                           INSTALLING
                X-MEN: THE RAVAGES OF APOCALYPSE

                          Installation

X-MEN: THE RAVAGES OF APOCALYPSE requires the full, registered
version of Quake® to run.  For installation instructions on
Quake®, refer to the README.TXT on the Quake CD to see the exact
procedure recommended for your machine.

Once Quake® has been installed, you can install X-MEN:  THE
RAVAGES OF APOCALYPSE in Windows®  95; simply double-click the
Setup.exe icon on the CD.  In DOS, type D:\Install.bat (assuming
D is your CD ROM drive).  For further detailed installation
instructions, refer to the README.TXT on the X-MEN:  THE RAVAGES
OF APOCALYPSE CD.  You must install X-MEN:  THE RAVAGES OF
APOCALYPSE before you can play it.  It will not run off the CD-
ROM.

                         Starting a Game

The installation will create a group and icons within the start
menu of Windows 95, and create an icon on your desktop.

Click on the X-MEN:  THE RAVAGES OF APOCALYPSE icon to start the
Game Launcher.

On the opening screen, choose your version of Quake from DOS
Quake, WIN Quake, GL Quake or Verite Quake.

You can immediately enter the game by clicking on the Single-Play
button.

You can also click on:

LOAD: to load a saved game

INTRO: to view the X-MEN: RAVAGES OF APOCALYPSE CyberComic intro.

CREDITS: to view the credits

MULTI-PLAY: to setup a Multi-player game

Clicking on the Multi-player button will take you to the Multi-
player screen. Here you can choose your character, level and
Multi-play mode.

Note: make sure you have "always run" turned on in the options
menu before playing X-MEN: THE RAVAGES OF APOCALYPSE.

Enhanced Multi-player Options:

In a Multi-player game, one computer must act as the Server, and
all the others as Clients. It is the Server who will have the
choice of Multi-player modes and the level used. The modes are
"Powers only" or "All weapons".

"Powers only" mode allows only your character's special powers.
Each character has 2 unique powers. This is a true test to see
who is the best X-Man.

"All weapons" mode allows both the single-play weapons and your
character's unique powers.

Steps:

1. Choose your character by clicking on the left and right
arrows.
2. Choose Server or Client.
3. If you choose Server, choose Multi-play mode and Level.
4. Type in your name in the space provided.
5. Click on Play to enter the game.


                            The Story
                                
                            Prologue

In the aftermath of Onslaught the world is a fragile place. Human
and mutant defenses alike are spent, and unlikely to be
replenished any time soon. Many of the world's greatest defenders
and heroes have died while defending against Onslaught… the
Fantastic Four, the Avengers, to name a few.

A team of heroes at the very heart of the problem, the X-Men are
licking their wounds, hoping that they will have a chance to
recoup before facing any new threats. Unfortunately for them they
are not going to get any such luxuries.

Apocalypse, one of the X-Men's most challenging adversaries of
recent years, has been planning and waiting for this day, a day
when he will have the opportunity to take over the world with
little or no opposition.

Using a Mystery Ally's technology, Apocalypse has created a
cloning device, a formidable weapon in the wrong hands.

Exercising his long held belief that only the strong will
survive, Apocalypse set about capturing the X-Men to use as
guinea pigs for his cloning device, for with an army of mutant X-
clones no one would be able to oppose him in his quest of
ultimate domination.

Both enemies working together manage to ambush and capture the X-
Men with relatively little bloodshed. Apocalypse wastes no time
in setting up the cloning device and starts to create his army,
cloned from the X-Men.

Apocalypse has just discovered the likely possibility that there
is someone who has been following his movements. Someone who has
his own agenda, who, like himself, doesn't permit anything to get
in their way. This mysterious onlooker is known as Magneto, the
Master of Magnetism.

Magneto, while no friend of the X-Men and even less an ally to
the human population, cannot allow Apocalypse to succeed in his
quest, for Magneto alone will rule the world. If Apocalypse
becomes world dominator, Magneto's plans will all have been for
naught.

Magneto has been working on a way to thwart Apocalypse, not just
to stop him, but to destroy him for good. Weeks spent in his high
tech laboratories, months spent in planning will soon see the
light of day. Whether these plans succeed or fail will soon be
decided...

