Marvel(r)           Spider-Man(r)            Venom(tm)
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 Programmed by Software Creations, for LJN.
 
-----------------
 The FAQ -- v1.0
-----------------
     Contents:
          Carnage Unleashed! - The manual's intro
          Controls           - For both versions
          Team Spider-Man    - Comparison of Spidey and Venom
          Power-Ups          - A description of these helpful things
          Super-Hero Icons   - Their stories and their effects
          General Strategies - Fighting your way through the hordes
          Common Thugs       - Your everyday sort of meanies
          Super-Villains     - A more tenacious brand of villain
          Secret Rooms       - Truly wonderful things!
          The Levels         - A description of each level, plus
                               all their hidden goodies
          The End            - What you worked for...
          Game Genie Codes   - Unconfirmed by myself, but they're there
          Soundtrack         - Green Jelly rules!
          Future Versions    - An updated FAQ? just maybe...
          Questions          - How to start nasty rumors...
          Credits            - Without whom, this FAQ would be very
                               incomplete...


--------------------
 Carnage Unleashed!
--------------------
     When Cletus Kasady was sealed away in Ravencroft, a maximum
security institution for the criminally insane, society thought it was
safe.

     Society was wrong.

     Because the alien presence that symbiotically inhabits Kasady's
body is alive and thriving.  It had been biding its time, and now it's
ready to unleash ultimate insanity upon the world.  Kasady has been
transformed, and mass destruction is imminent.

     Carnage lives.

     As if one lunatic isn't enough, prepare yourself: Carnage has
found a soulmate in Shriek, another Ravencroft inmate with an equally
insatiable hunger for slaughter.

     Wait... there's more: As they blaze a trail of mayhem through 
Manhattan, Carnage and Shriek find others who share their hunger for
horror: Doppleganger, Demogoblin and Carrion.  Random chaos and maximum
mayhem are their goals, they're getting all they want -- and more!

     Spider-Man and Venom know the frightening truth: Carnage must be
stopped, or he will continue until the city has been decimated!

     Too many innocent citizens have been lost already. It's up to you
to stop Carnage and his crew -- and you must stop him NOW!


----------
 Controls
----------
     The manual is not exactly correct or complete in this area...

Basic Controls        -     Genesis              Super NES
     Walk             -  Any direction, while on the ground
     Run              -  Press the direction twice that you want to run
                         in, and you can run diagonally up and down.
     Punch            -        A                     Y
                         Repeatedly doing this move will cause a combo:
                           Spider-Man - Two punches, a knee, then an
                                        uppercut
                           Venom      - Two punches, an overhead smash,
                                        and an uppercut
     Rushing attack   -  Run (twice forward), then press:
                               A                     Y
                           Spider-Man - A shoulder slam
                           Venom      - A running double elbow
     Jump up          -        B                     B
                         If you press up while in the air, you will jump
                         onto the nearest wall, if possible.
     Forward flip     -    Forward+B             Forward+B
     Back flip        -      Back+B                Back+B
                         This move does damage if you flip away from an
                         enemy right in front of you.
     Straight-up Kick -    B, then A             B, then Y
     Foward Jump kick -   Left or Right+A      Left or Right+Y
     Grab             -  Press toward an enemy when near them.
     Grab Combo       -   A - repeatedly while grabbing - Y
                           Spider-Man - Two punches, then an uppercut
                           Venom      - Two punches, then a headbutt
     Pick up a person -       Grab them, then press Up
     Spin person      -  While holding them above your head, alternate
                         pressing these buttons:
                            B and C              B and A
     Pick up object   -      A - when near the object - Y
     Throw            -        A                     Y
                         Also, when doing the grab combo, press in
                         the opposite direction you're facing to
                         throw them behind you.
     Special Attack   -       A+B                   Y+B
                         If this move hits enemies, it will take a
                         small amount of damage off your life bar.
                           Spider-Man - A spinning kick
                           Venom      - A spinning clothesline
     Power Hit        -  While your life bar is flashing (you can get
                         it this way by accurate attacking), you'll
                         be able to do these attacks.  Press:
                               A                     Y
                           Spider-Man - A wheel kick, or a kick to the
                                        face if you're grabbing them
                           Venom      - A ground smash, or a "to-the-
                                        moon" uppercut if grabbing
     Pause/Resume     -      Start                 Start

Web Controls       -        Genesis              Super NES
     Fire Web Bolt -         Tap C                 Tap A
                      This holds enemies in one spot for a second or
                      two, but you can only have one enemy restrained
                      at a time.
     Web Shield    -         Hold C                Hold A
     Web Grab      -     Left or Right+C       Left or Right+A
     Fire Web Line -        Up+C, or Y               X
                      This shoots a web line diagonally in the direction
                      you're facing (unless you press straight Up, then
                      it's vertical).
     Double Smash -   If there are two enemies on opposite sides of you,
                      within web-grab distance, do the web grab to smack
                      them both together.
                         Left or Right+C       Left or Right+A

While Wall-Crawling   -     Genesis              Super NES
     Climb            -  Any direction, while stuck to the building
     Jump off         -        B                     B
                         You will do a downward kick as you're falling.
     Fire Web Line    -    Up+C or Y                 X
     Shoot Web Pellet -        C                     A
                         This shoots a small amount of web diagonally up
                         in the direction you're facing.
     Attack           -        A                     Y
                         You'll punch (Spider-Man) or kick (Venom) to 
                         the side (in the direction you're facing).

