoor				120000	<x to win the award			MIN 0 MAX 2000000

#computer[0].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	5	5	3	40	8	75	1	ORAC
#computer[10].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	3	5	2	50	9	50	1	MOTHER
#computer[11].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	5	5	3	40	8	75	1	JAYNE

