Filename: mk2snes.v08
October 22nd, 1994
Revision 8
Send comments/additions/corrections to rat@mv.mv.com (that's me).


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What's New (changes since the last revision) --------------------------------
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* New glitches including victim doing a move after they are killed with throw
* Added another list of game genie codes


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Coming soon  ----------------------------------------------------------------
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A list of glitches in the arcade version including baby bashing in 3.1,
babality fatalities, double friendships, making friends with the baby, etc..
This might be a little while because I really it to have everything.
And I also want to hook up with the guy that found most of these and put his
name in here.

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Overview --------------------------------------------------------------------
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Why not a FAQ?
Secret Select codes
Alternative intro to game
Tournament mode
Game genie codes
Bugs/Glitches that keep the game interesting
Kredits
Comments/additions/corrections


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Why not a FAQ? --------------------------------------------------------------
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Somebody else already did a FAQ.
The FAQ contains all the arcade moves, fatalities, etc..
Mine only has SNES specific codes, cheats, etc...


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Secret Select codes ---------------------------------------------------------
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These codes work in 1 Player mode only. (except for "extend fatality time")

You can combine any code that doesn't involve getting to a secret character.
In other words, if you do the code to get to Kintaro, then do the code to get
to Smoke, you will just end up fighting Smoke.

While at the screen where you choose your character, push the following
directions followed by select. You can do it anytime before both players have
chosen their character. As soon as you hit select after doing the movements,
you will hear the same exact sound that you hear when you choose your
character (same pitch and everything). If you are not hearing the sound after
pressing select, try it faster (you have to be fast). You can also combine
any code except for the ones that involve skipping to secret characters. For
example you can fight Shao Kahn and win with an uppercut and a jump kick
(Super Strength + Fight Shao Kahn).


Example: Down-Up-Right-Up-Left-Select will give you super strength.

D U R U L = Super Strength- CPU only. Your hits 4X damage, their's 1/4 damage
L U R D L = 30 Kredits
U U L U D = Extends time to do the fatality/friendship/babality/pit/spikes
R U U R L = Skip to Shao Kahn. Just as if you got there legally.

The following codes work as follows. You play the named character, and you
play them forever until you lose (get the "push start to continue" screen).
At that point you play someone else, then play the game normally (as in playing
against Shang Tsung until you win the game) just as if you got there legally.

U L U U R = Skip to Smoke,                   then play from Shang Tsung.
U D D L R = Skip to Jade, then smoke,        then play from Shang Tsung.
L U D D R = Skip to Noob Saibot, then Smoke, then play from Shang Tsung.
U D D R R = Skip to Kintaro,                 then play from Shao Kahn.

hey dummy, don't forget to hit select after the movements!


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Alternative intro to game ---------------------------------------------------
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Hold L and R buttons, then reset game. hold buttons until screen turns red.
Shao Kahn comes out, points, taunts, Kintaro comes out, stomps logo, Kahn
points again, game starts. See it for yourself!


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Tournament mode -------------------------------------------------------------
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Hold L and R buttons and hit start at title screen (where you can choose
between starting, or options) to get into a 4 person endurance match. Choose
your character by hitting left and right (hit select to get random select).
When you lose, the next character you chose pops down and you fight them
until you lose all 4 characters.
Note that they always jump in from the side they started in. So after you kill
on of their players, you can snatch them out of the air if you're Jax or
Scorpion. But they can do the same to you if you're not careful. As soon as
you jump in, you can do a move 'in the air' before you hit the ground. Kung
Lao's aerial kick is really good for this. Well, you get the idea. There are
a lot of strategies involving the time that the character jumps in.

Bug: Getting to smoke in this mode is very strange. Instead of fighting
Smoke, you will fight the first fighter of your opponent's 4 fighters, and
then the other 3 will either hold a direction on their controller (eg. they
will duck the entire round), or just stand there and let you waste them.

Reminder: Random select in this mode -- hit the select button.