While web-swinging     -    Genesis              Super NES
     Jump off          -       B                     B
     Jump kick off     -       A                     Y
     Shoot another web -   Up+C, or Y                X


-----------------
 Team Spider-Man  
-----------------
     Throughout the game, you'll be able to choose between Spider-Man
and Venom as to who you wish to continue the game as.  So, here is a
general comparison between the two.
     Spidey is quicker than Venom, and somewhat weaker.  Venom's lack
of speed is easily made up for by his increased power.  This balance
is still somewhat to Venom's advantage.  His lack of speed is only a 
problem when you, occasionally by accident, grab one thug when you are
fighting a large group of them, because Venom's grab moves are real 
slow, and even picking them up over your head and throwing them is slow,
so you're more likely to get hit than cause any damage.  However, if you
space yourself properly, and are careful when fighting large mobs, you 
can use Venom's power to your advantage.  While Spidey's power hit 
(spin/wheel kick) covers both behind and in front of him, Venom's (the
ground smash), hits anybody in a roughly straight horizontal line with 
him, even if they're across the screen from Venom.  Unfortunately, 
Venom's strength can often cause him to throw things to hard, missing 
people that might be too close to you.  Otherwise, Spidey is pretty good
overall, and has a quick, albeit weaker, regular combination.  The 
differences in stages will be pointed out when you have to make that 
decision.


-----------
 Power-ups
-----------
     In the description of levels that follows, all the hidden lives,
continues and other secret stuff are noted.  After you kill certain
enemies, or by getting to that portion of the game, a power-up may 
appear -- those are not noted.  We can't help you become a better
Maximum Carnage player if you're blind.  Big and Little Hearts are not
noted specifically, but mentioned with the other power-ups they 
generally appear with (If they're alone, and hidden, they will be 
pointed out).
  Little Heart - Replenishes approximately one-third of your energy.
  Big Heart    - Fills your life bar completely.
  1-ups        - Real important for living... And you want to do that.  
                 You can have a maximum of nine.  A small black circle 
                 with your character's emblem (depends on who you are)
  Continues    - When you lose all your lives, you'll be able to start 
                 off at the beginning of the level you died on with 
                 three lives.  A small black circle with an exclamation
                 point on it


------------------
 Super-Hero Icons
------------------
     Super Hero Icons let you call your Super-Hero allies twice for
each icon you find, helping you in your quest to destroy your common 
foes.  These are essential to doing well in the game.  Use them only 
when absolutely necessary!  (Some heroes have different effects 
depending on who uses them, and some can only be called by one of the 
two characters).
  Black Cat     - Felicia Harding was Daddy's little girl.  So much
                  so, that when she discovered her father was an
                  infamous cat burglar, she decided to follow in his
                  footsteps.  Steps that led her to cross Spider-Man's
                  path and give up her life of crime.  Today she often
                  fights alongside the Web-Spinner in hopes of making
                  a name for herself and stepping out of the shadows
                  of her past as a cat burglar.
                - When called by Spider-Man, the Black Cat will do a 
                  series of flips along one line onscreen, then come 
                  back the other way.
                - With Venom, the Black Cat jumps down from the top of
                  the screen and lands on an enemy that is on the 
                  ground.  She then cartwheels off the screen (to the
                  closest side), hurting enemies caught in her path.
  Capt. America - When Steve Rogers drank the Super Soldier Formula and
                  was bombarded by Vita-Rays, he was transformed from a
                  frail youth in to the living legend of World War II.
                  He spent years in suspended animation and fights today
                  to make the American Dream a reality. But Captain 
                  America is more than a symbol of what the common man 
                  might accomplish, he is a standard by which all other 
                  heroes are held accountable.
                - Captain America flings his shield at an enemy, to the
                  other side of the screen, and it returns to him.  This
                  can hurt both enemies in the air and on the ground. 
                  (Only Spidey can call for help from Captain America).
  Cloak and     - Tyrone Johnson was attracted to Tandy Bowen from the 
  Dagger          moment he laid eyes on her.  It was this attraction
                  to the beautiful runaway that led them into the hands
                  of a band of pharmaceutical criminals.  Criminals who
                  injected the two with an experimental drug which
                  engulfed Tyrone in a blanket of darkness and made him
                  one with the shadows of the night.  A drug which Tandy
                  discovered gave her the power to use light as a weapon
                  to purge the darkness out of mens' souls.  Now, Tyrone
                  and Tandy battle the evil of darkness and light as
                  Cloak and Dagger.
                - Cloak engulfs the screen in darkness, damaging all 
                  enemies onscreen, when called by either Spidey or 
                  Venom.  
                - Dagger, with both Spider-Man and Venom, will jump 
                  down onto the screen, and shoot a circle of light 
                  bolts out from her position, hit almost everything
                  on the screen at the time.
  Deathlok      - Michael Collins had an operation.  But rather than 
                  bring him health, it turned his life into a waking 
                  nightmare.  Now he struggles to accept that he will 
                  never be more than a cybernetic patchwork man.  Now 
                  Collins fights to prove that the man he was still 
                  exists in the heart and soul of the being called 
                  Deathlok.  He won't kill, but he won't turn a cyber-
                  netic cheek, either.
                - Deathlok shoots to the left and right of him, damaging
                  all onscreen enemies, some (like Carrion), more than
                  once.  (Same effect with Spider-Man and Venom)
  Firestar      - Angelica Jones is a mutant with the power to project
                  microwave energy.  She is also a member of the New
                  Warriors, a team of teen Super-Heroes sworn to change
                  the world.  The near loss of Angelica's father and the
                  incarceration of her boyfriend has made her less 
                  merciful than a name like Angelica would suggest.
                - When called by Spider-Man, Firestar flies out, picks
                  an enemy, and shoots fire on the surrounding area.  
                - With Venom, she flies in a straight line onto the 
                  screen, shooting a horizontal line of fire on the 
                  ground.
  Iron Fist     - When Danny Rand concentrates and draws on the training
                  and discipline of the years he spent as a follower of
                  Lei Kung the Thunderer in the mythic city of K'un-Y'un
                  he draws on the power and title of "Iron Fist".  When
                  he does so, his fists are energized and he becomes a
                  one-man force of the martial arts -- what he hits, he
                  destroys.  He's been an ally of Power Man Namor and 
                  the uncanny X-Men in the fight for peace.
                - With Spider-Man, Iron Fist will give you full health.
                - With Venom, Iron Fist will flying kick in two lines 
                  across the screen, hurting most of the enemies on the
                  ground.
  Morbius       - Years ago, Dr. Michael Morbius learned that he was 
                  very ill.  His only chance for survival was a new 
                  experimental drug.  When the miracle drug mixed with 
                  his bloodstream it transformed the doctor into the 
                  terror known as Morbius, the Living Vampire.  By day,
                  he feverishly searches for a cure.  By night, he preys
                  on those who would prey on the innocent.
                - Morbius sucks the life energy out of all the enemies
                  on the ground, for whoever calls him.
  Spider-Man    - When Peter Parker was accidentally bitten by a radio-
                  active spider, he discovered he had acquired the pro-
                  portionate strength of an arachnid and the ability to
                  climb walls just as easily as he could walk. After the
                  loss of his uncle, Parker also learned that with the
                  great power must come great responsibility.  Now as 
                  the amazing Spider-Man, Parker fights to defend New 
                  York from those who would prey on the innocent.
                - Only Venom can call Spidey, and he'll shoot Reed
                  Richard's Sonic Gun, basically obliterating everything
                  onscreen.
  Venom         - Spider-Man created his own personal nightmare when he
                  spurned the alien symbiote that was, for a time, his
                  costume.  Now melded to Eddie Brock, an ex-reporter 
                  with a personal vendetta against Peter Parker, Venom 
                  is Spider-Man's greatest enemy... and greatest respon-
                  sibility.  Only one being exists that Venom hates more
                  than Parker -- an enemy that is indeed part of Venom 
                  itself... a creature called Carnage.
                - Venom, who can only be called by Spidey, will shoot 
                  the Sonic Gun, which is pretty darn powerful.