                            Chapter 1

   You wake up in a cold sweat. You vaguely remember nightmarish
dreams of pain and agony, bright lights and cold rooms. You shake
your head and slowly sit up, still groggy with sleep. You look at
your surroundings for the first time and a stab of white hot fear
hits you. All you can see is white tiled walls with a metal slab
on which you've been asleep. You look down to your hands, your
hand...no, you seem to have some sort of metallic covers over
your hands. Starting to shake now with fear, you notice a mirror
on the far side of the room. You slowly walk over to it, unsure
if you really want to look into it.  You pick it up.  Not knowing
your own strength, you crush it.

You remember a dream. You were so sure it was a dream. You
remember a buried lust for power fatefully exposed.

What you see makes you feel nauseous, your head spins, your
vision fades. Just before you pass out you manage to scream out,
"WHAT HAVE YOU DONE TO ME...?"

To find out how the story ends, start playing X-MEN:  THE RAVAGES
OF APOCALYPSE.

                         Goal of the Game

                              Skill

The X-Men Mansion has different paths for each level of Skill you
wish to play.

Easy:  This is meant for little kids and grandmas.

Normal:  Most people should start Quake at Normal Skill.

Hard:  The X-Men start to show why they're the best at what they
do.

Nightmare:  Good luck, bub.

                     COMMANDS, MENU & CONSOLE

Keyboard Commands

Press F1 (the Help key) or select the Help option from the Main
Menu to get a list of keyboard commands.

  NOTE:  Help lists the default keys.  If you've customized your
configuration, Help won't be totally accurate anymore.

                          The Main Menu

Press the Escape key to pop up the Main Menu. While you are in
the menu, the game is paused. The Main Menu is pretty much self-
explanatory, but if you have questions, README.TXT explains all.

  TIP:  X-MEN:  THE RAVAGES OF APOCALYPSE saves your current key
configuration when you quit, so that next time you play, you have
the same configuration.

                             Console

Press the "~" (tilde) key to bring down the console.  As with the
Main Menu, when the console is down, a single player game is
paused.  A wide variety of esoteric commands can be entered at
the console.  If your keyboard has no "~" (tilde), the Options
submenu from the Main Menu has a "Go To Console" selection.  The
README.TXT file contains advanced Console commands.

Type "Logan" to set GOD mode.

Type "Ammo" to load up with 100 units of each type of ammo.


                            THE GAME

                        The X-Men Mansion

You will start in the Xavier Institute for Higher Learning,
otherwise known as the X-Men Mansion.  It is modeled on the real
Mansion as seen in "THE SURVIVAL GUIDE TO THE X-MEN MANSION." You
will need to find a way to leave the Mansion to start your quest,
a gateway to finding Apocalypse.

                   The Fortress of Apocalypse

You will start out at the base of the pyramid that Apocalypse has
converted into his fortress. As you move further through the
fortress you will notice the scenery changing as you get closer
to Apocalypse's Chamber.

These levels will be full of traps, mazes, and puzzles. There
will be areas where you will have a chance to destroy a whole
room full of X-clones, but on the whole it will be much more
strategic. There will be many secret rooms, and many of the traps
one would expect to find in a pyramid.

You will need to pick up a hidden weapon component in each level.
These components will eventually join together to make a weapon
powerful enough to defeat Apocalypse. When the player has found
the component, Magneto will appear to you as a hologram,
explaining its use, or giving some strategy hint, or merely
offering support.

                 The Downfall of Sinister Plans

You will start in the war-torn world, with Apocalypse's mystery
ally holding out beneath the ground in his guarded fortress. Your
goal is to find this mysterious ally of Apocalypse and defeat
him.

By this stage, the world's defenses have been trying to battle
the X-clones, so everywhere is war-torn and damaged. Gateway will
be on hand at the right times to teleport you closer and closer
to Apocalypse's mystery ally.

Gateway is an Australian aborigine with the superhuman ability to
create a teleportational "gateway" from one location to another.
He is an ally of the X-Men.

The player will need to pick up a hidden weapon component in each
level. These components will eventually join together to make a
weapon powerful enough to defeat the villainous enemy. When the
player has found the component, Magneto will appear as a
telepathically based hologram, explaining its use, or giving some
strategy hint, or merely offering support.

