Level Four (19-02-97)
		
#gbv.StartRating			90	When a drug is researched what rating does it have
#gbv.HoldVisualPeepCount	5	Hold all visual illnesses until x peeps have arrived. 0 never hold

#expertise[1].Known.RschReqd			1	0		GENERAL_PRACTICE
#expertise[2].Known.RschReqd.MaxDiagDiff	0	30000	300	BLOATY_HEAD
#expertise[4].Known.RschReqd.MaxDiagDiff	1	10000	100	ELVIS
#expertise[5].Known.RschReqd.MaxDiagDiff	0	10000	10	INVIS
#expertise[7].Known.RschReqd.MaxDiagDiff	0	10000	100	SLACK_TONGUE
#expertise[9].Known.RschReqd.MaxDiagDiff	0	20000	50	BROKEN_BONES
#expertise[13].Known.RschReqd.MaxDiagDiff	1	10000	300	SLEEPING_ILLNESS
#expertise[15].Known.RschReqd.MaxDiagDiff	0	10000	50	TRANSPARENCY
#expertise[16].Known.RschReqd.MaxDiagDiff	0	10000	150	UNCOMMON_COLD
#expertise[18].Known.RschReqd.MaxDiagDiff	0	20000	150	SPARE_RIBS
#expertise[19].Known.RschReqd.MaxDiagDiff	0	20000	300	KIDNEY_BEANS
#expertise[22].Known.RschReqd.MaxDiagDiff	0	10000	150	MULTIPLE_TV_PERSONALITIES
#expertise[24].Known.RschReqd.MaxDiagDiff	0	10000	300	CORRUGATED_ANKLES
#expertise[29].Known.RschReqd.MaxDiagDiff	1	10000	450	THE_SQUITS
#expertise[32].Known.RschReqd.MaxDiagDiff	0	10000	300	HEAPED_PILES
#expertise[33].Known.RschReqd.MaxDiagDiff	0	10000	450	GUT_ROT
#expertise[36].Known.RschReqd			0	40000		I_D_SCANNER             DIAGNOSIS
#expertise[38].Known.RschReqd			0	30000		I_D_CARDIO              DIAGNOSIS
#expertise[39].Known.RschReqd			0	30000		I_D_XRAY                DIAGNOSIS
#expertise[41].Known.RschReqd			0	20000		I_D_STANDARD            DIAGNOSIS
#expertise[42].Known.RschReqd			0	10000		I_D_WARD                DIAGNOSIS
#expertise[43].Known.RschReqd			0	30000		I_D_SHRINK              DIAGNOSIS

#objects[9].StartAvail.WhenAvail.AvailableForLevel	1	0	1	9 Inflator Machine
#objects[13].StartAvail.WhenAvail.AvailableForLevel	0	12	1	13 Cardiogram
#objects[14].StartAvail.WhenAvail.AvailableForLevel	0	21	1	14 Scanner
#objects[24].StartAvail.WhenAvail.AvailableForLevel	0	18	1	24 Cast Remover
#objects[26].StartAvail.WhenAvail.AvailableForLevel	0	9	1	26 Slicer for slack tongues
#objects[27].StartAvail.WhenAvail.AvailableForLevel	0	15	1	27 X-Ray
#objects[30].StartAvail.WhenAvail.AvailableForLevel	1	0	1	30 Operating Table
#objects[37].StartAvail.WhenAvail.AvailableForLevel	1	0	1	37 Projector
#objects[40].StartAvail.WhenAvail.AvailableForLevel	0	6	1	40 Research Computer
#objects[55].StartAvail.WhenAvail.AvailableForLevel	1	0	1	55 Autopsy Research Machine

#visuals[0]		5	I_BLOATY_HEAD
#visuals[2]		3	I_ELVIS
#visuals[3]		3	I_INVIS
#visuals[5]		3	I_SLACK_TONGUE
#visuals[7]		5	I_BROKEN_BONES
#visuals[11]	4	I_SLEEPING_ILLNESS
#visuals[13]	4	I_TRANSPARENCY

#non_visuals[0]	5	I_UNCOMMON_COLD
#non_visuals[2]	4	I_SPARE_RIBS
#non_visuals[3]	4	I_KIDNEY_BEANS
#non_visuals[6]	4	I_MULTIPLE_TV_PERSONALITIES
#non_visuals[8]	4	I_CORRUGATED_ANKLES
#non_visuals[13]	5	I_THE_SQUITS
#non_visuals[16]	5	I_HEAPED_PILES
#non_visuals[17]	5	I_GUT_ROT