--------------------
 General Strategies  
--------------------
     When fighting thugs, they love to surround you and suck your life
energy.  If one guy sneaks up from behind, try to alternately press 
right and left while continuously punching, thereby keeping both sides
off of you.  If they overwhelm you, your special attack is a good crowd-
clearer, and running away has always been effective.  Use enemies 
against themselves; if one guy is close to you, and there's a mob 
approaching from the other side, pick him up and throw him into them, 
buying you some time to either deal with some other goons, or think out
a plan for attacking the group when they get up.  Go forward with some
caution, because in some areas (the beginning of The Deep, for example),
if you go slowly, you'll be able to eliminate a couple enemies that 
would otherwise add to their numbers if you rushed forward.  You do not
want to face a large crowd, if need be.  Make them come to you -- if 
there are two guys coming at you, each from opposite sides of the
screen, and you knock the one closest to you down with a combo, web grab
the other one quickly and beat on him before the other one gets up.  
This is a very good strategy to apply throughout all the side scrolling
generic fight scenes.  You don't want to waste your time walking over to
the second guy, or letting him come to you,because by then the first guy
will be up and ready to annoy you.  When fighting a large group of 
enemies, you do not want to pick one up unless you're going to throw 
him, because while you're hitting him, someone else will be easily able
to hit you.  Use your other web moves, too, which let you stop one enemy
by tying him up for a few seconds, preventing enemies from crowding you,
or let you block regular enemy attacks.
     The bosses love to double-team you, so you really need to budget
your punches... Knock one down to buy you some beating time for the 
other one.  Some of the bosses (Carnage especially) you can get a semi-
pattern if you're able to get them alone.  Rush attack in (jump kick 
with Carnage), do your regular combo, then special attack (or special
attack whenever they look like they're going to get the best of you).
Run away, then start again with the rushing attack or jump kick.  I say
semi-pattern going because some bosses (again, like Carnage) can do 
things to escape this pattern (like running away, or a different type of
attack), so you have to adjust with them.  DO NOT try to beat on them as
hard as you can, for one thing, from a purely strategic standpoint, it's
never a good idea to be totally offensive.  Try to move in close for a 
combination, or just a couple hits, then get out of their way when they
try to retaliate.


