Level Three (19-02-97)
		
#gbv.StartRating			95	When a drug is researched what rating does it have
#gbv.HoldVisualPeepCount	4	Hold all visual illnesses until x peeps have arrived. 0 never hold

#expertise[1].Known.RschReqd				1	0		GENERAL_PRACTICE
#expertise[2].Known.RschReqd.MaxDiagDiff		0	30000	300	BLOATY_HEAD
#expertise[4].Known.RschReqd.MaxDiagDiff		1	10000	50	ELVIS
#expertise[5].Known.RschReqd.MaxDiagDiff		1	10000	10	INVIS
#expertise[7].Known.RschReqd.MaxDiagDiff		1	10000	50	SLACK_TONGUE
#expertise[13].Known.RschReqd.MaxDiagDiff		0	10000	300	SLEEPING_ILLNESS
#expertise[16].Known.RschReqd.MaxDiagDiff		1	10000	150	UNCOMMON_COLD
#expertise[18].Known.RschReqd.MaxDiagDiff		0	20000	150	SPARE_RIBS
#expertise[19].Known.RschReqd.MaxDiagDiff		0	20000	300	KIDNEY_BEANS
#expertise[22].Known.RschReqd.MaxDiagDiff		0	10000	150	MULTIPLE_TV_PERSONALITIES
#expertise[29].Known.RschReqd.MaxDiagDiff		0	10000	450	THE_SQUITS
#expertise[32].Known.RschReqd.MaxDiagDiff		1	10000	300	HEAPED_PILES
#expertise[33].Known.RschReqd.MaxDiagDiff		0	10000	450	GUT_ROT
#expertise[38].Known.RschReqd				0	20000	I_D_CARDIO              DIAGNOSIS
#expertise[39].Known.RschReqd				0	25000	I_D_XRAY                DIAGNOSIS
#expertise[41].Known.RschReqd				0	20000	I_D_STANDARD            DIAGNOSIS
#expertise[42].Known.RschReqd				0	10000	I_D_WARD                DIAGNOSIS
#expertise[43].Known.RschReqd				0	30000	I_D_SHRINK              DIAGNOSIS

#objects[9].StartAvail.WhenAvail.AvailableForLevel	1	0	1	9 Inflator Machine
#objects[13].StartAvail.WhenAvail.AvailableForLevel	0	0	1	13 Cardiogram
#objects[26].StartAvail.WhenAvail.AvailableForLevel	0	0	1	26 Slicer for slack tongues
#objects[27].StartAvail.WhenAvail.AvailableForLevel	0	0	1	27 X-Ray
#objects[30].StartAvail.WhenAvail.AvailableForLevel	0	0	1	30 Operating Table
#objects[40].StartAvail.WhenAvail.AvailableForLevel	0	0	1	40 Research Computer
#objects[55].StartAvail.WhenAvail.AvailableForLevel	1	0	1	55 Autopsy Research Machine

#visuals[0]		5	I_BLOATY_HEAD
#visuals[2]		3	I_ELVIS
#visuals[3]		3	I_INVIS
#visuals[5]		3	I_SLACK_TONGUE
#visuals[11]		4	I_SLEEPING_ILLNESS

#non_visuals[0]		5	I_UNCOMMON_COLD
#non_visuals[2]		4	I_SPARE_RIBS
#non_visuals[3]		4	I_KIDNEY_BEANS
#non_visuals[6]		4	I_MULTIPLE_TV_PERSONALITIES
#non_visuals[13]	5	I_THE_SQUITS
#non_visuals[16]	5	I_HEAPED_PILES
#non_visuals[17]	5	I_GUT_ROT

#visuals_available[3]		9	I_INVIS

#win_criteria[0].Criteria.MaxMin.Value.Group.Bound	2	1	20000		1	0
#win_criteria[1].Criteria.MaxMin.Value.Group.Bound	6	1	80000		1	0
#win_criteria[3].Criteria.MaxMin.Value.Group.Bound	4	1	60		1	0