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Game genie codes ------------------------------------------------------------
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OCF's Mortal Kombat II Game Genie Codes
by Orlando C. Fernando (ocfernan@mailbox.syr.edu)
Version 1.0
Last Updated: 10/14/94
		
Codes have been tested.  Additional "safe" effects may be possible, esp. w/
character specifics' finishing move codes.  Imperfect codes are listed 
under "In the Works" section following codes.  CPU stands for the 
computer opponent.  They all took a long time to come up with, so go crazy 
with 'em folks! 
			
*MATCHES, COSMETICS, & OTHER MISC.*

OCF1	00E0-3DAE	Sound off on Menu Screens
OCF2	82A2-3D6E	Damage Meters Covered
OCF3	CD3B-C7AC	Background Strobe/Flicker on Some Rounds
OCF4	5D3B-3D6E	Fighters Stay Posed before Fight
OCF5	E2BA-3D6E	No Finishing Moves
OCF6	5DBC-3D6E	Screwy Referee for Sore Losers
			-player 1 always wins Round 1
			-winner of Round 2 wins match, but...
			-player 1, even losing, always gets the finishing
			 move!
OCF7	4385-47AA	Players can walk through each other
			-all close range fatalities can now be done "on top	
			 of" victim (overlapping them).
			-new Liu Kang's "Bust the Oooooh Move" fatality 
			 (perform cartwheel fatality on top of victim)
OCF8	1BED-1D27	Player Select can be done Invisibly
			(always turn off before a round actually
			starts)
			-can turn back on during round for 
			invisible/stationary projectile effects
OCF9	18B5-C4F7	Wins too "exhausting" for Player 1
			(without a finishing move)

*BASIC ATTACKS*

OCF10	41B0-CF27	All Attacks Often Have Longer Range
OCF11	41B0-C797	Punches on Right Side of Victim Useless /
			Liu Kang's "Cartwheel" Fatality Tamer
OCF12	41B0-CDF7	Ground Projectiles & Ground Freeze Useless
			-CPU's will occasionally inflict damage
			-air projectiles still inflict damage
OCF13	1BED-1497	All Projectiles are blackened or neon

*CHARACTER SPECIFIC*

OCF14	B163-3D6E	Liu Kang's Standard Fireball Stuns Himself
			-opponent can do strange combos, which could
			 even inflict damage on himself!
			-mirror morph possible. "Try Liu's [Player 1] bicycle 
			kick while 'being' Scorpion [as player 2]..." 
			(test tip by Jenn)
OCF15	2BB4-47DA	Liu Kang's New Change-up Fireballs (interruptible)
			-TIP: Fireball CPU from a distance, CPU will stay
			 ducked.  Go up & throw CPU & he'll fly into it!
OCF16	6535-3D6E	Reptile's Special Reverse Invisibility A
			-doing reverse invisibility (the move twice) gives
			 you "shadow invisibility".  
			-other Reptile oddities (Liu Kang's Bicycle Kick
			 won't make Reptile reappear, possible to do 
			 fatality on an invisible Reptile, etc.)
OCF17 	6535-3DDE	Reptile's Special Reverse Invisibility B (Player 1)
			-doing reverse invisibility makes you invisibly
			 stuck until hit <FROWN>, but is excellent for doing
			 invisible tongue fatality!
			-To do invisible tongue, upon "Finish Him/Her" stand at 
			 appropriate distance, do invisibility twice, perform 
			 tongue fatality.  Now us SNESers CAN do it! 

OCF18	4661-CDAA	Jax n' the Shadow A (try an energy wave)
OCF19	4661-C46A	Jax n' the Shadow B 
OCF20	3663-1F6A	Jax's Energy Wave has much longer recovery
OCF21	3663-17AA	Jax's Energy Wave passes opponent without harm

OCF22	57E9-CD0A	Smokin' Kung Lao
			-do hat throw to get "charged," wait until you're hit.
OCF23	57E9-C4AA	Kung Lao's New Stun Beam! (do hat throw)  
			-New possible combos:  (Safe) Jump Kick - Stun Beam - 
			 Teleport w/ Kick; 
			 (Risky) Jump Kick - Stun Beam - Whirlwind Spin

OCF24	6DB5-CDDA	Johnny Cage's New-Range Green Bolts
			-low bolt is multi-range triple spread!
			-high bolt is super-high-and-level
OCF25	ECB9-C70C	Johnny Cage's Torso Fatality Randomly Altered
			-sometimes "And? And? Come on?" Fatality
			-other times, "No Hands Ma!" Fatality
OCF26	F3B5-C76C	Johnny Cage's Torso Fatality "Splits" Differently
			-Baraka's split is DISGUSTING!