--------------
 Common Thugs
--------------

  Thugs in Trenchcoats - Your generic thug is little more than cannon
                         fodder, until you get farther along in the 
                         game, when they get rifles, and you can treat
                         them as Guys with Guns, except slower.  They're
                         also great for picking up and throwing into the
                         hordes attacking you.  Use your web grab to 
                         save time, because they're pretty slow.
  Young Punks          - These guys aren't to hard in the beginning, 
                         either.  They do have an annoying tendency
                         to hit you in the back and generally crowd 
                         you.  Watch your back and move around a lot.
                         Later on, they gain a hopping side kick which
                         lets them hit you from farther away and a lot
                         quicker than they could before.  Take that into
                         account when playing the later levels and 
                         fighting a large group of enemies, so you can
                         either knock them all down with a rushing 
                         attack, a body or object, or get closer to try
                         to pound them all.
  Babes with Hair      - These girls often block your hits.  Watch out,
                         because if you think your just out of their 
                         reach, they'll whip you with their hair.  Try
                         to stay away from them while eliminating the
                         other thugs, them concentrate on them by grab
                         combo'ing them, then web-grabbing them back.
  Fat Guys             - These big-boned fellows are powerful,but slow.
                         You can generally see their dive bombs coming
                         so you can get out of the way and retaliate.
                         Running attacks won't knock them down in most 
                         levels, so start your attack with one of those,
                         then knock them down with a regular combo, or 
                         grab them and use them to knock other goons 
                         down.  If you're fighting a couple of them, and
                         punching the heck out of 'em, you might get a 
                         hit in the gut with their blackjacks, so give 
                         them their space, that is, until you can get 
                         one alone.
  Jerks with Umbrellas - They can also block your attacks.  Be careful
                         when fighting them in close, because you'll 
                         probably receive a few pokes with the umbrella
                         before you kill them.  Try to web-grab them
                         to pound them.  Unless you're pounding all of
                         them in a group, you definitely want to avoid 
                         these guys until you're done with the rest, or
                         knock them off first.  
  Guys with Guns       - These guys can be both helpful and annoying.
                         They're real slow on the draw, so you can 
                         usually see their shots coming.  Unfortunately,
                         they fight in large groups of thugs, so you
                         might not be able to get away from their shots.
                         They're also quick movers, and, when close in,
                         will use their pistol handles as blunt weapons.
                         You can use them to hurt other bad guys, 
                         though, by getting out of the way of their 
                         shots quickly so they hit they enemies behind 
                         you, or you can grab a guy before they shoot
                         and use him as a human shield, killing him.  
                         Try and stay away from them, avoiding their 
                         fire or throwing people into them to stop them,
                         or move in for the kill.


----------------
 Super-Villains
----------------
  Carnage      - This lunatic is one major pain in the butt...
                 He'll either rush at you, arms flailing, in which case
                 your best bet is to move around him and try to attack
                 him from behind, or do your special attack (do it over
                 and over until it connects, otherwise, you might be
                 in trouble), he'll stick his arm out in an axe, which
                 you can avoid or if you're close by, do your special, 
                 or he can jump up and go off the screen, stomping on 
                 your head. When he does that, MOVE!  Carnage takes off
                 big chunks of life at a time when he does that, or his
                 rushing attack.  You can get in regular combos here and
                 there, if you're quick, but your best bet is probably 
                 your special move.  Repeatedly attacking him is gen-
                 erally not the best idea -- you want to wait for an 
                 opening, avoiding his attacks.  Even if he falls into a
                 pattern, don't trust him to stick with it...  If he 
                 runs up at you from behind, backflip and combo him.
  Carrion      - He attacks in tandem with other Super-Villains, and he 
                 will hover around you, occasionally ducking down to 
                 suck your energy, in which case you'll have to jump 
                 around to get him off of you.  Beware, he gets harder 
                 to shake off as you progress in the game.  Backflips 
                 (besides random button pushing), seem to work best.
                 To hurt him, if he's alone, do straight up jump kicks
                 when he's nearby (DO NOT wait until he's above you, 
                 he'll just suck your energy).  He'll only take damage 
                 on every other kick, but if you've managed to get him
                 alone, that's no problem.  If some other Super-Villain
                 is sticking around, you can avoid Carrion as you attack
                 them, but this gets harder as the game progresses, so
                 it's best to use some Super-Hero that hurts enemies in
                 the air (Spidey or Venom work best, then Deathlok, 
                 Dagger, Cloak...)
  Demogoblin   - You'll fight this guy in various situations.  If he's
                 on the ground, you can usually hit him with a regular
                 combo if he's just at the tip of your reach.  Otherwise
                 you'll just start trading hits, until you die (Which
                 isn't a good way of beating anything).  If you do start
                 trading hits, it's best to do a special before your 
                 energy is sucked from you right before your eyes.  
                 Rushing attacks work well against him, as Doppleganger,
                 if he's on the ground, but they're not practical, 
                 unless used in a combo.  If he's flying around, he'll 
                 fly high, at which point you can straight-up jump kick
                 him off and fight him on the ground (unless he gets 
                 away from you, then he'll go back into the air), and 
                 then fly low, in which case you should just try to 
                 avoid him.  He'll usually throw pumpkin bombs while 
                 flying high, which you can usually see coming and 
                 avoid.  In the "Chase" stage with Spider-Man, you'll 
                 need to web sling and jump kick him, and then you'll 
                 proceed to the next level (however, you can also do 
                 nothing and let him knock you down, with the same 
                 effect).
  Doppleganger - You can usually hit him with a regular combo easily
                 to start off, or if he's standing near you.  Rushing
                 attacks also connect often, but they usually knock him
                 down, and don't do a lot of damage, so they're not too
                 practical if you're fighting him alone, but you can use
                 the time while he's knocked down to beat on another 
                 Super-Villain.  He will either fire a projectile at 
                 you, if he's far away, rush kick you (medium range), 
                 grab and pound you if you're in close, or, if you're
                 jumping around a lot, he'll swing on a web and try to
                 kick you.  If you see him starting to crouch down and
                 dash towards you (he does this when within about half
                 a screen of you, in a roughly straight line), do your
                 special attack, otherwise, unless you move out of the 
                 way quickly, he'll hit you.  
  Shriek       - Shriek's pattern changes as you go farther in the game.
                 Early on, it's best if you get her alone and pound on
                 her.  She is the only Super-Villain you can grab with
                 your web or extension, so use it to keep her from 
                 getting away from you and sonic blasting you into
                 oblivion.  She likes to shoot straight out sonic
                 blasts when she's roughly in a straight horizontal line
                 from you, usually the distance of the screen.  When you
                 see this situation, MOVE!  Later on, she'll use vert-
                 ical blasts to shoot herself into the air, and then 
                 land on you, blasting you.  When you see this, you can
                 either move quickly, or stay put and use your special
                 attack to hit her on her way down.