                          Ending Level:

Once you finish a level, you'll find Gateway who will teleport
you to the next level.  You will have the same health, armor and
ammo on entering a level as you had before you left the previous
one.

                        Ending an Episode

At the end of Episode One, The Fortress of Apocalypse, having
defeated Apocalypse, you will be transported to the next location
on your mission to find Apocalypse's mysterious ally.

You will notice, unfortunately, after you materialize in Episode
Two, The Downfall of Sinister Plans, that you are stripped of the
armor and ammunition you had acquired up to this point.


                      YOUR NEW ENVIRONMENT

New Weapons in X-MEN:  THE RAVAGES OF APOCALYPSE

     Power Fist (Knuckles o' hurtin'):

The Power Fist is your pathetic attempt at fighting the X-clones
if you have run out of all other ammunition.

     Shotgun (Body Buster):

The Shotgun fires 2 shells at a time, causing a fair bit of
damage for a full hit. It also has quite a hefty kickback and
takes a short time to reload.

     Chain-gun (Ammo Eater):

The Chain-gun fires many shells in close succession, causing fast
damage. This is a very good all-purpose weapon, although it chews
through the ammo.

The chain-gun will fire in bursts as it heats up and needs to
cool down. The longer you use it, the longer it will take to cool
down.

     Plasma Cannon (3rd Degree):

The Plasma Cannon weapon fires a fairly fast barrage of plasma
bolts. This is a good all-purpose weapon.

     Flame-thrower (Bacon-Maker):

The Flame-thrower fires a sustained flame that kills quickly, but
uses a lot of ammo.

You will laugh yourself silly when you see what this baby does to
an X-clone.

     Orb-launcher (Ping-Pong gun):

The Orb-launcher fires bouncing, exploding orbs. These bounce a
few times before exploding, or explode on impact with a living
entity.  This is a variation on the classic grenade launcher.

     Dual Rocket-launcher (Geminizer):

The Rocket-launcher fires two mini rockets which individually
home in on an enemy. The rockets also avoid walls if they can,
creating some spectacular visuals. You can also use these to see
if any X-clones are hiding in the shadows.

     Nuclear Energy Radiation Dispatcher (They Go Boom!):

The N.E.R.D. can be the most damage-inflicting weapon. This needs
to be powered up to full strength, but if you hold it at full
strength for too long it will start taking health points off.
Wipe out a room full of X-clones in a single blast!



          New Ammo in X-MEN:  THE RAVAGES OF APOCALYPSE

     Shells:

For the Shotgun and Chain-gun. A small container holds 60.

     Plasma:

For the Plasma Cannon and the Flame-thrower. A small container
holds 50 packets.

     Rockets:

For the Orb-launcher and the Rocket-launcher. The Orb-launcher
actually takes the core out of the rockets and fires that. A
small container holds 10.

     Atomic energy:

For the Atom of Death. A small container holds 24 units of pure
death.



        New Powerups in X-MEN:  THE RAVAGES OF APOCALYPSE

Armor:

There are 3 different strengths of armor. Grabbing one of these
will definitely increase your lifespan.

Supercharge:

Adds 100 energy points onto your current energy value. Your
electronics can only handle a certain amount so the extra will
start leaking out until you reach 100 energy points.

Rapid Fire:

Increases the speed of your weapons or powers. This also stops
any delays caused by heating up or reloading.

Superpower:

Increases each weapon to double its damage points.

Ruby of Cyttorak:

Makes you invulnerable, but because this is an artificial
reproduction of the ruby, its effects are only temporary.

          New Characters in X-MEN: THE RAVAGES OF APOCALYPSE

The X-Clones:

     Archangel X-clone:

Archangel has metallic wings from which he shoots metal Feathers.
Might as well give up on using those rockets as his wings make
very good shields, too.

     Beast X-clone:

Beast has no equal when it comes to gymnastic ability. While he's
bounding after you, you gotta avoid his flying fists and earth-
shattering shock wave punch -- all at the same time as he's
dodging your favorite weapons!