OCF27	203B-C7F7	Decapitation Fatalities Altered (Johnny
			Cage, Kitana, Baraka)
			-do Cage's "3 Header" on victim at or near corner
			(at is best!) for "Take It Outside"
			-otherwise, Cage does "Look Ma, No
			Heads!"
			-Kitana's and Baraka's can even make
			victim disappear!


In the Works:
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4669-CDAA	Play Jax, after you get "toasty" from uppercut, throw an energy
		 wave.  If connects, blackout followed by a weird "opera" audio!

4661-CFDA	Play Jax, energy wave may stun (like Lao's), or do other weird
		 effects.  Will eventually blackout.  Play with first two 
		 code characters to perfect this without blackout.  Anyone?


Special Thanks to Jenn Dolari for finding "mirror morph" feature on code 
OCF14.

Please send any ?s, problems, or comments to ocfernan@mailbox.syr.edu. 
Play on!


								-OCF 
							"Finished It!"


-- This one is from another source...

Two code combinations
CBC6-3D6E+F6C6-3DAE	Always fight a Morphed Rayden - Do not hit him - code
			     will glitch
CBC6-3D6E+D7C6-3DAE	Fight only Baraka
CBC6-3D6E+D4C6-3DAE	Fight only Cage
CBC6-3D6E+FDC6-3DAE	Fight only Jade
CBC6-3D6E+D8C6-3DAE	Fight only Jax
CBC6-3D6E+DAC6-3DAE	Fight only Kintaro
CBC6-3D6E+D0C6-3DAE	Fight only Kitana
CBC6-3D6E+DDC6-3DAE	Fight only Kung Lao
CBC6-3D6E+DFC6-3DAE	Fight only Lui Kang
CBC6-3D6E+D9C6-3DAE	Fight only Mileena
CBC6-3D6E+DEC6-3DAE	Fight only Noob Saibot
CBC6-3D6E+D5C6-3DAE	Fight only Rayden
CBC6-3D6E+DBC6-3DAE	Fight only Reptile
CBC6-3D6E+DCC6-3DAE	Fight only Scorpion
CBC6-3D6E+D1C6-3DAE	Fight only Shang Tsung
CBC6-3D6E+D3C6-3DAE	Fight only Smoke
CBC6-3D6E+D6C6-3DAE	Fight only Sub-Zero
CBC6-3D6E+D2C6-3DAE	Fight Shao Kahn

One code combinations
3BBC-3D6E	Defeating your first opponent on your first round gives 
		his ending
622B-C7AC	Disable throws in 2 player mode
DDCC-47AA	Each round is 10 Seconds
DBCC-47AA	Each round is 100 seconds
DCCC-47AA	Each round is 110 seconds - numbers are glitched
D8CC-47AA	Each round is 120 seconds - numbers are glitched
DACC-47AA	Each round is 130 seconds - numbers are glitched
D2CC-47AA	Each round is 140 seconds - numbers are glitched
D3CC-47AA	Each round is 150 seconds - numbers are glitched
DECC-47AA	Each round is 160 seconds - numbers are glitched
F7CC-47AA	Each round is 200 seconds - numbers are glitched
DFCC-47AA	Each round is 20 Seconds
D4CC-47AA	Each round is 30 seconds
D7CC-47AA	Each round is 40 seconds
D0CC-47AA	Each round is 50 seconds
D9CC-47AA	Each round is 60 seconds
D1CC-47AA	Each round is 70 seconds
D5CC-47AA	Each round is 80 seconds
D6CC-47AA	Each round is 90 seconds
B2B8-3D6E	Fatalities can be done every round
DEB1-14F7	First hit on Player 1        wins round for Player 1
DDB1-1FF7	First hit on Player 1        wins round for Player 2
DDB5-1FF7	First hit on Player 2 or CPU wins round for Player 1
DDB1-14F7	Hits on Player 1 damage Player 2
C2C4-47AA	Infinite continues
6DC7-1DAA	Infinite time
C2B1-14F7	Player 1        is invincible
C2B5-14F7	Player 2 or CPU is invincible
DF8C-47AA	Players repell each other
D566-3F0F	Sprites are jet black
DF8C-CDDA	Start with 0 continues
D78C-CDDA	Start with 2 continues
D58C-CDDA	Start with 6 continues
DB8C-CDDA	Start with 8 continues

SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS OF CODE TO DO NO DAMAGE.
SUBSTITUTE "EE" FOR FIRST 2 CHARACTERS TO WIN ROUND WITH ONE MOVE.
SOME MOVES MUST BE DONE AT CLOSE RANGE TO GET DESIRED RESULTS.
06EE-C4A4	Baraka's Blade Spark does more damage
06EF-4767	Cage's Shadow Kick does more damage
06E9-17A4	Kitana's Fan Throw does more damage
06E2-1767	Kung Lao's Hat Throw does more damage
06E9-1DD7	Liu Kang's High Fireball does more damage
06E1-17D4	Mileena's Sai Throw does more damage
06E4-34DF	Rayden's Lightning Bolt does more damage
06EB-17AF	Reptile's Force Ball does more damage
06E0-4FA4	Shang Tsung's Flaming Skull attack does more damage



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Bugs/Glitches that keep the game interesting --------------------------------
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These are fun things you can try to keep the game fun. The one's that also
work in the arcade aren't included here. Or at least I haven't tried them in
the arcade! :)

    Players: This means who you have to be, and who the victim has to be.
Description: How to do the bug and other comments.


*** in order of newness to this list ***

    Players: Any male ninja (Sub-zero, Scorpion, Reptile), Baraka, Lui Kang
             vs. Anybody
Description: If you kill the victim with a throw, the victim can get off any
move, special move (including morphing), friendship, babality, or dead pool
just before going into their death stagger (where they just look like they
are loosing their balance waiting for you to kill them). You can't do a
fatality, pit/spikes or babality, but any special move will work. If the
victim does a friendship/babality, the winner is free to move around and bash
them out of it, or anything except a fatality/ babality or pit/spikes.
  -- There are many possiblities with this.
* Pick shang tsung and morph into someone who can do the throwing, and you can
morph into someone else after they are dead. Then you can do many combonations
of double friendships.
* Have the winner be Scorpion, and since you have to kill them with a throw, try
the air throw! This means you haven't hit any punches and both players can get
off a friendship/babality.
* Reptile's invisibility works. So you can pick reptile, and have an invisible
person kill Reptile. Or try using the shang tsung trick, and turn into
Raiden, have the victim turn invisible, and do Raiden's uppercut fatality
(you will never even see reptile die).
* Dead pool. Nuff said.

    Players: Anybody vs. Shao Kahn
Description: If you win by running out of time, he will just snap into his
winning pose after the first screen flash. If you kill him while he's being
lifted with Kitana's fan lift, it crashes.

    Players: Baraka or Kitana vs. Kintaro
Description: If you Baraka's blade fury or Kitana's fan throw to Kintaro while
he is in the corner, he won't land. I think this works in the arcade too.

    Players: Sub-zero vs. Computer or Human anybody
Description: ** This one is a rewrite of a bug that was in here before. **
Win with Sub-zero. Make it so you're fairly close the the center of the stage.
Do the perma-freeze, then jump over them and do it again. Look behind you,
see it? If not, jump away from them, then towards (so that the screen scrolls
back so you can see more), then do the perma-freeze again. See it? The idea
here is to do the freeze, then get on the other side of them and make it so
that you can see what's way behind them. There is the freeze going
in the opposite direction. Do it and you'll see what I mean. Notice the area
where the perma-freeze hits them. It doesn't "bounce" off them where the ice
is hitting their body. This is probably what that is behind you.
You can correct this by doing it the perma-freeze normally, but as far away as
possible. Don't jump over them or anything, just do it, but as far as
possible without being so far that you can't do it. (redundant, but you know
how some people are!)