--------------
 Secret Rooms
--------------
     Throughout the game, if you do a certain move in a certain area, or
jump onto a specific spot, you'll find a hidden room with all sorts of
great stuff, from hearts to lives to Super-Heroes.  The secret rooms 
found vary in the methods of reaching them, and some can only be found
with a specific character.  These methods are detailed in the stage 
descriptions.  The rooms consist of a series of enemies (which are 
dependent of the level), that, after you destroy them, will turn into
power-ups.  One word of warning, the right side of the screen is the
exit, and if you walk out of the secret room before the game flashes
"Go" (with an arrow) on the screen, you'll leave the room, missing out
on some power-ups.  You cannot reenter a room after exiting by returning
to the spot in the game where you found it.  Occasionally Secret Rooms
also provide a handy shortcut, avoiding enemies and obstacles.  The 
Secret Rooms found so far are in the Climb, San Francisco, Fantastic 
Four Lab, Police Station, and Ruined Boy's Home levels.


-----------------
 New York Street
-----------------
     Right off the bat, Spidey tackles the streets of New York City.
It feels good to be swinging from the rooftops, and Spidey finds himself
dealing with some petty criminals, but it's bigger game he's after.

     The first level you face is no major problem, just remember the
hidden 1-up.  If you can't double smash the girls starting out, don't
keep on trying, because it's almost impossible to get them back on
opposite sides of you, and they'll usually suck a life from you while
you're trying.
  1-ups - Look high above the stack of newspapers and the heart.
        - If you double smash the two girls at the end of the level
          before you hit them any other way (it's best to do this as 
          soon as they jump onscreen, but you can do it after), you'll 
          get a life.  (This also works in other similar places.)


-------
 Climb
-------
     Watch out: Spider-Sense is tingling as Spidey climbs that building!
It's Shriek, and she's after him with those sonic blasts of hers!  Not
to mention that six armed menace, Doppleganger!
      
     The arrows will generally guide you to safety, but sometimes...
If you can't follow the direction in time, sling a web somewhere, and
keep moving, to reduce the chances of your getting hit by one of the
sonic blasts.  Avoid Doppleganger, and he shouldn't be a problem.
  Secret Rooms - Go to the far right, and climb above the bottom
                 rightmost window.  Jump down to get into the room.


-------------
 The Rooftop
-------------
    Here on the rooftop, two-plus one equals danger as Spidey takes on
Shriek and Doppleganger together!  It's starting to become clear that
their double dose of disaster is just the tip of the iceberg of terror
that's about to chill this city.

     Hit Doppleganger with a regular combo as soon as you start out, 
then break off the water tower and crush him.
  Continues - Punch at the water tower to break it off and get at the 
              Continue underneath.


----------
 Alleyway 
----------
     Back in the alley, outside the hall, a gang of thugs has targeted
Spidey as their next victim (as if he hasn't had enough problems already
today!).  Hang in there, help is on the way!!

     Don't let enemies sneak up on you from behind, you could lose 
that little piece of energy you were conserving until the next heart, 
thereby losing a life.  The Fat Guy at the end can be beaten easily
by grabbing and combo'ing him, then web-grabbing him again, and since
he doesn't fall down after the grab combo, you can keep on doing it,
and get a 1-up after killing him.  After that, you'll face 2 Fat Guys, 
but whenever you lose almost all of your life bar, Cloak and Dagger will
come rescue you and you end the level, but if you beat the 2 Fat Guys, 
(1 will give you a Big Heart), you'll face 4 of 'em, and who knows what 
after that...
  1 ups     - On the third game screen, in the small vertical section
              after the small grate on the wall (just before the column
              and the church), climb up, and swing to your left). You'll
              find an extra life, plus two small hearts.
  Continues - At the end of the level, (the place where you fight
              the fat guys), climb up on the section of wall
              to the far right of the screen (after the church).


----------
 The Hall
----------
     Inside the hall, Spidey finally comes face to face with the maniac
he prayed he would never see again.  Carnage is enjoying the sight of
Spidey struggling against Shriek and Doppleganger, but he's about to
receive some help from a very unlikely source.

     Use your special attack if they gang up on you.  Try to fight 
one at a time, if you can keep one away from you.


-----------------------------------------------
 Strange Bedfellows  *  Character Choice Point
-----------------------------------------------
     Spider-Man and Venom have had their differences in the past.  Venom
sees Spider-Man as soft.  He sees Spider-Man's compassion as weakness.
For today, however, they have a common enemy.  It's Carnage they're both
after, and that makes them unlikely allies.
     Carnage has established the ground rules for a war, and the two of
them must respond in kind if they are to be successful in eliminating 
him.  Spidey does it to protect innocent lives.  Venom feels a responsi-
bility for what is happening -- Venom's symbiote spawned Carnage -- so
Venom is going to do whatever is necessary to destroy Carnage once and 
for all.

     Here, Venom has the longer stages, plus more bosses, but he can 
find a Secret Room and a 1-up (These stages aren't that hard either, 
once you're experienced at the game).  Spidey has a wimpy, do-nothing 
stage, and a medium-difficult boss (You shouldn't have a problem with 
the strategies discussed previously).