#win_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	1	500		1	400
#win_criteria[2].Criteria.MaxMin.Value.Group.Bound	2	1	50000		1	0
#win_criteria[3].Criteria.MaxMin.Value.Group.Bound	6	1	100000	1	0

#lose_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	0	300		1	400
#lose_criteria[1].Criteria.MaxMin.Value.Group.Bound	5	1	45		2	40

#popn[0].Month.Change		0		4
#popn[1].Month.Change		1		1
#popn[2].Month.Change		9		0
#popn[3].Month.Change		15		1
#popn[4].Month.Change		19		0
#popn[5].Month.Change		25		2
#popn[6].Month.Change		29		0
#popn[7].Month.Change		35		1
#popn[8].Month.Change		39		0
#popn[9].Month.Change		45		1
#popn[10].Month.Change		49		0

#staff_levels[0].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	0	4	6	4	4	34568	4	5	4	6	10
#staff_levels[1].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	6	5	5	5	5	98765	4	5	5	8	8
#staff_levels[2].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	12	5	8	7	6	56983	6	6	6	10	7
#staff_levels[3].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	18	4	6	6	3	99876	6	6	7	12	6

#emergency_control[0].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		3	6	2	4	29	75	500
#emergency_control[1].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		9	12	3	5	13	75	900
#emergency_control[2].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		15	18	4	6	22	75	900
#emergency_control[3].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		21	24	7	11	16	75	400
#emergency_control[4].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		27	30	1	1	18	100	1500
#emergency_control[5].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		33	36	5	8	9	75	600
#emergency_control[6].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		39	42	2	3	19	75	1300
#emergency_control[7].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		45	48	1	1	24	100	900
#emergency_control[8].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		51	54	7	11	7	75	1000
#emergency_control[9].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		57	60	7	9	2	75	1000
#emergency_control[10].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	63	66	5	8	4	75	1500
#emergency_control[11].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	69	72	4	9	5	75	1000
#emergency_control[12].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	75	78	5	9	15	75	800
#emergency_control[13].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	81	84	4	8	32	75	500
#emergency_control[14].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	87	90	6	9	33	75	400
#emergency_control[15].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	93	96	2	3	18	75	1200
#emergency_control[16].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	99	102	6	11	2	75	800

Trophy win conditions
#awards_trophies.RatKillsAbsolute		14	Kill more than this number of rats in a year to win this award MIN 0 MAX 255
#awards_trophies.CansofCoke			40	Sell more than this number of cans to win the award MIN 0 MAX 255
#awards_trophies.Reputation			450	If player's reputation is >x all through the year then win trophy MIN 0 MAX 1000
#awards_trophies.RatKillsPercentage		14	Percentage - Rats shot:Rats killed - only valid if player kills at least half the number of rats needed to win the other rats trophy MIN 0 MAX 100
#awards_trophies.TrophyMayor			50	Percentage  (0-100) low is good needs at 2 mayor visits to be triggered

Award win criteria
#awards_trophies.CuresPoor				25		<x to win this award 			MIN 0 MAX 255
#awards_trophies.DeathsPoor				25		>x to win the award			MIN 0 MAX 255
#awards_trophies.PopulationPercentageAward	40		>x Percentage - to win the award	MIN 0 MAX 100
#awards_trophies.CuresVDeathsAward			5		>x to win the award			MIN 0 MAX 255
#awards_trophies.ReputationAward			600		>x to win the award			MIN 0 MAX 1000
#awards_trophies.ReputationPoor			300		<x to win the award			MIN 0 MAX 1000
#awards_trophies.HospValueAward			120000	>x to win the award			MIN 0 MAX 2000000
#awards_trophies.HospValuePoor			60000		<x to win the award			MIN 0 MAX 2000000
#awards_trophies.CleanlinessPoor			50		>x Percentage - to win the award	MIN 0 MAX 100 - high is bad (ie high amount of litter per square)

#computer[3].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	3	8	2	70	6	50	1	MULTIVAC
#computer[4].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	3	7	3	50	8	60	1	HOLLY
#computer[5].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	1	6	4	60	5	90	1	DEEP THOUGHT