     Bishop X-clone:

Bishop enjoys shooting BIG guns. He also has the ability to fire
deadly energy from his bare hands. You'd better find something to
hide behind when Bishop's around. His invulnerability to energy
weapons makes killing him that much more difficult.

     Cannonball X-clone:

Cannonball's ability to fly with an indestructible blast shield
surrounding him means that you'd better get real good at running.
Even when he's not flying, you don't want to let this one get too
close.

     Cyclops X-clone:

Cyclops only has to open his eyes to produce a dangerously
accurate laser beam. But look out if you dodge his laser, 'cause
this sucker ricochets right back atcha.

     Gambit X-clone:

Gambit has the ability to charge static objects with kinetic
energy, causing the object to explode on impact. He is also
expert at close combat using his staff.

     Iceman X-clone:

Iceman mercilessly throws short bursts of small ice shards, and
look out for his super ice blast that will freeze you, allowing
him to move in and attack while you're helpless.

     Phoenix X-clone:

Phoenix's telepathic and telekinetic abilities make her one
dangerous opponent. In between dodging telekinetic projectiles
and her attempts to lift you up with her mind, you are assaulted
with an indefensible psychic crunch.

     Psylocke X-clone:

Psylocke is a telepath with an uncanny ability for the martial
arts. She also has her psychic blade. This is a concentrated
psychic attack taking the form of a blade appearing from her
wrist.

     Rogue X-clone:

Rogue's ability to fly, her superhuman strength and resistance to
injury make her one formidable foe. She'll punch you into next
week if you let her.

     Storm X-clone:

Storm's ability to control the weather wreaks havok with your
fragile demeanor. She can not only throw you around with gusts of
wind, but lightning is also at her command.

     Wolverine X-clone:

Wolverine has retractable claws which along with unparalleled
perseverance make a scary combination. His healing factor plays a
major part in his favorite activity - hunting you down!



  New Environment Hazards and Effects in X-MEN:  THE RAVAGES OF
                           APOCALYPSE

Added to the existing environmental hazards are:

Lightning:

Look out for Lightning or else you'll be struck down where you
stand. Lightning can come in many forms, all of it detrimental to
your survival.

Flame traps:

Try to avoid or get out quick or you'll end up as Wolverine's
snack.

Laser trip wires:

Keep an eye out for the laser emitters. Walking between them is
asking for sweet release. You can shoot to destroy them, but
don't be too close when you do.

Steam:

Watch out for steam leaking from pipes or vents; it can be
scalding hot.

Tech dudes:

These mostly harmless minions of Apocalypse can sometimes run to
hit an alarm or switch if you don't get to 'em first.

Destructible walls and doors:

Keep a lookout for clues that a wall or door, or even a computer,
can be blown away. Rockets and orbs make the best mess of these.

                       MULTI-PLAYER ACTION

X-MEN:  THE RAVAGES OF APOCALYPSE fully supports multi-player
mode.  There are 5 new levels designed specifically for multi-
players.

Multi-play :

Multi-play is quite different from what you may be used to
because of the different characters available, each character
having different powers, and because in All weapons mode, you
start with all of the unique weapons, needing only to pick up
ammunition.

In Multi-play if you scorch someone with the flame-thrower, you
will reduce them to a skeleton. As a skeleton the only thing you
can do is run. If the skeletal player is able to get back up to
100 Energy points, they will be restored to full health.

Each character has 2 powers available, which hitting the "1" key
or the "?" key will toggle.

There are two modes of Multi-play : All weapons or Powers only.

                          All weapons:

Allows all characters to use the weapons featured in single-play
as well as their individual powers.

                          Powers only:

Disables all the single-player weapons and ammunition, leaving
only each character's unique powers (of which each character has
2). This pits X-Men against X-Men with only their individual,
unique powers at their disposal. This is a very exciting
experience. It takes a while, but once you have mastered the
subtleties of each character's powers, there is no turning back.

                           Team Play:

Team play is a variation on what you may be used to, as the
character you choose determines your team. All the players using
the same character will be on the same team. If you have the Team
Color Rules set to "No Friendly Fire" you won't be able to damage
the other players on your team.

To set up, run, or join a multi-player game, use the Launcher's
Multi-play setup or the Main Menu Multi-player option.