________________________________________________________________________
            Spider-Man             |               Venom
-----------------------------------|------------------------------------
 The Chase                         | San Francisco
-----------                        |---------------
      The action picks up as       |      Back on the streets of San
 Spider-Man chases Demogoblin high | Francisco, Venom lends a hand as
 above the city streets.           | he battles thugs in this hilly 
                                   | city.
      Just go along... You can     |
 knock Demogoblin down with a jump |      Pretty straight forward beat
 kick if you time it just right,   | 'em up action. 
 but the outcome is the same.      |   Secret Rooms - Do your special
 (Otherwise he'll knock you down,  |     attack while standing next to
 so there may just be no point to  |     the ATM and face to the right.
 this stage.)                      |
-----------------------------------|------------------------------------
           Spider-Man              |               Venom
-----------------------------------|------------------------------------
 Times Square                      | Central Park
--------------                     |--------------
      Spidey chases Demogoblin     |      Venom, meanwhile, is contend-
 down and discovers him in Times   | ing with a two-on-one situation in
 Square...                         | Central Park.  As Venom battles 
                                   | Doppleganger and Shriek, Carnage
      With only one boss to worry  | laughs with delight.
 about, you shouldn't have too     |
 hard a time with Demogoblin...    |      With no hidden power-ups, 
   Super-Heroes - There's a Cloak  | you'll have to survive on your wits
     icon in the middle of the     | alone.  Avoid Shriek's sonic  
     area, if you look way up.     | blasts and Doppleganger's grab, and
                                   | you should be fine...
------------------------------------------------------------------------


-----------------------------------------------------
 Black Cat Gets Practical  *  Character Choice Point
-----------------------------------------------------
     Although breaking and entering is against Spider-Man's better
nature, things are getting out of hand.  Not only are Carnage, Shriek,
and Doppleganger running roughshod over the city, but normal citizens
are banding together, and a mob mentality is taking over.  Pretty soon,
it's going to be riot time out there!
     That's why when the Black Cat proposed he break into Freedom Four
Plaza (the headquarters of the Fantastic Four) to steal Reed Richard's
Sonic Gun, Spidey didn't think it was such a bad idea.
     The Sonic Gun saved Spidey's hide during his last encounter with
the alien symbiote, so it will probably work on Carnage as well.  You 
can bet Shriek will have a hard time with it, too.  Desperate times call
for desperate measures, and the streets are getting more desperate by 
the minute!

     The path until the next character choice is the same here, but
Venom can find a secret room.  Venom's strength really helps in
New York Streets 2, so he seems to be the better choice...


--------------------
 New York Streets 2
--------------------
     Back on the streets, Spidey and Venom encounter a new gang of thugs
under Carnage's influence.  Tough town!  This time, the usual complement
are joined by some umbrella toting baddies.

     Be wary, as in the other major side-scrolling stages, and try 
to pick 'em off as soon as the come on the screen.
  1 ups - Look up high in the second alley space between buildings
          (between the 2nd and 3rd screens).
        - Double smash the two end Jerks with Umbrellas, and you'll
          kill them instantly (Yesssss!) and get a life (YESSSSS!)


----------
 The Deep
----------
     Spidey and Venom enter the Deep, a popular nightclub, only to find
some common thugs.  No need to worry, they'll soon join Doppleganger, 
Demogoblin, and Shriek out on the dance floor!

     When you're fighting the bosses, try and get in as many rushing 
attacks, then regular combos, then special attacks against Doppleganger
and Demogoblin, while keeping an eye on your energy bar.  When it gets 
low, get the hearts on one tree, which will fill your life bar, and keep
on going.  Then continuously web-grab and beat on Shriek.
  1 ups - Before you do anything in the stage, move to the right 
          to find an extra life.  Be careful, one small motion to
          the left beforehand and you won't be able to get it.


----------------
 Fantastic 4 HQ
----------------
     Spider-Man and Venom break into Freedom Four Plaza, the home of the
Fantastic Four, to steal Reed Richard's Sonic Gun.  They're going to 
need that gun if they ever want to defeat Carnage and his badnick 
buddies...

     The robots are a major pain -- try to get them all on one side of
you, by jumping around if necessary, or push one robot away from the 
others and finish it off before they join you.  Don't forget the 
Continue icon on the computer when you backtrack.


-----------------
 Fantastic 4 Lab
-----------------
     Once Spidey and Venom reach the room where the Sonic Gun is kept,
they'll find that the security defenses are tighter than ever, with a
giant robotic watchdog sniffing out intruders!

     The Muzzoid has been a thorn in many a players side.  Try to stay
on the wall as much as you can, where he can't hurt you.  Once he knocks
you off the wall, deliver a few quick hits and hop back up.  You can 
also jump kick him on your way down, then get back to safety, or swing
from side to side and get some hits in.
  Secret Rooms - if you're Venom, at the beginning of the stage, swing
                 two webs.  On your second swing, jump kick off as you
                 reach the arrow, next to a small circle, on the wall 
                 (or you can jump down onto this area).


-----------
 Rooftop 2
-----------
     The campaign against Carnage and his cronies continues on the 
rooftops.  Either Spidey or Venom must tackle the fearsome fivesome
of Carnage, Shriek, Doppleganger, Demogoblin, and Carrion!

     Rush at Doppleganger, Demogoblin, and Shriek to knock them off the
roof to kill them automatically (just watch where you're going, you can
lose lives too, you know).  If that doesn't work out, kill them using 
the methods mentioned previously.  Then use a Spider-Man or Venom to 
knock out Carnage and Carrion.  Carnage will probably still require a 
hit or two, but he shouldn't be a problem.
  Super-Heroes - There's a Spider-Man or Venom (Sonic Gun) icon behind 
                 the tree in the corner, as well as a Big Heart.


---------------
 Prospect Park
---------------
     Carnage and his gang have fled the rooftops in favor of Prospect
Park.  Now Spider-Man and Venom must battle their way through a gang of
crazed citizens in order to get to Carnage and his minions.

