#000|Deserton is a trade city bordering|Illuria and the|Ha'ashimic Desert|
#001|Site of the ancient temple to the|one-horned God,|Zaigonne|
#002|Seat of power for the Illurian|wizards, Beleri is|ringed by magical walls|
#003|Tal is a small fishing town northwest|of The Mire, frequently|harried by Orcs|
#004|Major Port of the Greenlands|at the mouth of|the Mindanuin River|
#005|Tirfing is the trade capital|f the Greenlands -|a fairly quiet place|
#006|A small fishing village on Wizard's|Isle, it frequently|trades with Beleri|
#007|A collection of Halflings and|Humans live together|in Pareth|
#008|Ungor is the northwest fortress|of Bane's Lands,|guarding the pass|
#009|Gorag is the northeast fortress|of Bane's Lands,|guarding the pass|
#010|A small fishing village on Wizard's|Isle, it frequently|trades with Beleri|
#011|This mighty twisted black tower is|home to the evil|Lord Bane|
#012|Needleton is a small|village of|Halflings.|
#013|Gunthang is the capital city of|the Eldakar - known|as the Dark Elves|
#014|Deephallow is the largest|Halfling city|in Illuria|
#015|Ak-Giriel is a Dark Elven city,|home of their evil|wizards|
#016|Ak-Enlie is a Dark Elven city,|home of the Academy|of Warriors|
#017|Ak-Farzon is a Dark Elven city,|buried deep beneath|the earth|
#018|The city of Meneloth is found near|the mighty rapids of|the Mindanuin Fork|
#019|Malikor is the southeast fortress|of Bane's Lands,|guarding the pass|
#020|This is the capital of the Selentine|Empire. Selentia the|half-demon empress lives here|
#021|Argrond is the southwest fortress|of Bane's Lands,|guarding the pass|
#022|The Free City of Barthel is ruled|over by the fair and|wise Council of Eight|
#023|Marton is a small port city on|the banks of the|River Enstalon|
#024|Waybourne is one of the Selentine's|many southern|trading cities|
#025|Dethal is nearly deserted,|on the northern|borders of the Dead Swamp|
#026|Greenweigh is a mixture of dwarves|and humans,|co-existing peacefully|
#027|Upway is a small city surrounded by|fertile pastures|and forest|
#028|Darclan is now nearly deserted, found|on the northern|borders of the Dead Swamp|
#029|Maridun is a trade city located at|the northmost spur of|the Nirnoth Mountains|
#030|Jessarton is a poor port city,|ruled over by|Good King Jess|
#031|Zhoran is a mighty golden-spired|citadel built by|the Gray Dwarves|
#032|The Halls of Khamar under the|Nirnoth Mountains are|the Gray Dwarves' Capital|
#033|This is the southmost Selentine|port city, housing the|Empress' Summer Palace|
#034|The dwarven city of Cragmorton is|built upon a huge|outcropping of stone|
#035|The City of Death, Paynor, is|reputed to be the|home of a Vampire-Lord|
#036|High on a hill, Carmel houses a|monastery to a|fighting order of monks|
#037|Dunethel is the trade centre|of the wild|Horse Lords|
#038|Derridon is the westmost city of|the Horse Lands,|famed for its grays|
#039|Fleymark is the eastmost city of|the Horse Lands,|famed for its blacks|
#040|Pa-Kur is an Orcish city|guarding the east pass|to the Dead Swamp|
#041|Ar-Arak is an Orcish city|guarding the west pass|to the Dead Swamp|
#042|Dhar-Khosis is the famous|Dwarven underground|port city|
#043|The Citadel of Fire is owned by a|stern Fire-Mage|named Conflaxis|
#044|The Citadel of Ice is owned by an|evil Ice-Mage|named Frexilis|
#045|Well-defended Hithos is the|western capital of|the Sirian Knights|
#046|Ubar is a makeshift human|village on the|River Barath|
#047|Galin is a poor human fishing|village on the|River Barath|
#048|Herzag (meaning 'watcher') is an|Orcish outpost|overlooking the Mindanuin|
#049|Gimlad is a city of Orcs, though|some rough-looking|humans live there too|
#050|Vernon is built upon a tall|island in the|Barath River|
#051|Thurtz is the Orcish centre of|trade in Huinedor,|famed for its bazaar|
#052|Kazrak is small port city on|the fork of|the Barath River|
#053|Kor is the Orcish capital, home of|the Great Orc and|the Ymorgian priests|
#054|The free city of Ilnyr, has had|its walls reduced to|rubble by frequent battles|
#055|Ohmsmouth is a small|human port|city|
#056|Himelton, surrounded by fertile|fields, is often raided|by giants|
#057|On the northern tip of the Sulic|Peninsula lies the|town of Wellsmore|
#058|Balad Naran is home of the|half-orc half-ogre|beasts - the Balad Nar|
#059|Lador is an ancient Sirian|outpost along the|Knights' Way|
#060|The small town of Duinoth lies|in the shadow of|the Haunted Hills|
#061|Set upon a tall mountain, wreathed|by lightning, is|the Giants' Capital|
#062|Angbar is a small farming|village in|Eastern Sulador|
#063|Ssuri is a small farming|village in|Eastern Sulador|
#064|Tasme is a fishing village|overlooking the|Island of Libros|
#065|Argenthorn is an Elven city,|fashioned from a|giant silver tree|
#066|Troy is a small farming|village in|Eastern Sulador|
#067|The lonely city of Garom is|filled with Orcs|and brigands|
#068|From Quiesce, a ferry operates|daily to the|Island of Libros|
#069|Varde is a fishing village|overlooking the|Island of Libros|
#070|Charling is an ancient Sirian|outpost along the|Knights' Way|
#071|Herueth, City of the Guardians,|watches over the|bridge to the Orclands|
#072|The tree city of Elvallie houses|a giant tree - home|of the Elf Queen|
#073|Gildenhome is an Elven city,|fashioned from a|giant golden tree|
#074|Khorfe, part underground, is home|to the White Dwarves|of Illuria|
#075|Gluk is a city filled with Ogres|and Orcs, high|in the hills|
#076|The Elven city of Loremark|houses all of the|Elves' knowledge|
#077|Gork is a city filled with Ogres|and Orcs, high|in the hills|
#078|Alfar's Gap is way-stop for|travellers south of|Mount Alfar|
#079|Marthos is the capital of the Knights|of the Order 'Crux Siria'-|the Sirians|
