#000|Kuuria is an industrious city|in the northern|Doomlands|
#001|Mirea is the home city of|the Sirian Knights in|Erythea|
#002|Axbridge is renowned|throughout the lands for its|mighty infantry|
#003|Marspray is a port city|in the Mirean|lands|
#004|Myre is a poor rest-stop|for travellers going to and|from Mirea|
#005|Deathwater is a well-defended|port in the eastern|Doomlands|
#006|The wild folk of The Pit|worship an strange and evil|God|
#007|Skullport is a thriving port|in the western|Doomlands|
#008|The folk of this village scour|the seas for people to|sacrifice to their God|
#009|This is the capital city|of the Lich-King|Lord Doom|
#010|This is a travellers' rest-stop|on the edge of the Mirean|Swamp|
#011|This is a travellers' rest-stop|on the edge of the Mirean|Swamp|
#012|Gwindhor, is on the edge of|the wild and untamed|Osterlin Coast|
#013|Celebrin guards the pass|to the lands of the|Horse Tribes|
#014|Kuska is the nearest city to|the Gap of Larga and a|way-stop for travellers|
#015|Ghostwood is a poor village|on the edge of a haunted|forest|
#016|Gadrashia is where the Horse|Tribes deal with the|Mireans|
#017|Spectre's deep is surrounded|by leagues and leagues of|haunted forest|
#018|The strongly-defended citadel|of Largash is home to the|Knights of Larga|
#019|Heruhn is a city of the|Gadrash Horse|Tribe|
#020|Osterlin Abbey is a|society of warrior|monks|
#021|Ethring is a port city|at the mouth of the|River Maethel|
#022|Calmirie - meaning 'centre' -|is located at the very hub of|the Middle Kingdoms|
#023|This is a city of the|Eventor Horse|Tribe|
#024|Framsburg is located at|the base of the giant|Mount Fram|
#025|Magreth is a poor city|deep inside the|Doomlands|
#026|This recently-built extension|of Ethring is just south of|the River Maethel|
#027|This is a city of the|Eventor Horse|Tribe|
#028|Pyre is famed for its|burials at|sea|
#029|Nightleaf is a tree city|of the Dark Elves of|Erythea|
#030|Ebony houses the Dark|Elven school of|magic|
#031|Maramit, beside the gentle|hills of Carvis, is famed for|its tame elephants|
#032|This beautiful elven palace is|home to the royal family|of the Forest of Eldaron|
#033|This sprawling metropolis is|wedged between the River|Maethel and a mountain|
#034|This city is|the capital of the Eventor|Horse Tribe|
#035|This city of elves was|named after the ancient|hero - Eldaron|
#036|Set in a giant black tree,|this is the capital of the|Dark Elves|
#037|The evil Duke Darian lives|here between the forest and|the marsh|
#038|Darksword is the centre|of martial training for|the Dark Elves|
#039|This sombre village guards|the pass to the dead city|of Morphia|
#040|Rendul is the religious|centre of the|Middle Kingdoms|
#041|Starfire is the trading|centre of the|Horse Tribes|
#042|Pitchflame is a small gathering|of Dark Elves on the Osterlin|Coast|
#043|The city of Morphia is|full of crypts and|tombs|
#044|This is the chief city of|the Ailarth Horse|Tribe|
#045|This dwarven citadel is located|next to a pale ghostly|mountain|
#046|This is an enclave|of fierce goblin|warriors|
#047|This is the Dwarven capital,|set in the heart of the Haunted|lands of Glanir|
#048|This city belongs to the|the Ailarth Horse|Tribe|
#049|This dwarven city is set|next to a haunted range|of hills|
#050|This is a small|village of|goblins|
#051|Truestone, despite its noble|name, is a poor|fishing-village|
#052|The walls of Zur are magically|protected to keep out the evil|spirits of Glanir|
#053|This small town is set on the|very edge of Glanir|the Haunted Land|
#054|This is the chief city|of the Brill|Horse Tribe|
#055|This vilage is home to|a band of Gnole|raiders|
#056|This is the capital of the|Isle of Lethe, famed for its|unicorns|
#057|This village is a mixture of|humans and goblins and other|creatures too!|
#058|Point Haar is a port city|in which the Giants do most|of their trading|
#059|This city is the chief port|of the Isle of|Lethe|
#060|This is a city belonging to|the Brill Horse|Tribe|
#061|New Mirea is a recently|established outpost of the|Sirian Knights|
#062|The orcs never quite figured|out what to call this city, so|they named it Wot|
#063|Norport is a rough and|dangerous seaside|town|
#064|A poor outpost of Giants|along the Haarian|Way|
#065|Daasev is the centre of|the Giants' military|strength|
#066|Trogaar is the home of the|Giants - ruled by the fire-mage|Conflagris|
#067|Moraj is a poor trading|city on the|coast|
#068|Orcport is a major|orcish sea|port|
#069|Darev is a small|village of orcs on the edge|of an evil wood|
#070|Chararg is an unruly city|populated by many different|races|
#071|Tempora is a poor trading|city on the|coast|
#072|Mong is an orcish village|renowned for its|fierce warriors|
#073|Starmist is one of the few|cities of Light Elves left in|Erythea|
#074|Ussyrus is the largest city|on the Ussyrian|Plains|
#075|This orcish village provides|much food to the rest of|Ussyria|
#076|It is said that the markets of|Santoori hold every item|available to man!|
#077|Jagrin is a small|village of orcs in|southern Ussyria|
#078|Sorcerion is the fabled|hidden city of|magic|
#079|Xanyrin guards the|way into the|Valley of Mages|