  Big Heart    - There's one behind the second tree in the foreground,
                 way up.
  Continues    - On the last screen, (where you fight several 
                 different groups of bad guys), there's a Continue,
                 as well as a Little Heart.  To get them, you have
                 to walk to the far right (it's a 2-screen area), 
                 sling a web straight up, them swing to the left.
  Super-Heroes - When you enter the park, there's a Mobius icon above
                 the gate.
               - Behind the first tree that covers you, if you web-
                 swing straight up, you'll find a Spider-Man icon.
  

-----------------
 Prospect Park 2
-----------------
     Now that they've practiced their own method of crowd control,
Spider-Man and Venom must take on Carnage's whole gang of no-goodnicks,
in the middle of a peaceful sunset in Prospect Park... 

     The Prospect Park levels are among the hardest in the game,
so fight the bosses wisely.  Use of Super-Heroes is recommended here, 
but don't overdo it or you might not have any left for the next hard
stage.  Doppleganger leaves a Big Heart, so try to kill him first,
so by that time you can use it to completely fill up your energy bar.
Then either Carrion or Demogoblin will join you.  Avoid those flying
fools while you finish off Shriek, then get them.  Carnage will come
and hit you once, ending the stage.  You'll need to have some energy 
left at the end, or you'll have to repeat the stage.  YES, repeat that 
whole irritating mess, just because you didn't have a smidgen more 
energy... I believe you only have to repeat it once, however, if you get
yourself in the same boat the second time around.
  Super-Heroes - There's quite a few above the first tree, plus a Big 
                 Heart (use it wisely).  You'll need to start to the far
                 right, one screen over, and web-swing straight up, then
                 to your left a couple times just to reach it.  Be 
                 careful to swing your web lower than the top of the
                 screen, or it won't hold.  The Super-Heroes there 
                 include Deathlok, Firestar, Cloak, and Dagger.


--------------------------------------------------------------
 The Word From the Streets: Horror  *  Character Choice Point
--------------------------------------------------------------
     The entire city has gone mad!  It's horrible!  Ever since that nut
Carnage has been loose, the whole town's just gone crazy!
     Look around!  Every blood thirsty lunatic has come crawling out 
from under his rock to menace the streets.  It's a nightmare as these
people and many new ones affected by Carnage's spell slowly tear the 
city apart.  It's horrible!  It's a mob scene!  It's a riot!
     If Spider-Man can't do something, there's nothing anybody can do.
The city is doomed!  So swing into action and stop the madness!!!

     Venom has been kidnapped by Carnage, and is being held at the 
Statue of Liberty.  Because of this, Venom has only one stage (which 
Spider-Man has to face as well).  Spidey has a long fight stage, with a 
Secret Room, a one boss (plus some thugs) stage, and another double-
teaming boss stage, not to mention the large fight/bosses stage that 
both he and Venom have to complete.  The next few levels described are 
those only Spider-Man has to complete...


----------------
 Police Station
----------------
     The police are doing what they can (nothing at all), but the mob
on the street is out of control.  To top it all off, the prisoners
have escaped their cells, and Spidey's got to do some gun control of
his own...

     There are a LOT of guys on this stage; it can seem like it'll never
end.  Try to rotate beatings on groups of thugs, so the number of them
standing on the screen is less than their total number.  Follow the 
strategies for Guys with Guns, because they are in full force here!
  Secret Rooms - In front of the cell marked Solitary 27 (where
                 a large group of prisoners start off, sling a web
                 straight up, then jump straight down.


-------------------
 Manhattan Rooftop
-------------------
     Back on the rooftops, Spidey finds himself battling Shriek above
the riot-torn streets of Manhattan.  Is it because Carnage's chaos is
taking root, or is it that Spidey and Venom are making headway in their
campaign to stop the villains?  Whatever the case, Shriek is battling
with more ferocity than ever!

    Try to avoid Shriek and beat up the punks first, then giving you
some quality time alone with Shriek.  Remember, if you see her coming 
down on you, and you can't get away, use your special attack!  Pick up
the Super-Hero icons laying around, too.


--------------------
 Manhattan Street 1
--------------------
     Back on the streets, Shriek has been joined by Doppleganger, 
Demogoblin and Carrion.  The battle has reached a new level of 
intensity, and the villains are double-teaming Spider-Man at every
opportunity!

     Another boss-fest, just be careful to save some of those Super-
Heroes for the next stage...  Get the Super-Heroes to the left and
the right, and use them wisely.  (Try not to waste too many, because
if you die and continue, you won't have as many.)


     The next level both Spider-Man and Venom will face, depending on 
who you chose at the last character choice point.
--------------------
 Manhattan Street 2
--------------------
     The army of crazed citizens continues to grow, and they've taken to
the streets.  Spider-Man and Venom have a tough time ahead of them: Even
after they manage to dispatch the furious mob, Doppleganger, Shriek, 
Demogoblin, Carrion, and Carnage are attacking them two at a time!

     Beat off the thugs (there are a lot of them!), making sure you get
the 2 Super-Hero Icons, one on each side.  Crush Doppleganger with the 
dumpster to take off half of his energy, then use a combination of 
Super-Heroes and strategy to beat all of them.


------------
 The End...
------------
    Venom's upset because Carnage seems to have been destroyed, but 
both Spidey and Venom learn not to count their lunatics before they're
hatched... Finally, Spidey and Venom get to team up and take on Carnage!

     First you'll have three lives with Spidey, then three with Venom
to beat Carnage.  Follow the tips given previously.  If you don't have
him in the red by your second to last life, you're in trouble!  You can
switch between characters by pressing X on the Genesis, or L and R on 
the SNES.  This gives you a few seconds of invincibility when you start
out.  Whenever you change and land near him, or get up right next to 
Carnage, you can use these few seconds of invincibilty to rush attack 
and combo him.