CREDITS

     Zero Gravity

Jonn Gorden (Jonny) 
Project Director, Game design, 3D modeling, graphics

Ryan Feltrin (Ridah) 
Lead programmer

     Development team

James Elson 
Producer

Programming: Seth Jaslow (CL2)

     Levels:

start   Brent "Drizzt" McLeod
          Jimmy "EvlG" Sieben ("Blackbird hangar")
          Jim "H2H" Elson (polishing & finishing)

x1m1    Mattias "Preacher" Konradsson

x1m2    Travis "Talmand" Almand

x1m3    Rob Whitney

x1m4    Jeremy "Terata" Statz
          Jim "H2H" Elson (polishing & finishing)

x1m5    Wright "MrBunyan" Bagwell

x1end   Wright "MrBunyan" Bagwell

x1m6    Jeff "Nataz" Kaczorowski & Jim "H2H" Elson

x2m1    Brian "Wendigo" Hess

x2m2    Jimmy "EvlG" Sieben

x2m3    Ryan "BabelFish" Freebern
          Jim "H2H" Elson (polishing & finishing)

x2m4    Derek "Lombard" Barr & Tim "Venery" McConnell
          Jim "H2H" Elson (polishing & finishing)

x2m5    Mackey "Avatar" McCandlish

x2end   Mackey "Avatar" McCandlish

xdm1    Mattias "Preacher" Konradsson

xdm2    Derek "Lombard" Barr & Tim "Venery" McConnell

xdm3    Rob Whitney

xdm4    Brian "HaremKing" Ball

     Textures:

Vanessa Bell (Modesty)
Dudley Bryan (Gryphon)
Brian J. Ball (Haremking)
Chris Greenhaw (Derelict)
James Elson (H2H)
Brett Adam McMahon (Bmoney)



     Sounds:

Dudley Bryan (Gryphon)
Ryan Feltrin (Ridah)
Josh Martell (cRum)
Scott Parrish (Faust)

Developed in cooperation with Wraithcorp personnel:

     Jim "H2H" Elson
     Chris "Derelict" Greenhaw
     Brian "Wendigo" Hess
     Josh "cRum" Martel
     Mackey "Avatar" McCandlish
     Scott "Faust" Parrish
     Jimmy "EvlG" Sieben

     Marvel Entertainment Group, Inc.
               www.marvel.com

Paul D. Kallis, Ph.D. 
Senior Vice President, Marvel Interactive

David McElhatten 
Executive Producer

Peter Kelley 
Vice President, Programming

Suzanne Gaffney Beason 
Senior Editor

Dan Buckley  
Senior Director Marketing

Rita Prospero 
Project Manager

John Cerilli  
Editorial Manager

     Box Cover Art

Joe Madureira 
Pencils

Tim Townsend 
Inks

Steve Buccellato 
Colors

     X-MEN:  THE RAVAGES OF APOCALYPSE CyberComic

Larry Hama 
Writer

Daerick Gross 
Penciler

Atomic Paintbrush 
Digital Finisher

Comicraft 
Letterer

Garry Schafer 
Multimedia Producer

Tracy Flynn 
Michael Redding 
Pete Jograj 
Multimedia Developers

Julio Soto 
Assistant Editor

Suzanne Gaffney Beason 
Editor

Bob Harras 
Editor in Chief


The CyberComic multimedia presentation is made with Macromedia.
Director Copyright 1994, 1996 Macromedia, Inc.

Soundtrack: Method of the W.O.R.M. Copyright and Performance,
1997 MotWORM/GrimmWerks For more soundtrack information:
www.grimmwerks.com/MotWORM

Quake is a registered trademark of id Software, Inc.

MARVEL INTERACTIVE, X-MEN: THE RAVAGES OF APOCALYPSE, X-MEN, all 
Marvel Character names, and the distinctive likenesses thereof
are trademarks of Marvel Characters, Inc. and are used with 
permission.  Copyright © 1997 Marvel Characters, Inc.  All
rights reserved.

Wraithcorp is a trademark of Wraith Corporation.

Some portions Copyright © 1997, Zero Gravity Entertainment.  All
rights reserved.

Some portions Copyright © 1997, Wraith Corporation.  All rights
reserved.