    Players: Shang Tsung vs. Lui Kang
Description: At 'finish him' morph into Sub-zero, perma freeze until you morph
back, then morph into Jax, then do head-pop fatality. His color map will be
screwed up, and Lui Kang's body will look extra bloody.

    Players: Scorpion vs. Anybody
Description: After doing the harpoon, you can usually do another one that is
not blockable. Even works against the computer!

    Players: Raiden vs. Anybody
Description: This is extremely hard to do, but since it's consistent, I
decided to include it. If Raiden is his at the same time as he is warping,
he will appear wherever he warps to in his 'getting hit' animation. If you
warp unscathed, you did it too soon. If you simple get hit, you did it too
late. Looks great with Baraka's blade fury or Sub-zero's ground freeze.
Missile weapons are easiest to do this trick with (letting Raiden get hit
with the missile weapon of course).

    Players: Jax vs. Jax
Description: If you do his arm ripoff fatality, the victim's arms won't land.

    Players: Jax vs. Raiden
Description: If you do his arm ripoff fatality, Kung Lao's arms will appear
instead of Raiden's.

    Players: Reptile vs. Shao Kahn
Description: Win the game with Reptile. But be invisible. Instead of doing
his pose, he will just stay invisible.

    Players: Anybody vs. Shao Kahn
Description: If you win by running out of time, he says "No, No, No!" even
though he's frozen in time from running out of time.

    Players: Shang Tsung vs. human or computer
Description: Morph into Sub-zero. Wait until the last second before you morph
back, then freeze the ground. After you morph back into Shang Tsung,
immediately do single-flaming skulls really fast (tap back and HP really
fast). This causes the ground freeze to disappear (which is a SNES bug in
itself) and the Flaming skull will turn into Kung Lao for a second, or
flaming skull will disappear (among other strange things).

    Players: Shang Tsung vs. Computer (anybody, even hidden characters)
Description: When the computer is kind of far away, do single flaming skulls
really fast. If they don't just keep ducking, you're doing it too slow. After
a time (it can happen anytime from a second to a minute) they will just slide
across the screen at you in their ducking pose! Try it to see what I mean.

    Players: Lui Kang vs. Human Anybody (works for me best with Cage)
Description: Have victim continuously jump straight up. Charge up the bicycle
kick. This takes some timing. If you can high-punch them AS they are jumping
up, and immediately do a bicycle kick, they will go very very high up and you
will see the ceiling. This crashes the game often.

    Players: Baraka or Kitana vs. Kintaro
Description: Baraka and Kitana are the only one's I know that can do it.
Maybe others can, I don't know. All you have to do, is kill Kintaro any
round with either the blade fury or a fan throw making Kintaro land in the
corner. The bug is that Kintaro won't land, he'll just be half-fallen.

    Players: Baraka, Jax, Lui Kang vs. Computer anybody
Description: This is more of a stupid-computer bug. Just continuously keep
doing Baraka's blade spark, Reptile's spit, Jax's Energy Wave, or Lui Kang's
low-fireball (but they usually block it), and the computer will keep jumping
away, and into your projectile like a moron.


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Kredits ---------------------------------------------------------------------
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A friend and I figured out all the bugs, but the codes were from other FAQ's
and the USENET newsgroup alt.games.mk (thanks guys!)


The following contributed in the form of additions/corrections:
(without their permission, of course)
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Edward Charle Allen (exalted@brahms.udel.edu)
Jeff Kilsdonk (jeffboy@ods.sol.net)
Rapid Veta (RPDST4@vms.cis.pitt.edu)
fabng@cougar.multiline.com.au


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Comments/additions/corrections ----------------------------------------------
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Send comments/additions/corrections to rat@mv.mv.com (that's me).