-------------------
 Ruined Boy's Home
-------------------
     Back to the place where it all started, where Cletus Kasady grew
up.  Now part of the being called Carnage, he threatens to destroy the 
city, and maybe more.  Spider-Man and Venom must stop him here and now, 
once and for all.

     The strategy for beating Carnage is the same, he just has more
energy this time around, and is a little tougher overall.
  Secret Rooms - Get hit by Carnage in front of the door to St. Estes
                 orphanage (you may have to do your special attack  
                 just before, and it may only be open to Spider-Man).
                 

---------
 The End
---------
  The Avengers finally arrive in a Quinjet to take Carnage away.

  Spider-Man -- "Be careful with this joker"
  Avenger(?) -- "We have been warned of Kasady's ability to    
                 regenerate his costume.  We came equipped with 
                 a stasis container"
  Black Cat  -- "You know, Spidey, even though he's in Avengers'
                 custody, I don't think I'll ever feel truly safe 
                 from Carnage."
             -- "Monsters like that have a way of coming back."
  Spider-Man -- "You need to have faith, pretty lady."
             --  walking off into the sunset, thinking --
                "Some monsters stay locked up forever."
                "And their ghosts can't come back to haunt you 
                 unless you let them, I hope."

  The end of Maximum Carnage.  Or is it?


------------------
 Game Genie Codes
------------------
     These codes work on the Super NES version, e-mail me if they work 
on the Genesis as well, or if you have any more!
     1DCC-C460 - Start with 2x energy
     BDCC-C460 - Start with 3x energy
     C2BB-1D61 - Infinite lives
     DFC8-CDD0 - Start with 1 life
     D1C8-CDD0 - Start with 6 lives
     DBC8-CDD0 - Start with 9 lives
     DBC8-CF60 - Start with 9 continues
     D1C8-CF60 - Start with 6 continues
     8220-47AB - Infinite hero icons on pick up
     DBA6-17F5 - Super punch
     D06A-4F09 - 'Power Hit' lasts longer
     7D80-3F61 - Jump higher


------------
 Soundtrack
------------
     The kicking tunes were provided by Green Jelly (formerly
Green Jello, but a lawsuit changed that :), the group who 
brought you the song "Three Little Pigs" and the album _Cereal
Killer_, and is now back with _333_ featuring the hits "Orange
Crunch", "Jerk", "Fight", "Slave Boy", "Pinata Head", "The Bear
Song", "Super Elastic", and more!  The album should be in stores
(it was released 9-27-1994), and the long form video will be out
on 10-25-1994.  For more info, write:
     Green Jelly
     P.O. Box 2070
     Hollywood, CA 90028
     or call the hotline -- 213-960-5078


----------------------------
 Future Versions of the FAQ
---------------------------- 
     Well, I'd like to include the dialog and descriptions from the
cinema scenes, and maybe some more story-line from the original comic.  
More Game Genie codes, hopefully confirmed for both systems.  Please 
send me e-mail on your opinion of the FAQ, or if there are any glaring 
errors, or if you think you have something new to add (like those cinema
scenes :).  I'd be glad to hear what you think of it...  Also a more 
complete walk-through of each level would be nice, but maybe overkill 
(what do you think?).  And the game credits need to be put in.
In a perfect world, I'd also like to interview the guys who made it,
who knows?  Incidentally, a hintbook will be coming out soon from
Prima Publishing, but, hey, this FAQ is free...


-----------
 Questions
-----------
     Well, there's the obvious, "Are there any more Secret Rooms?"
which we all want to know, but, has anybody looked at the back
of the box, or one of the magazine ads?  They show Venom fighting
in the head of the Statue of Liberty.  This makes sense, since this
is where Carnage holds him after he kidnaps Venom.  The only problem 
is... Where is it?  An entire hidden level?  It might be that the 
programmers didn't finish it, and just left part of it hidden in the 
game code, in which case, a Game Genie code might be able to access it 
(like Sega's Streets of Rage 3).  If you have any questions for me (to 
pin-point any hidden item), or if there are any glaring errors, e-mail 
me (my address is below).  JUST DO IT!!!  Hmmm... Maybe, someday, 
Maximum Carnage will have its own world wide web page... Web page, get 
it?  (Insert Carnage laugh here...)


---------
 Credits 
---------
     This FAQ was compiled by me, Borut Pfeifer, and you can reach me at
gt5087b@prism.gatech.edu, or occasionally at BorutP@aol.com.  Now I've 
always wondered who finds game secrets first, and I have no idea, so I'd
like to thank all the people that pointed them out to me.  My thanks go 
to:
     Krimelord@aol.com  - for the Game Genie codes and SNES controls...
     MindBandit@aol.com - for helping to list all the hidden goodies...
     MDFritz@aol.com    - the climb room and Solitary 27...
     Pumpkin221@aol.com - for the ATM room...
     JERKY@aol.com      - for the first double smash 1-up...
     ScottBnder@aol.com - for the climb room...
     Software Creations - for the game!
     (and the Spidey team)


Maximum Carnage copyright LJN, Ltd.
Marketed by Acclaim Entertainment, Inc. Distributed by Acclaim
Distribution, Inc.  71 Audrey Avenue, Oyster Bay, NY 11771
Acclaim Hotline/Consumer Services Dept. -- 516-624-9300
Marvel Comics, Maximum Carnage and all other character names and
likenesses TM & copyright 1994 Marvel Entertainment Group, Inc.
SUPER-HERO is a co-owned registered trademark of Marvel
Entertainment Group, Inc.  All Rights Reserved.
Green Jelly produced by and copyright 1994 BMG Music.  All Rights
Reserved.