#lose_criteria[0].Criteria.MaxMin.Value.Group.Bound	2	0	-5000		1	5000
#lose_criteria[1].Criteria.MaxMin.Value.Group.Bound	5	1	35		2	30

#popn[0].Month.Change		0		4
#popn[1].Month.Change		1		1
#popn[2].Month.Change		9		0
#popn[3].Month.Change		15		1
#popn[4].Month.Change		19		0
#popn[5].Month.Change		25		1
#popn[6].Month.Change		29		0
#popn[7].Month.Change		35		1
#popn[8].Month.Change		39		0

#staff_levels[0].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	0	8	8	3	4	234	7	6	4	8	11
#staff_levels[1].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	4	7	6	5	3	456	5	5	6	9	10
#staff_levels[2].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	7	5	8	7	4	689	4	3	5	10	9
#staff_levels[3].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	12	4	7	5	3	901	6	4	8	11	8
#staff_levels[4].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	16	3	6	3	2	123	7	5	9	12	7
#staff_levels[5].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	19	2	5	3	2	345	8	6	10	13	6

#emergency_control[0].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		4	5	2	4	16	75	400
#emergency_control[1].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		8	10	2	5	32	75	500
#emergency_control[2].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		12	14	3	6	33	75	450
#emergency_control[3].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		16	18	2	4	29	75	500
#emergency_control[4].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		20	22	4	8	22	75	1000
#emergency_control[6].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		24	26	5	8	13	75	850
#emergency_control[7].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		28	30	6	9	2	75	1000
#emergency_control[8].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		32	34	1	1	18	100	3000
#emergency_control[9].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		36	38	7	10	2	75	1000
#emergency_control[10].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	40	42	2	3	19	75	1200
#emergency_control[11].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	44	46	9	12	5	75	1500
#emergency_control[12].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	48	50	10	12	4	75	2000
#emergency_control[13].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	52	54	6	9	7	75	1000
#emergency_control[14].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	56	58	7	10	16	75	300
#emergency_control[15].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	60	62	5	8	33	75	450
#emergency_control[16].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	64	66	4	8	22	75	800
#emergency_control[17].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	68	70	6	10	2	75	800
#emergency_control[18].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	72	74	4	12	5	75	1000
#emergency_control[19].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	76	78	4	8	7	75	900

Trophy win conditions
#awards_trophies.RatKillsAbsolute		12	Kill more than this number of rats in a year to win this award MIN 0 MAX 255
#awards_trophies.CansofCoke			30	Sell more than this number of cans to win the award MIN 0 MAX 255
#awards_trophies.Reputation			450	If player's reputation is >x all through the year then win trophy MIN 0 MAX 1000
#awards_trophies.RatKillsPercentage		13	Percentage - Rats shot:Rats killed - only valid if player kills at least half the number of rats needed to win the other rats trophy MIN 0 MAX 100
#awards_trophies.TrophyMayor			50	Percentage  (0-100) low is good needs at 2 mayor visits to be triggered

Award win criteria

#awards_trophies.CuresPoor				25	<x to win this award 			MIN 0 MAX 255
#awards_trophies.DeathsAward				10	<x to win this award 			MIN 0 MAX 255
#awards_trophies.PopulationPercentageAward		40	>x Percentage - to win the award	MIN 0 MAX 100
#awards_trophies.ReputationAward			600	>x to win the award			MIN 0 MAX 1000
#awards_trophies.ReputationPoor				300	<x to win the award			MIN 0 MAX 1000
#awards_trophies.HospValueAward				90000	>x to win the award			MIN 0 MAX 2000000
#awards_trophies.HospValuePoor				50000	<x to win the award			MIN 0 MAX 2000000
#awards_trophies.CleanlinessPoor			50	>x Percentage - to win the award	MIN 0 MAX 100 - high is bad (ie high amount of litter per square)

#computer[2].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	1	6	1	70	3	60	1	HAL
#computer[3].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	3	8	2	70	6	50	1	MULTIVAC
#computer[4].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	3	7	3	50	8	60	1	HOLLY
